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Wuthering Waves Lupa Kit, Signature Weapon & Resonance Chains Revealed!

Lupa is an upcoming Resonator set to debut in Wuthering Waves Version 2.4. In this blog, we've gathered all the leaked details about Lupa’s kit, signature weapon, and Resonance Chains.

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Basic Information 

 

Lupa is a 5-star Fusion and Broadblade Resonato who excels as a support in Fusion teams, while also dealing solid personal damage.

 

Support Ability:

  • Lupa's Resonance Liberation grants the team the Pack Hunt and Glory effects:

    - Pack Hunt increases all teammates' DMG by 6%. When the active character uses an Intro Skill, the bonus increases by another 6%, stacking up to 18%.

    - Glory allows all teammates to ignore 3–9% Fusion RES, depending on the number of Fusion Resonators in the team. With three Fusion characters, they ignore an additional 6% Fusion RES.

  • Lupa's Outro Skill buffs the next Resonator with +20% Fusion DMG and +25% Basic Attack DMG.

 

Personal Damage:

  • Lupa generates Wolflame by attacking. With at least 50 points of Wolflame, Heavy Attack, and Mid-air Attack Stage 3 restore Wolfaith at the cost of Wolflame.

  • When Wolfaith is full, she unlocks an Enhanced Resonance Skill.

 

❉ Rarity: 5-star    ❉ Attribute: Fusion   ❉ Weapon: Broadblade

 

Lupa Drip Marketing

 

Signature Weapon: Wildfire Mark

 

Lupa Signature Weapon


Base ATK: 588 丨 Crit Damage: 48.6% 

R1: Increases ATK by 12%. Performing Intro Skill or Resonance Liberation increases Resonance Liberation DMG by 24% for 6s. Dealing Heavy Attack DMG extends this effect by 4s, up to 1 times. Each successful extension gives 24% DMG Bonus to all Resonators in the team for 30s. Effects of the same name cannot be stacked.

 

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Normal Attack: Flaming Star

 

  • Basic Attack

 

Perform up to 4 consecutive attacks, dealing Fusion DMG.


- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in the right time to cast Basic Attack Stage 2.

 

Lupa Normal Attack

 

  • Heavy Attack

 

Consume STA to attack the target, dealing Fusion DMG.

 

  • Heavy Attack - Wolf's Gnawing

 

When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.


- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

 

  • Heavy Attack - Wolf's Claw

 

When Wolflame reaches 50 points and Wolfaith reaches 1 points, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.


- If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.


- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

 

  • Mid-Air Attack

 

Consume Stamina to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.

 

  • Mid-Air Attack - Firestrike

 

When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).


- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 point of Wolfaith.

 

  • Plunging Attack

 

Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.


- If a successful Dodge is performed while casting Basic Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack at the cost of STA.

 

  • Basic Attack - Starfall

 

Attack the target, dealing Fusion DMG.

 

  • Dodge Counter

 

Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

 

Resonance Skill: Shewolf's Hunt

 

Lupa throws her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang.


Can be performed in mid-air close to the ground.


- Hold Resonance Skill to leap into the air, then follow up with Basic Attack to cast Mid-air Attack Stage 1.

 

  • Resonance Skill - Feral Fang

 

Lupa presses on the target relentlessly, dealing Fusion DMG and restoring 15 points of Wolflame. The marked target takes 50% more DMG. If Resonance Skill - Feral Fang is not performed or Lupa is switched out, it enters cooldown.


Can be performed in mid-air close to the ground.

 

Resonance Liberation: Fire-kissed Glory

 

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill shortly after to cast Resonance Skill Foebreaker.
Can be performed in mid-air close to the ground.


Performing Resonance Liberation strengthens all Resonators in the team. Within 35s:


- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recovers and is considered to have dodged the attack. Can be triggered up to 3 times.

 

Lupa Resonance Liberation

 

  • Pack Hunt

 

Resonators with Pack Hunt gain a 6% ATK increase, and 20% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.


If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.

 

  • Resonance Skill - Foebreaker

 

Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state.

 

  • Burning Matchpoint

 

Normal Attacks increase Wolflame Regen by 500% on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

 

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Forte Circuit: Ignis Lupa

 

  • Wildfire Banner

 

Lupa's ATK is increased by 12% by 8s when performing the following actions:


- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf - Climax.

 

Lupa Forte Circuit

 

  • Dance With the Wolf

 

When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).


Can be performed in mid-air close to the ground.

 

  • Dance With the Wolf - Climax

 

When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf - Climax. Performing Dance With the Wolf - Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.


Can be performed in mid-air close to the ground.

 

  • Set the Arena Ablaze

 

Within 8s after performing Dance With the Wolf or Dance With the Wolf - Climax, Lupa will remain on the field and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG, considered Resonance Skill DMG. This effect can only be triggered once in the duration.

 

  • Wolflame

 

Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
- Restore Wolflame while casting Resonance Liberation.

 

 

  • Wolfaith

 

Lupa can hold up to 2 points of Wolfaith.


Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame.


- Restore 1 points of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

 

Intro Skill: Try Focusing, Eh?

 

Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.

 

  • Nowhere to Run!

 

When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

 

Outro Skill: Stand by Me, Warrior

 

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

 

Stat Bonus 

 

HP+

ATK increased by 1.80/4.20%.

 

Crit Rate+

Crit Rate increased by 1.20/2.80%.

 

Inherent Skill

 

  • Remember My Name

 

After dashing for 2.5s, Lupa enters Sprint state. Press Normal Attack in this state to perform Basic Attack - Starfall.


Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

 

  • Applause of Victory

 

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt.

 

Resonance Liberation - Glory


Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s:
Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

 

Resonance Chain 

 

1. Behold the Nameless One

 

Performing Resonance Skill Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.


Dance With the Wolf - Climax is immune to interruption.

 

2. Every Ground, Her Hunting Field

 

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

 

3. Wolflame Howls in Her Wake

 

The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.


The effect of Resonance Liberation Glory is now updated as follows:


Casting Resonance Liberation Fire-Kissed Glory grants Glory. Attacks of all Resonators in the team ignore 15% Fusion RES for 35s.

 

4. High and Aflame Is Her Banner

 

The DMG Multiplier of Dance With the Wolf - Climax increases by 125%.

 

5. Embrace the Thunderous Triumph

 

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

 

6. To the Brightest Flaming Star 

   

- The damage dealt by Forte Circuit Dance With the Wolf - Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.


- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.


- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf - Climax. Dance With the Wolf - Climax can be performed when Lupa is not in Burning Matchpoint state.


- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

 

Conclusion

 

As we can see, Lupa's kit offers a versatile set of skills and abilities, providing players with more team choices and making her a core in Fusion Teams. For players keen on pulling for Lupa, topping up Wuthering Waves at LootBar.gg!

 

 

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