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What are Polychromes used for in ZZZ?
Polychrome is the primary premium currency used for Signal Searches (gacha pulls). Polychromes can be used directly or exchanged for gacah currency such as Master Tapes or Encrypted Master Tapes. Polychromes can also be used for Battery (stamina) refreshes.
How many Polychromes are needed for 90 pulls in ZZZ?
How to Get Polychromes in ZZZ?
Polychrome is earned through several game modes and limited-time activities, with most sources tied to progression, recurring tasks, or events.
Story
Story progression rewards Polychrome for completing main chapters through the HDD system. These rewards are typically granted on first-time clears and are tied directly to advancing the narrative. Story Polychrome is finite, meaning once all available chapters are cleared, this source does not reset or regenerate.
Commissions
Commissions and optional tasks provide Polychrome upon completion, especially for first-time clears. These commissions often involve combat activities or short exploration objectives and serve as an additional Polychrome source. Like story rewards, Commission Polychrome is mostly one-time and does not refresh after completion.
Tutorials
Tutorials reward Polychrome for learning and completing core gameplay systems such as combat mechanics, character switching, and mode introductions. These rewards are one-time and primarily earned during early progression.
Character Trials
Character Trials grant Polychrome for completing trial stages that showcase specific Agents. These trials are typically available during banner periods and reward Polychrome upon first completion, allowing players to test characters while earning premium currency.
Trial Rewards (Compendium / Primer Rewards)
The Compendium menu includes Primer Rewards. Each Primer Reward can only be claimed once and does not return. Primer grants Polychrome for completing specific challenges across different trials. Trial rewards are unlocked through the main story and by completing trial objectives.
Daily Errands
Daily errands reward Polychrome through repeatable tasks that reset every day. While the amount gained per day is small, these tasks form a consistent income stream over time. Missing daily activities directly reduces the total Polychrome earned across a patch.
Weekly Ridu Activities
Weekly Ridu activities grant Polychrome through objectives that reset once per week. These rewards are smaller than daily errands but less frequent. Completing weekly tasks regularly is an important part of maintaining a steady Polychrome income.
Events
Limited-time events are one of the largest sources of Polychrome. These events usually include combat challenges or special gameplay modes with milestone rewards. Event Polychrome is only available during the event window and cannot be earned afterward.
Login Campaigns
Login campaigns reward Polychrome simply for logging in during a set period. These rewards require no gameplay completion beyond account access. While straightforward, missing login days can result in permanently lost Polychrome.
Achievements
Achievements provide Polychrome for the milestones completed and can only be claimed once. The main ways to do Achievements are by defeating enemies a number of times, clearing the main and side story content, or interacting with different NPCs and playable characters.
Inter-Knot Rewards
Progression systems, such as Inter-Knot level milestones, grant Polychrome as your account level increases. These rewards are tied to long-term play and do not reset.
Endgame Modes
Endgame modes in Zenless Zone Zero are high-difficulty content that reward Polychrome for completing challenging stages or reaching performance-based milestones. These modes include Shiyu Defense, Deadly Assault, and Simulated Battle Trials / Endless Battle Tower, each offering Polychrome tied to progression or clear conditions.
- Shiyu Defense is a wave-based combat challenge where players defeat enemies under time limits or specific conditions across multiple node types. It features Stable, Disputed, and Critical Nodes, with Critical Nodes resetting on a 2-week (14-day) cycle and awarding Polychrome based on completion grade and clear speed. Rewards scale with performance, making it a recurring endgame Polychrome source.
- Deadly Assault is a rotating gamemode where players challenge three high-difficulty bosses. Polychrome is awarded based on the number of stars earned, and higher stars grant more rewards. The mode resets every 2 weeks (14-days), allowing Polychrome to be earned each rotation.
- Simulated Battle Trials / Endless Battle Tower consists of ascending combat floors with increasing difficulty. Polychrome rewards are tied to specific floor milestones, rewarding sustained progression rather than speed or score. This mode emphasizes long-term clears and consistent account strength.
Hollow Zero
Hollow Zero is a roguelike endgame mode that rewards Polychrome through level milestones and weekly objectives. Hollow Zero features multiple modes with distinct mechanics, each focusing on exploration, combat, and resource management.
- Withered Domain is a Monitor Array–focused mode where players control Eous to explore procedurally generated routes similar to HDD Commissions, with combat occurring in instanced arenas. Players select a stage and a single starting Agent, encounter Hollow Events with varying effects, and must manage Pressure and Corruptions throughout the run. Polychrome is earned through investigation progress and milestone completions.
- Lost Void is a combat-centric roguelike mode that removes Monitor Array navigation and instead focuses on moving between procedurally generated instanced events and combat encounters. Runs emphasize continuous battles and progression through randomized stages, with Polychrome rewards tied to completion objectives and weekly progression thresholds.
- Arpeggio Fault is a Monitor Array–only mode where all gameplay takes place within the Array itself. Instead of managing Pressure and Corruptions, players must manage the HP and ATK stats of both their Agents and Eous. Polychrome is awarded through milestone-based progression tied to successful navigation and resource management within the mode.
Redemption Codes
Redemption codes released during livestreams or announcements grant Polychrome when redeemed in-game. These codes are time-limited and expire quickly.
Top-Up Monochromes / Polychromes using Money
Polychrome can also be obtained by purchasing Monochrome through top-up options and converting it into Polychrome at a 1:1 ratio. This is the only paid method of acquiring Polychrome and provides immediate access to premium currency.
Buy the Premium New Eridu City Battle Pass
New Eridu City Battle Pass grants Polychrome through reward tiers unlocked by completing missions. Free tiers provide limited standard pulls, bangboo pulls, and items, while the paid Battle Pass includes additional Polychrome alongside other premium rewards.
How Many Pulls are Given per Patch in ZZZ?
ZZZ gives a generous amount of pulls each patch. Below is a breakdown of total pulls available per patch in Zenless Zone Zero, based on full patch rewards (including events, endgame rotations, and recurring content):
Patch Version 1
- Patch Version 1.0: 251.4 pulls
- Patch Version 1.1: 104.6 pulls
- Patch Version 1.2: 115.6 pulls
- Patch Version 1.3: 105.3 pulls
- Patch Version 1.4: 172.7 pulls
- Patch Version 1.5: 139.3 pulls
- Patch Version 1.6: 117 pulls
- Patch Version 1.7: 98.5 pulls
Patch Version 2
- Patch Version 2.0: 174 pulls
- Patch Version 2.1: 119.1 pulls
- Patch Version 2.2: 95.4 pulls
- Patch Version 2.3: 109.4 pulls
- Patch Version 2.4: 83.2 pulls
- Patch Version 2.5: 125.1 pulls (estimated)
Across patch 1.0 to patch 2.5, the average comes out to ~129 pulls per patch. The amount of Master Tapes and Encrypted Master Tapes per patch varies based on the number of events and major updates. Anniversary or new map patches giving more Polychromes and Master Tapes. Players should expect at least 90+ pulls per patch under normal patches if all bi-weekly game modes, per patch events, and endgame modes are completed.
How do you Convert Monochrome into Polychrome in ZZZ?
Monochrome is the paid premium currency in Zenless Zone Zero, obtained by topping up with real money or through paid options such as the Battle Pass. It is primarily used as a source for Polychrome, allowing players to access gacha pulls and other premium actions.
To convert Monochrome into Polychrome, tap the “+” icon next to your Polychrome counter on the Signal Search screen or main interface. A window will appear. Then you have to select how much Monochrome you want to convert into Polychrome. The exchange is at a 1:1 ratio. The conversion is one-way, meaning the Polychrome obtained cannot be converted back into Monochrome.
Conclusion
Understanding how Polychrome and Monochrome work allows Proxies to plan pulls accurately and make better use of each patch’s rewards. By knowing where Polychrome comes from and how it is spent, Proxies can manage resources efficiently and avoid unnecessary waste as they progress through Zenless Zone Zero. To purchase affordable and secure Monochromes, go to Lootbar.gg now and head straight to Zenless Zone Zero Top-up!
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