Aria is a new S-Rank agent featured in Zenless Zone Zero 2.6 banners. In this article, we will introduce Aria’s kit, her Signature W-Engine, and Mindscape Cinema for you. If you are interested, please keep reading!
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Aria Agent Profile
Aria is an Ether Anomaly DPS who focuses on Charge Attacks, Attribute Anomaly amplification, and Light Stick resource management. Instead of relying on raw damage, she excels at enhancing and re-triggering Anomaly damage, particularly Ether Anomaly.
Her core passive allows Charge Attacks to trigger Abloom when hitting enemies affected by any Attribute Anomaly, dealing bonus Anomaly damage based on her Anomaly Proficiency. When Aria applies Ether Anomaly, enemies enter Anomaly Weakened State, enabling a stronger Abloom upon re-triggering Ether Anomaly, making her especially effective in Ether-focused teams.
Aria’s gameplay revolves around Light Sticks, which are generated through her attacks, passives, and Ultimate. While charging, she absorbs nearby Light Sticks to increase charge level, gain Decibels, and boost Charge Attack damage and Anomaly buildup, allowing her to quick-launch high-level Charge Attacks and maintain aggressive rotations.
Her Ultimate enters Enhanced State, granting Super Light Sticks that greatly accelerate Charge Attacks and upgrade her Charge Attack. Any unused Super Light Sticks are converted into Light Sticks, and Ether Veil: Idol provides a short team-wide ATK buff, making the Ultimate ideal for burst phases, especially during enemy stun windows.
Rarity: S-Rank | Attribute: Ether | Specialty:Anomaly | Faction: Angels of Delusion
Aria Signature W-Engine:
Basic ATK: 713 | Anomaly Mastery: 30%
R1: Increases the equipper's ATK by 18%. When the equipper enters the field or activates a [Special Attack] or [EX Special Attack], they gain a buff: DMG dealt to enemies afflicted with Attribute Anomaly is increased by 15%, and DMG dealt to enemies afflicted with Ether Attribute Anomaly is increased by an additional 15%. This effect lasts for 12s, and repeated triggers reset the duration. The effect is removed when the equipper switches off field.
Basic Attack
Basic Attack:
Press to activate:
Performs up to 4 consecutive attacks forward, dealing Ether DMG;If the 4th attack hits an enemy, 1 [Light Stick] will be generated on the field after the attack finishes.
Charge Attack:
Hold
to activate:Aria enters a charging state and can charge up to three levels. When
is released or the maximum charge time is reached, Aria unleashes a powerful downward attack forward based on the current charge level, dealing massive Ether DMG;If there are [Light Sticks] near Aria while charging, she will absorb the [Light Sticks]. Each [Light Stick] successfully absorbed instantly increases the charge level by 1, grants 20 Decibels, and grants 1 stack of a buff: the next Charge Attack's DMG is increased by 10%, and Anomaly Buildup is increased by 10%. This buff stacks up to 2 times and is removed after the Charge Attack ends;After the 4th hit of [Basic Attack], [Special Attack: Shift Strike], [EX Special Attack], or a Level 3 [Charge Attack], if there are more than 2 [Light Sticks] nearby, holding
can directly Quick Launch a Level 3 [Charge Attack];After performing 2 or more consecutive Level 3 [Charge Attacks], Aria can immediately follow up with the 4th hit of [Basic Attack];While charging, Anti-Interrupt Level is increased and DMG taken is reduced by 40%. Character is invulnerable during Charge Attacks.
Dodge
Dodge:
Press to activate:
A quick dash dodge;If activated during a Basic Attack, does not reset the Basic Attack sequence during this action;Character is invulnerable while using this skill.
Dash Attack:
Press during a dodge to activate:
Dash forward and deliver a rapid Slash, dealing Ether DMG;If activated during a Basic Attack, this action does not reset the Basic Attack sequence.
Dodge Counter:
Press
during a Perfect Dodge to activate:Executes a powerful slash on the target, dealing Ether DMG.Character is invulnerable while using this skill.
Special Attack
Special Attack:
Press to activate:
Launches a kick forward, dealing Ether DMG.Anti-Interrupt level is increased while using this skill.
Special Attack: Shift Strike
After the 4th hit of [Basic Attack], 3-Rank [Charge Attack], [Dodge Counter], [Quick Assist], [Assist Follow-Up], [Chain Attack], and [Ultimate], press
to activate:Launches a faster kick forward, dealing Ether DMG. If the attack hits an enemy, 1 [Light Stick] will be generated on the field after the attack completes.Anti-Interrupt level is increased while using this skill.
EX Special Attack:
With enough Energy, press
to activate:Unleashes a powerful kick forward followed by a sonic wave attack, dealing Ether DMG. If the attack hits an enemy, generates 3 [Light Sticks] on the field after the attack completes.Character is invulnerable while using this skill.
EX Special Attack: Phase 2
Chain Attack
Chain Attack:
When a Chain Attack is triggered, select the character to activate:Unleashes consecutive attacks forward, dealing massive Ether DMG.Character is invulnerable while using this skill.
Ultimate:
When Decibel Rating is at Maximum, press
to activate:Unleashes full power, entering Enhanced State and firing multiple powerful shots at the target, dealing massive Ether DMG;When entering Enhanced State, unlocks the Enhancement Gauge and gains the maximum number of Super Light Sticks, while activating Ether Veil: Idol. While Ether Veil: Idol is active, all squad members gain an additional 50 ATK for 30s. Before Aria activates Ether Veil: Idol again, any existing Ether Veil: Idol will be deactivated;When Aria charges, if she has Super Light Sticks, she will prioritize consuming Super Light Sticks to charge. Each Super Light Stick increases charge level by 2;When entering Enhanced State, if she already has Super Light Sticks, any remaining Super Light Sticks will first be converted into Light Sticks on the field. Each Super Light Stick converts into 2 Light Sticks;Enhanced State lasts a maximum of 15s. During Enhanced State, Aria's third-level Charge Attack will be upgraded to an enhanced version;When exiting Enhanced State, if there are unused Super Light Sticks, remaining Super Light Sticks will also be converted into Light Sticks on the field. Each Super Light Stick converts into 2 Light Sticks, and the Enhancement Gauge will return to locked state and become unusable;Character is invulnerable while using this skill.
Assist
Quick Assist: Support Guard
When the active character is launched, press
to activate:Unleash a powerful slash at the target, dealing Ether DMG.Character is invulnerable while using this skill.
Defensive Assist: When I Return
Assist Follow-Up:
Core Skill
Core Passive:
When Aria's 3-Rank [Charge Attack] hits a target afflicted with Ether Attribute Anomaly, Electric Attribute Anomaly, Fire Attribute Anomaly, Physical Attribute Anomaly, or Ice Attribute Anomaly, it triggers [Abloom]: deals additional Attribute Anomaly DMG equal to 6.2%/3.2%/8%/0.6%/0.8% of the original Attribute Anomaly DMG per 10 points of Anomaly Proficiency;When Aria is in the squad, enemies entering Ether Attribute Anomaly also enter [Anomaly Weakened State] for 20s, repeated triggers reset the duration; if Aria triggers Ether Attribute Anomaly again on an enemy in [Anomaly Weakened State], it immediately triggers a more powerful [Abloom], dealing additional Attribute Anomaly DMG equal to 12.3% of the original Attribute Anomaly DMG per 10 points of Anomaly Proficiency
Additional Ability:
When another character in your squad is [Stun] or [Support] Specialty:When [Ether Veil] is active, generates 2 [Light Sticks] on the field. Can trigger once every 15s.When an elite or boss enemy on the field enters the Stunned state, generates 4 [Light Sticks] on the field. Can trigger once every 25s.If Aria's Anomaly Mastery exceeds 180, increases Anomaly Proficiency by 1.5 for every 1 point of Anomaly Mastery above that threshold.
Mindscape Cinema
1. M1
Iris' Basic Attack, Special Attack, EX Special Attacks ignore 10% of the target's DMG dealt.Ether Anomaly Buildup Resistance; When triggered, there is a chance of triggering a CRIT Hit:Base CRIT Rate is 40% and CRIT DMG is 30% respectively. If CC is greater than 180,Each point of Gauntlet Disorder exceeding this point increases this effect's CRIT Rate by an extra 0.4%.
2. M2
[Enhanced State] duration increases to 30s, Increases the maximum number of Super Light Sticks to 6, and While Enhanced, Iris' attacks ignore 25% of the target's DEF.
3. M3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
4. M4
When Aria triggers Abloom, she gains 3 Energy and 60 Decibels. This effect can trigger once every 10 seconds.
5. M5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
6. M6
Upon entering the battlefield, Aria immediately gains 1,500 Decibels, and Aria will not exit the Enhanced state once entered. [Enhanced Charge Attack]Ether DMG is increased by 20%. When Aria triggers an Ether Anomaly again on an enemy in the [Anomaly Weakened State], she gains 2 [Super Light Stick].
In conclusion, Aria's kit is shaping her to be a formidable S-Rank agent. Whether you're looking to bolster your roster or are in want of a Support agent, Aria won't let you down. As you prepare to pull for Aria and take full advantage of her abilities, make sure you're stocked up on the resources you need. Head over to LootBar.gg to top up Zenless Zone Zero and ensure you're ready to bring Aria into your lineup as soon as she becomes available. Happy gaming!
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