Zenless Zone Zero Lighter Kit Revealed! Animation Attached!

Lighter is the first male S-Rank agent in Zenless Zone Zero (ZZZ) who makes his debut in ZZZ 1.3 banners. In this article, we will introduce Lighter's kit, including his Signature W-Engine, Basic Attack, Dodge, Assist, Special Attack, Chain Attack, Core Skill and Mindscape Cinema!

 

List of Content

 

1. Brief introduction

2. Signature W-Engine

3. Basic Attack   4. Dodge   5. Assist

6. Special Attack   7. Chain Attack

8. Core Skill

9. Mindscape Cinema

 

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Brief Introduction about Lighter ♦

 

Lighter is an Agent with the ability to Stun and provide Ice and Fire attribute boosts to the squad. In battle, Lighter's Morale gradually recovers over time and as any Agent in the squad consumes energy. Once it recovers to a certain point, when Lighter performs the fifth hit of Basic Attack, he enters a Morale Burst state, enhancing the power of certain abilities and his own Impact.

 

 • Rarity: S-Rank    • Attribute: Fire    • Specialty: Stun   • Faction: Sons of Calydon

 

lighter official artwork

 

Lighter Signature W-Engine ♦

 

zenless zone zero - Blazing Laurel (Stun)

 

Base ATK: 714 | Impact:18%

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25% for 6s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG for the Ice DMG and Fire DMG dealt by that attack increases by 2%.

 

Basic Attack ♦

 

▶ Basic Attack: L-Form Thundering Fist

 
Press or hold  to activate:   

 

Perform up to five forward strikes, dealing Physical DMG and Fire DMG.

 

During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold  to unleash a series of melee follow-up attacks. DMG taken during the skill is reduced by 40%. Release the stick/joystick to follow up with the 4th hit of the Basic Attack.

 

While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick/joystick and repeatedly press or hold  to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick/joystick to follow up with the subsequent jab combo.

 

Continue repeatedly pressing or holding  to extend the duration of the jab combo.
Upon releasing , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.


During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.


While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

 

lighter basic attack

 

Dodge ♦


▶ Dodge: Shadowed Slide

 

Press  to activate:


A quick dash dodge.


Character is invulnerable while using this skill.


Press  while the character is attacking to activate:


Perform a quick sidestep dodge in the direction of the stick/Joystick.


This skill will not interrupt the combo count for Basic Attacks.


Character is invulnerable while using this skill.


▶ Dash Attack: Charging Slam

 

Press  during a dodge to activate:


Rapidly strikes enemies in front, dealing Physical DMG.


▶ Dodge Counter: Blazing Flash

 

Press  during a Perfect Dodge to activate:
 

Strike enemies in front, dealing Fire DMG.


Character is invulnerable while using this skill.


After using the skill, press or hold  to follow up with the 5th hit of the Basic Attack.

 

dodge lighter

 

Assist ♦


▶ Quick Assist: Blazing Flash - Guard

 

When the on-field character is launched, press  to activate:


Strike enemies in front, dealing Fire DMG.


Character is invulnerable while using this skill.
 

After using the skill, press or hold  to follow up with the 5th hit of the Basic Attack.

 

▶ Defensive Assist: Swift Break

 

When the on-field character is about to be attacked, press  to activate:


Parries the enemy's attack, dealing massive Daze.


Character is invulnerable while using this skill.


▶ Assist Follow-up: Charging Slam - Stab

 

Press  after a Defensive Assist to activate:
 

Strike enemies in front, dealing Fire DMG.


Character is invulnerable while using this skill.


After using this skill, press or hold  to follow up with the 5th hit of the Basic Attack.

 

sons of calydon

 

Special Attack ♦

 

▶ Special Attack: V-Form Sunrise Uppercut

 

Press  to activate:


Strikes enemies in front with an uppercut, dealing Fire DMG.


Anti-Interrupt level is increased while using this skill.


Press  during a sidestep dodge to activate:


Strike forward with a series of punches, dealing Fire DMG.


This skill will not interrupt the combo count for Basic Attacks.


Anti-Interrupt level is increased while using this skill.

 

▶ EX Special Attack: V-Form Sunrise Uppercut - Full Distance

 

With enough Energy, press  to activate:


Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG.


Press  again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.


Character is invulnerable while using this skill.


After using this skill, press or hold  to follow up with the 4th hit of the Basic Attack.


With enough Energy, press  during the sidestep dodge to activate:


Strike forward with a powerful combo punch, dealing massive Fire DMG.


This skill will not interrupt the combo count for Basic Attacks.


Character is invulnerable while using this skill.
 

After using this skill, press or hold  to immediately follow up with the 5th hit of the Basic Attack.

 

special attack lighter

 

Chain Attack ♦


▶ Chain Attack: V-Form Scorching Sun

 

When a Chain Attack is triggered, select the character to activate:


Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG.


Character is invulnerable while using this skill.

 

chain attack lighter


▶ Ultimate: W-Form Crowned Inferno

 

When Decibel Rating is at Maximum, press  to activate:


Unleashes a powerful strike in a large area around, dealing massive Fire DMG.


Character is invulnerable while using this skill.

 

lighter ultimate

 

Core Skill ♦


▶ Core Passive: Accelerant

 

Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale exceeds 80, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 2%, up to a maximum increase of 20%, and lasting 6s.


In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.


In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.


In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.


When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

 

sons of calydon


▶ Additional Ability: Fighting Spirit

 

When another character in your squad is an Attack character or shares the same Faction:


When Lighter hits an enemy, the entire squad gains a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 0.96%. When Lighter's Impact increases, if it exceeds 150 points, for every additional 10 points of Impact, the buff provided by each stack of Elation is increased by an additional 0.17%. When any squad member enters battle through a Quick AssistPerfect Assist, or Chain Attack, it refreshes the duration of Elation for all squad members. Elation can increase the Agent's Ice DMG and Fire DMG by up to 60%.

 

LIGHTER ARTWORK

 

Mindscape Cinema 

 

1. The Champion

 

Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect's duration increases by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo deals 30% increased DMG.


2. Red Scarf

 

When the effect of Collapse from Core Passive: Accelerant is triggered on enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 125% of the original.


3. Mercenary Leader

 

[Basic Attack], [Dodge], [Assist], [Special Attack] and [Chain Attack] Lv. +2.

 

zenless zone zero lighter mindscape cinema


4. Sunglasses

 

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

 

5. Decision Maker

 

[Basic Attack], [Dodge], [Assist], [Special Attack] and [Chain Attack] Lv. +2.


6. Survivor

 

When Lighter lands a heavy strike on enemies during a Basic AttackDodge CounterSpecial AttackEX Special AttackQuick AssistAssist Follow-UpChain Attack, or Ultimate, it will trigger the fire blast effect, dealing 240% of ATK as Fire DMG. This effect can trigger once every 8s. If Lighter's Impact exceeds 150 points, each additional point will further increase the multiplier of fire blast by 4%, up to a maximum increase of 480%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Fire Blast when hitting an enemy, ignoring the effect's cooldown.

 

In conclusion, Lighter's kit is shaping up him to be a formidable S-Rank agent. With his mechanics, he is sure to be a valuable addition to the Fire and Ice team in Zenless Zone Zero. Whether you're looking to bolster your roster or in want of a Stun agent, Lighter won't let you down. As you prepare to pull for Lighter and take full advantage of his abilities, make sure you're stocked up on the resources you need. Head over to LootBar.gg to top up Monochromes and ensure you're ready to bring Lighter into your lineup as soon as she becomes available. Happy gaming!

 

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