Hugo is a new S-Rank agent featured in Zenless Zone Zero (ZZZ) 1.7 banners. As the beta test starts, many info regarding his gameplay is leaked. In this article, we will introduce Hugo’s kit, his Signature W-Engine and Mindscape Cinema for you. If you are interested, please keep reading!
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Brief Introduction about Hugo
• Rarity: S-Rank • Attribute: Ice • Specialty: Attack • Faction: Mockingbird
Hugo Signature W-Engine
Hugo W-Engine_Unnamed
Basic ATK: 713 | Crit Rate: 24%
R1: ATK increases by 25%. When [EX Special Attack], [Chain Attack], or [Ultimate] deals Ice DMG, the CRIT DMG of these moves increases by 25%. If these moves hit enemies in a Stunned state, their CRIT DMG is further increased by an additional 25%.
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Basic Attack
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Basic Attack: Standard Attack
Press to activate:
Performs up to four consecutive attacks, dealing Physical DMG and Ice DMG.
Holding during the fourth attack triggers a Charged Shot.
During the fourth attack, Hugo's interruption level is increased.
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Basic Attack: Enhanced Standard Attack
After performing a Finishing Strike of [Basic Attack] or [Dodge Counter], tap to activate:
Throws a scythe forward, slash and then shoot, dealing Ice DMG.
Holding during the shooting allows for Charging, triggering a Charged Shot.
When Hugo’s shooting attacks hit enemies, he gains 1 stack of [Charge]; Charged Shots grant an additional stack of [Charge].
Can accumulate up to 6 stacks of [Charge].
Activating [Chain Attack] or [Ultimate] consumes all [Charge] stacks, restoring 2 Energy per stack.
During this move, interruption level is increased.
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Basic Attack: Additional Attack
When Hugo is off the field, he will perform Additional Attacks when the currently controlled character’s Heavy Attack hits an enemy.
Additional Attack can trigger once every 5 seconds.
Dodge
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Dodge
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
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Dash Attack
Press during a dodge to activate:
Performs a forward lunge attack, dealing Physical DMG.
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Dodge Counter
Press during a Perfect Dodge to activate:
Launches a series of attacks on enemies in front, dealing Ice DMG.
Hold during the attack to trigger a Shooting Attack.
Hold during the shooting phase to Charge, unleashing a Charged Shot.
Character is invulnerable while using this skill.
Special Attack
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Special Attack
Press to activate:
Performs two forward slashes, dealing Ice DMG.
Interruption level is increased during the move.
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EX Special Attack
With enough energy, press to activate.
Spins the scythe before delivering a powerful slash, dealing massive Ice DMG.
Restores 20 Energy upon activation.
Character is invulnerable while using this skill.
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EX Special Attack: Charged EX Special Attack
With enough energy, press to activate.
Spins the scythe before executing a powerful upward slash, dealing massive Ice DMG.
Character is invulnerable while using this skill.
Chain Attack
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Chain Attack
Dashes forward and unleashes a wide-area slash, followed by a Finishing Strike, dealing massive Ice DMG.
The Finishing Strike is considered a Charged Shot.
Character is invulnerable while using this skill.
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Ultimate
When Decibel Rating is at Maximum, press to activate:
Throws the scythe, executing a powerful spinning attack on enemies in front.
Catches the scythe and follows up with a wide-area slash, dealing massive Ice DMG.
Character is invulnerable while using this skill.
Assist
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Quick Assist
When the on-field character is launched, press to activate:
Performs a series of consecutive attacks on enemies in front, dealing Ice DMG.
Hold during the attack to trigger a Shooting Attack.
Hold during the shooting phase to Charge, unleashing a Charged Shot.
Character is invulnerable while using this skill.
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Defensive Assist
When the on-field character is about to be attacked, press to activate:
Parry the enemy's attack, accumulating a large amount of Daze.
Character is invulnerable while using this skill.
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Assist Follow-Up
Press after a Defensive Assist to activate:
Quickly dashes forward, unleashing two slashes, dealing Ice DMG.
Character is invulnerable while using this skill.
Core Skill
Core Passive
When [EX Special Attack: Charged EX Special Attack] hits an enemy in a Stunned state, it triggers the [Reckoning] effect.
[Reckoning] increases the skill’s damage multiplier based on the enemy’s remaining Stun duration at the time of activation:
Base damage multiplier increase: +1000%
If the remaining Stun duration is ≤5s, the skill’s multiplier increases by +445% per second.
If the remaining Stun duration is between 5s and 15s, the skill’s multiplier increases by +180% per second.
The total maximum damage increase is +5025%.
If the enemy has already taken damage from [Chain Attack] or [Ultimate], the next [Reckoning] effect increases [EX Special Attack: Charged EX Special Attack] damage by 33% or 56%, respectively.
[Reckoning] immediately ends the enemy’s Stun state upon activation.
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Additional Ability
When another character in your squad is a Stun or Support character:
Hugo’s Ice DMG increases by 25%. If an enemy exits its Stun state due to [Reckoning], a portion of their lost Stun duration is converted into Daze accumulation:
For each second of Unbalance duration remaining, the enemy accumulates 6% of their max Daze. The maximum Daze accumulation is 30% of the enemy’s max Daze value.
Mindscape Cinema
1. PlaceHolder
Upon entering combat, Hugo immediately gains 1500 Decibel Ratings, which can be triggered once every 180 seconds. When [EX Special Attack: Charged EX Special Attack] hits an enemy in a Stun state and triggers the [Reckoning] effect, it also triggers the [Absorption] effect. The amount of Decibel Ratings gained depends on the remaining duration of the enemy’s Stun state at the moment of triggering [Absorption]. For every 1 second remaining, 100 Decibel Ratings are gained, up to a maximum of 500 points. This effect can be triggered once every 20 seconds.
2. PlaceHolder
When [Ultimate] hits an enemy in a Stun state, it triggers the [Reckoning] effect, but does not immediately end the Stun state. Instead, the remaining duration of the enemy’s Stun state increases the damage multiplier of [Ultimate]. For every 1 second remaining, the skill’s multiplier increases by 140%, up to a maximum increase of 2100%.
3. PlaceHolder
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
4. PlaceHolder
When [Ultimate] or [EX Special Attack] hits an enemy, if the enemy is not in a Stun state, the [Reckoning] effect can still be triggered. When [Reckoning] is triggered, the skill’s multiplier is additionally increased by 1500%.
5. PlaceHolder
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
6. PlaceHolder
When the [Reckoning] effect is triggered, gain 1 stack of [Charge], up to a maximum of 4 stacks. If [EX Special Attack] triggers the [Reckoning] effect while the enemy is in a Stun state and [Charge] has more than 3 stacks, then 3 stacks of [Charge] will be consumed, causing the [Reckoning] damage to ignore 50% of the target’s Ice Resistance.
In conclusion, Hugo's kit is shaping up him to be a formidable S-Rank agent. Whether you're looking to bolster your roster or in want of an Attack agent, Hugo won't let you down. As you prepare to pull for Hugo and take full advantage of his abilities, make sure you're stocked up on the resources you need. Head over to LootBar.gg to top up Zenless Zone Zero and ensure you're ready to bring Hugo into your lineup as soon as she becomes available. Happy gaming!
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