Rebecca Kit, Weapon & Resonance Chains Leaked! | Wuthering Waves

Rebecca is an upcoming Resonator set to debut in Wuthering Waves Version 3.4. In this blog, we've gathered all the details about Rebecca’s kit, signature weapon, and Resonance Chains. Keep reading!

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Rebecca Resonator Profile

Wuthering Waves Rebecca

Rarity: 5★ | Attribute: Electro | Weapon: Pistol

Signature Weapon: Skull Thrasher

Skull Thrasher

ATK: 500 | Crit. DMG: 72%

R1: Increases ATK by 12%. Casting Intro Skill increases the wielder's Basic Attack DMG Bonus by 24% for 14s. Inflicting Hack - Shifting increases the wielder's Basic Attack DMG Bonus by 12%s for 14s. The ATK of all Resonators in the team is increased by 30s.

Rebecca Animation

Normal Attack: Mix-'n'-Match

  • Basic Attack - Huntress

Perform up to 3 consecutive attacks, dealing Electro DMG.

  • Heavy Attack - Huntress

Hold Normal Attack to continuously fire at enemies, dealing Electro DMG, considered Basic Attack DMG.

- Release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress

  • Heavy Attack - Eat Lead!: Huntress

Deal Electro DMG.

  • Comin' in Hot! - Huntress

Somersault in mid-air and land.

Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress.

  • Mid-air Plunging Attack - Huntress

Consume STA to perform a Plunging Attack, dealing Electro DMG.

  • Dodge Counter - Huntress

Press Normal Attack shortly after a Successful Dodge to strike the target, dealing Electro DMG.

  • Tactical Dodge - Huntress

Press Dodge to attack the target while dodging, dealing Electro DMG.

Can be done while:

- Performing Basic Attack - Huntress.

- Performing Heavy Attack - Huntress.

- Casting Comin' in Hot! - Huntress.

- Casting Tactical Dodge - Huntress.

- Casting Resonance Skilll - Come 'n' Get Me!.

- Casting Intro Skill - Leadhead, Come 'n' Get Me!.

Additional Electro DMG is dealt upon a Successful Dodge during Tactical Dodge - Huntress.

  • Basic Attack - Guts

Perform up to 3 consecutive attacks, dealing Electro DMG.

  • Heavy Attack - Guts

Consume STA and attack the target, dealing Electro DMG.

  • Mid-air Plunging Attack

Consume STA to perform a Plunging Attack, dealing Electro DMG.

  • Dodge Counter - Guts

Press Normal Attack shortly after a Successful Dodge to strike the target, dealing Electro DMG.

  • Tactical Dodge - Guts

Press Dodge and attack the target while dodging, dealing Electro DMG.

Can be executed while:

- Performing Basic Attack - Guts.

- Casting Tactical Dodge - Guts.

- Casting Resonance Skill - It's Big Boomin' Time!.

- Casting Intro Skill - Yo, It's Big Boomin' Time!.

Additional Electro DMG is dealt upon a Successful Dodge during Tactical Dodge - Guts.

Resonance Skill: Tactical Tweaks

  • Resonance Skill - Here's a Big One!

Press Resonance Skill when in the Huntress state to close the distance and spray lead at enemies, then switch to Guts state to blast the target, dealing Electro DMG.

Press Normal Attack shortly after casting this skill follow up with Basic Attack - Guts Stage 2.

  • Resonance Skill Come 'n' Get Me!

Press Resonance Skill when in the Guts state to spray lead at the enemy, afterwards shoot the ground, using the gun's recoil to close the distance to the enemy, then switch to the Huntress state to spray more lead at enemies, dealing Electro DMG.

Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Resonance Liberation: Party 'til Dawn!

Switching to Mk. 31 HMG mode generates an area of stagnation for 9s, in which:

Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG while accumulating OverloadNormal Attack or Resonance Liberation can be pressed up to 2 times shortly after Rebecca starts firing to enhance her Mk. 31's firepower and accumulate Overload faster.

- The machine gun will only auto-lock onto the nearest enemy that's within the onscreen center aim reticle.

- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% to both DMG Reduction and Immunity to Interrruption.

  • Overload

Rebecca can hold up to 90 points of Overload.

Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.

Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.

Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.

  • BOOM! Fireworks!

After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG and ending HMG mode.

Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.

Forte Circuit: Gloves Are Off!

  • Switch Gears!

Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts states.

- The Huntress state increases Rebecca's Crit. DMG by 30%.

- The Guts state allows Rebecca to ignore 15% of the target's DEF.

By default, Rebecca starts in the Huntress state.

  • Hack - Shifting

Targets damaged by Rebecca's Intro Skill - Yo, It's Big Boomin' Time!Intro Skill - Leadhead, Come 'n' Get Me!Rat-tat-tat! - HuntressBang-bang-bang! - Guts, and Resonance Liberation · BOOM! Fireworks! receive Hack - Shifting.

  • Hack Response - Meltdown

Deal all targets affected by Hack - Interfered within range Electro DMG, considered Hack DMG.

  • Rat-tat-tat! - Huntress

At 120 points of FervorHeavy Attack - Huntress is replaced with Rat-tat-tat! - HuntressHold Normal Attack to castRat-tat-tat! - Huntress which consumes all Fervor to deal Electro DMG, considered Basic Attack DMG.

During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntressrelease Normal Attack to cast Rat-tat-tat! - Huntress.

  • Bang-bang-bang! - Guts

At 120 points of FervorHeavy Attack - Guts is replaced with Rat-tat-ta - Huntress. Hold Normal Attack to cast Bang-bang-bang! - Guts, which consumes all Fervor to deal Electro DMG, considered Basic Attack DMG.

  • Fervor

Rebecca can hold up to 120 points of Fervor.

Normal Attacks restore Fervor upon damaging the target.

Resonance Skill restores Fervor upon damaging the target.

Casting Intro Skill - Yo, It's Big Boomin' Time!Intro Skill - Leadhead, Come 'n' Get Me! restores 50 points of Fervor.

  • Hot Hand

Rebecca can hold up to 120 points of Hot Hand.

Regenerates over time at a rate of 5 points per second.

Casting Rat-tat-tat! - Huntress or Bang-bang-bang! - Guts restores 40 points.

  • A Girl Gets What She Wants!

At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!Intro Skill - Hey, Leadhead, Come 'n' Get Me!Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:

Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts states, regardless of which state she's currently in.

Hot Hand cannot be restored during this period and is consumed by 10 points.

Intro Skill: My Turn!

Yo, It's Big Boomin' Time!

When in the Huntress state, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead, then switches to the Guts state to blast the target, dealing Electro.

Press Basic Attack shortly after casting this skill to follow up with Basic Attack - Guts Stage 2.

Leadhead, Come 'n' Get Me!

When in the Guts state, upon casting Intro Skill, Rebecca approaches the enemy using the recoil force from shooting at the ground, then switches to the Huntress state to spray lead at the enemy, dealing Electro DMG.

Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.

Outro Skill: Good Choom

Summon a turret that continuously attacks enemies for 14s, dealing Electro DMG.

The next Resonator switched in gains Edgerunners' Bonds, 15% All-DMG Amplification. Resonators with Edgerunners' Bonds gain 14 stack of Overlimit every time the turret attacks, increasing their Heavy Attack DMG Amplification by 1, stacking up to 0.5% times with a max Heavy Attack DMG Amplification of 70 (Lucy automatically receives max stacks when her Edgerunners' Bonds is active.)

Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Inherent Skill

  • Tag, You're It!

ATK Bonus is increased by 10% for 12 when is triggered or when Resonance Liberation - Party 'til Dawn! is cast, stackable up to 2 times. When a Resonator in the team inflicts Hack - Shifting, Tune Break Boost is increased by 30 for 30.

  • Left an Opening!

Rat-tat-tat! - Huntress and Bang-bang-bang! - Guts gain increased Resistance to Interruption.When Rebecca casts Resonance Liberation - Party 'til Dawn!, all nearby Resonators in the team gain 20% ATK for 30s.

Tune Break: Hack - Meltdown

Rebecca can inflict Hack - Shifting or Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts the Tune Rupture - Interfered state, Rebecca casts Hack - Meltdown. Each target can be damaged by this skill up to once every 8s.

Resonance Chain

1. Try Not to Get in the Way!

The DMG Multiplier for Rebecca's Pistol Heavy Attack and ShotgunBasic Attack is increased by 50%.After entering A Girl Gets What She Wants!, Rebeca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stacks will be consumed to restore 20 STA.

Rebecca's ULT Finale is immune to interruption.

2. Oh, Hey Choom!

Casting Intro Skill - Yo, It's Big Boomin' Time!Intro Skill - Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.

When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.

Hot Hand regenerates twice as fast when Rebecca is out of combat.

3. Don't Sweat Your Six!

Rebecca's Resonance Liberation Party 'til Dawn!, and Resonance Liberation BOOM! Fireworks! gain 60% DMG Multiplier.

Rebecca's Resonance Liberation Party 'til Dawn! gains increased explosive range.

Casting Intro Skill Yo, It's Big Boomin' Time!, or Intro Skill Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.

4. Got Ya Covered!

Rebeca gains an additional 60% Stat increase from the Forte Circuit A Girl Gets What She Wants! effect.

5. Dreamin' on the Edge

Rebecca gains a 20% Basic Attack DMG Bonus for 8s when she applies Hack - Shifting

6. Maybe, Just Maybe...

Rebecca's Basic Attack DMG Bonus from every source is increased by 50%.

Rebecca deals an additional instance of Basic Attack DMG when casting Forte Circuit - Rat-tat-tat! - Huntress or Forte Circuit - Bang-bang-bang! - Guts.

Rebecca recovers an additional 20 points of Hot Hand when she is in Forte CircuitRat-tat-tat! - Huntress! or Forte Circuit Bang-bang-bang! - Guts.

While out of combat, Rebecca restores 4 point of Fervor.

Conclusion

As we can see, Rebecca's kit offers a versatile set of skills and abilities, providing players with more team choices. For players keen on pulling for Rebecca, consider Wuthering Waves Top-Up at LootBar!