Lighter, the first S-Rank rairty agent, will make his debut in the Zenless Zone Zero 1.3 banners. With the 1.3 beta test now live, leaked details about Lighter's kit have started to circulate. If you're excited to dive into the details, you're in the right place! Keep in mind that the information provided about Lighter's kit has been translated from the original Chinese Version, so some skill names might not be perfectly accurate. However, this won't hinder your overall comprehension.
List of Content
2. Basic Attack 3. Dodge 4. Assist
5. Special Attack 6. Chain Attack
7. Core Skill
♦ Brief Introduction about Lighter ♦
• Rarity: S-Rank • Attribute: Fire • Specialty: Stun • Faction: Sons of Calydon
♦ Basic Attack ♦
▶ Basic Attack: L-style Roaring Punch
Press or hold the Basic Attack button to activate:
Perform up to five strikes forward, causing physical damage and fire damage;
During the third stage of [Basic Attack], drag the joystick and tap or long press Basic Attack button to continuously launch continuous martial arts, and the damage received during the move is reduced by 40%;
During the third stage of [Basic Attack], release the joystick and tap or long press Basic Attack button to connect to the fourth stage of [Basic Attack];
During the fifth light punch stage of [Basic Attack], drag the joystick and tap or long press Basic Attack button to cycle the light punch attack and the fourth stage of [Basic Attack];
During the fifth stage of [Basic Attack], release the joystick and tap or long press Basic Attack button to launch a jab combo. Keep tapping or long press to extend the duration of the jab combo; After stop tapping or long pressing Basic Attack button or the jab combo reaches the upper limit of duration, Lighter will launch a finishing blow forward;
During the third, fourth, and fifth stages of [Basic Attack], the damage Lighter receives is reduced by 40%;
In the [Morale Eruption] state, the anti-interruption level during the fifth stage of [Basic Attack] is increased.
♦ Dodge ♦
▶ Dodge: Shadow Slide
Press dodge button to trigger.
A quick dash dodge.
Character is invulnerable while using this skill.
During the move, drag the joystick and tap dodge button to start:
Dodge to the left or right;
This move will not interrupt the combo of [Basic Attack];
Character is invulnerable while using this skill.
▶ Dash Attack: Skeleton
While dodging, press Basic Attack button to activate:
Strikes forward, dealing Physical DMG.
▶ Dodge Counter: Flash
Press Basic Attack button during a Perfect Dodge to activate:
Attack the enemy in front, causing fire damage;
Character is invulnerable while using this skill.
After the move is activated, tap or long press Basic Attack button to directly connect to the fifth stage of [Basic Attack].
♦ Assist ♦
▶ Quick Assist: Fierce Flash-Guard
When the on-field character is launched, press Assist button to activate:
Slashes enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After the move is activated, tap or long press Basic Attack button to directly connect to the fifth stage of [Basic Attack].
▶ Defensive Assist: Instant Break
When the on-field character is about to be attacked, press Assist button to activate:
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
▶ Assist Follow-up: Skeleton-Stab
After activating Defensive Assist, press Basic Attack button to activate:
Rapidly launch multiple strikes at the enemy in front, causing Fire damage.
Character is invulnerable while using this skill.
After the move is activated, tap or long press Basic Attack button to directly connect to the fifth stage of [Basic Attack].
♦ Special Attack ♦
▶ Special Attack: V-style Sun Rising Fist
Press the Special Attack button to activate:
Use uppercut to strike forward, causing fire damage;
The anti-interruption level increases during the move.
During Lighter's Dodge to the left or right, press Special Attack button or Basic Attack button to start:
Use a combination punch to strike forward, causing fire damage;
This move will not interrupt the combo of [Basic Attack];
The anti-interruption level increases during the move.
▶ EX Special Attack: V-style Sun Rising Fist - Full Power
With enough Energy, press Special Attack button to activate:
Use the uppercut to jump off the ground and strike forward with force, causing a lot of fire damage;
During the move, tap Special Attack button again to consume extra energy, launch a powerful pursuit attack, and cause a lot of fire damage;
Character is invulnerable while using this skill.
After the move is launched, tap or hold Basic Attack button to directly connect to launch the fourth stage [Basic Attack].
During Lighter's Dodge to the left or right, when there is enough energy, tap Special Attack button to launch:
Use a combination of punches to strike forward with force, causing a lot of fire damage;
The launch of this move will not interrupt the combo of [Basic Attack];
Character is invulnerable while using this skill.
After the move is launched, tap or hold Basic Attack button to directly connect to launch the fourth stage [Basic Attack].
♦ Chain Attack ♦
▶ Chain Attack: V-Scorch
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful downward strike at enemies ahead, dealing massive Fire DMG.
Character is invulnerable while using this skill.
▶ Ultimate: W-style Crown Final Fire
When Decible Rating is at Maximum, press the Ultimate button to activate:
Launches a powerful attack on enemies in a large area around you, causing a large amount of fire damage;
Character is invulnerable while using this skill.
♦ Core Skill ♦
▶ Core Passive: Combustion Aid
Lighter will automatically gain [Morale] over time, recovering 4 points per second. For every 1 point of energy consumed by any character in the team, Lighter will recover an additional 0.6 points of [Morale]. Lighter has a maximum of 100 points of [Morale]. When [Morale] recovers to 80 points, if he is off the field, Lighter's [Quick Assist] will be triggered once. When [Morale] is greater than or equal to 80 points, Lighter will enter the [Morale Eruption] state and increase the power of the light punch attack, jab combo and finishing blow in the fifth stage of [Basic Attack]. After the power is increased, when the moves hit the enemy, [Morale] will continue to be consumed. For every 10 points of [Morale] consumed, Lighter's Impact will increase by 1.8%, up to 27%, and lasting for 6 seconds.
In the [Morale Eruption] state, Lighter will not gain [Morale] automatically over time. When [Morale] is exhausted during a light punch attack or jab combo, a more powerful finishing blow will be automatically launched;
In the [Morale Eruption] state, when a light punch attack or jab combo hits an enemy, the target's ice attribute damage resistance and fire attribute damage resistance are reduced by 15% for 15 seconds;
In the [Morale Eruption] state, when the finishing blow hits an enemy, the [Rout] effect will be applied to the target, increasing the duration of Stunning after entering the Stun state by 3 seconds. Before recovering from the Stunned state, the [Rout] effect can only be triggered once on the same target;
When launching a finishing blow to hit an enemy in the fifth stage of [Basic Attack], switching off the field, or when [Morale] is exhausted, Lighter will exit the [Morale Eruption] state, and the [Morale] that has not been consumed will be retained.
▶ Additional Ability: Uplifting Morale
Triggered when there are [Attack] agents or agents with the same attributes as Lighter in the squad:
When Lighter's attack hits the enemy, the whole squad gains a layer of [Uplifting], which can be stacked up to 20 layers, lasting 15 seconds, and the duration is refreshed when triggered repeatedly; for each layer of [Uplifting], the agent's ice damage and fire damage are increased by 0.46%; when any character in the squad enters the field through [Quick Assist], [Perfect Assist] or [Chain Attack], the duration of [Uplifting] for the whole squad will be refreshed; when Lighter's Impact is increased, if Lighter's Impact is higher than 170 points, every 10 points of Impact above will increase the gain effect provided by each layer of [Uplifting] by an additional 0.13%, up to an additional 10.4%.
♦ Mindscape Cinema ♦
1. Ever-Winning Champion
When the [Rout] effect in [Core Passive: Combustion Aid] is triggered, the target's Stun DMG Multiplier is increased by 30%; when entering the battle state or switching to the field, if Lighter's [Morale] is less than 50 points, it will be immediately restored to 100 points. It can be triggered at most once within 60 seconds.
2. Red scarf
Among the debuffs imposed by [Core Passive: Combustion Aid], the [Rout] effect will increase the duration of the Stunned state to 5 seconds, and the resistance to ice and fire damage will be reduced by an additional 10%; when [Morale] is exhausted during a light punch attack or a jab combo, and a powerful finishing blow is automatically connected to hit the enemy, an additional [Quick Assist] will be triggered.
3. Mercenary Leader
[Basic Attack], [Dodge], [Assist], [Special Attack] and [Chain Attack] Lv. +2.
4. Sunglasses
When Lighter is off the field, the Energy Regen of the agent on the field is increased by 10%; when Lighter enters the [Morale Eruption] state, he recovers 4 energy points for the agent off the field, which can be triggered at most once within 15 seconds.
5. Decision Makers
[Basic Attack], [Dodge], [Assist], [Special Attack] and [Chain Attack] Lv. +2.
6. Survivor
When Lighter launches a heavy attack during [Basic Attack], [Dodge Counter], [Special Attack], [EX Special Attack], [Quick Assist], [Assist Follow-up], [Chain Attack], and [Ultimate] and hits an enemy, the [Fire Shock] effect will be triggered, causing 480% of ATK as fire damage, which can be triggered once at most within 8 seconds; if Lighter's Impact is higher than 170 points, each point of Impact above will increase the [Fire Shock] multiplier by an additional 6%, up to a maximum of 480%; when Lighter launches a heavy attack and hits an enemy in a Stunned state, the cooldown time can be ignored and the [Fire Shock] effect will be triggered once more. This effect can be triggered once at most on the same target before recovering from the Stunned state.
In conclusion, Lighter is shaping up to be a formidable S-Rank agent. With his mechanics, he is sure to be a valuable addition to the Fire and Ice team in Zenless Zone Zero. Whether you're looking to bolster your roster or in want of a Stun agent, Lighter won't let you down. As you prepare to pull for Lighter and take full advantage of his abilities, make sure you're stocked up on the resources you need. Head over to LootBar.gg to top up Monochromes and ensure you're ready to bring Lighter into your lineup as soon as she becomes available. Happy gaming!
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