Hello Trainers! Welcome to our Virgo Cup Guide for Umamusume: Pretty Derby. This Champions Meeting guide provides an overview of Virgo Cup at Hanshin 1600m Mile, including recommended trainees per race style (Front Runners, Pace Chasers, Late Surgers, and End Closers), target stats, key skills, and green skills, suggested support card decks, and league choices so you can build consistent race teams.
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Virgo Cup Details
| Catergory | Details |
| Racecourse | Hanshin (Outer) |
| Distance | 1600 - Mile |
| Track Type | Turf |
| Condition | Firm |
| Season / Weather | Fall, Sunny |
| Final Stretch Notes | Straight / Late-race Uphill |
| Key Takeaway | Rewards high Speed and Power with stacked late acceleration, as long as you meet basic Stamina and Guts to avoid slowing down at the end. |
General Stats and Skill Priorities
Recommended Overall Stats
| Stat | Recommended Value | Notes | ||
| 1200 | Core focus for all roles; Hanshin Mile is short and fast, so Speed must be capped or near-cap to keep up. | |||
| 600-700 (900+ for Runaway) | Enough to maintain pace through the race without late slowdown; only push much higher for very aggressive Runaway builds. | |||
| 1000+ | Strongly affects acceleration, pack fights, and performance on slopes; crucial for both Front and Late/End styles to break through the pack. | |||
| 500+ | Helps with the last spurt and reduces end-of-race slowdown; more valuable now, especially if your Stamina is on the lower side. | |||
| 450+ | Improves skill activation consistency and reduces failed training; higher Wit makes your stacked late-leg acceleration actually fire when it matters. | |||
Recommended Green Skills
| Name | Description | |||
| Right-Handed ○ | Moderately increase performance on right-handed tracks. | |||
| Fall Runner ○ | Moderately increase performance in fall. | |||
| Firm Conditions ○ | Moderately increase performance on firm ground. | |||
| Standard Distance ○ | Moderately increase performance over standard distances (multiples of 400m). | |||
| Hanshin Racecourse ○ | Moderately increase performance at Hanshin Racecourse. | |||
| Sunny Days | Moderately increase performance in sunny weather. | |||
These perfectly match the Virgo racetrack setup and improve consistency throughout the run.
Front Runners Information
Recommended Stats
| 1200 | 700+ | 900+ | 400+ | 600+ |
Recommended Trainees
| Recommended Front Runners | ||
Silence Suzuka (Innocent Silence) ⭐⭐⭐ | Seiun Sky (Reeling in the Big One) ⭐⭐⭐ | Maruzensky (Hot☆Summer Night) ⭐⭐⭐ |
Recommended Skills
| Front Runners Recommended Skills for Virgo Cup | ||||
Groundwork | Angling and Scheming | Concentration | Early Lead | 3 Green skills to Proc Groundwork |
Recommended Support Card Deck
- 3 Speed / 2 Wit / 1 Pal
Front Runners win Virgo Cup by turning the race into a one-uma show from the start. Once you reach the listed Speed, Power, and Stamina targets, focus on 3 green skills to reliably proc Groundwork, then layer Angling and Scheming, Concentration, and Early Lead. If those pieces are in place, a Front Runner can take front position early and simply never let the pack touch them on Hanshin Mile.
Pace Chasers Information
Recommended Stats
| 1200 | 650+ | 900+ | 400+ | 550+ |
Recommended Trainees
| Recommended Pace Chasers | ||
Taiki Shuttle (Wild Frontier) ⭐⭐⭐ | Rice Shower (Rosy Dreams) ⭐⭐⭐ | Meisho Doto (Turbulent Blue) ⭐⭐⭐ |
Recommended Skills
| Pace Chasers Recommended Skills for Virgo Cup | ||||
Ignited Spirit PWR | Head to Head | Nimble Navigator | Straight Descent | Playtime’s Over! |
Recommended Support Card Deck
- 3 Speed / 2 Wit / 1 Pal
Pace Chasers don’t need to rush the lead; they just have to stay glued to the front pack and hit harder late. The extra Power in their stat line is what lets them cut through traffic, while moderate Stamina and Guts are enough to hold pace. With Ignited Spirit PWR, Head to Head, Nimble Navigator, Straight Descent, and a finisher like Playtime’s Over!, they slide out from behind the leader and overtake cleanly on the final stretch.
Late Surgers Information
Recommended Stats
| 1200 | 600+ | 900+ | 350+ | 600+ |
Recommended Trainees
| Recommended Late Surgers | ||
Fuji Kiseki (Shooting Star Revue) ⭐⭐⭐ | Gold City (Authentic / 1928) ⭐⭐⭐ | El Condor Pasa (Kukulkan Warrior) ⭐⭐⭐ |
Recommended Skills
| Pace Chasers Recommended Skills for Virgo Cup | ||||
Red Shift/LP1211-M | Shooting for Victory! | Let's Pump Some Iron! | Ignited Spirit PWR | Playtime’s Over! |
Recommended Support Card Deck
- 3 Speed / 2 Wit / 1 Pal
- 3 Speed / 1 Wit / 1 Power / 1 Pal
Late Surgers are built to sit mid-group and turn the last phase into a long, sustained push. Their stats lean on strong Speed and Power with just enough Stamina to keep that charge from stalling. When Red Shift/LP1211-M, Shooting for Victory!, Let’s Pump Some Iron!, Ignited Spirit PWR, and Playtime’s Over! line up, they chain accelerations from the final corner through the straight and pick off multiple targets in one run.
End Closers Information
Recommended Stats
| 1200 | 600+ | 900+ | 400+ | 600+ |
Recommended Trainees
| Recommended End Closers | |
Narita Taishin (Nevertheless) ⭐⭐⭐ | Mayano Top Gun (Sunlight Bouquet) ⭐⭐⭐ |
Recommended Skills
| Pace Chasers Recommended Skills for Virgo Cup | ||||
Red Shift/LP1211-M | Nimble Navigator | Let's Pump Some Iron! | Updrafters | Straightaway Spurt |
Recommended Support Card Deck
- 3 Speed / 2 Wit / 1 Pal
- 2 Speed / 1 Power / 2 Wit / 1 Pal
End Closers accept a weak early position in exchange for maximum impact at the very end. They use the recommended Stamina and Guts only as a safety net; what really matters is having high Speed, solid Power, and enough Wit so their late skills trigger on time. With Red Shift/LP1211-M, Nimble Navigator, Let’s Pump Some Iron!, Updrafters, and Straightaway Spurt, they can slingshot from the rear, provided they find a clean lane on the Virgo Cup finish.
Extra Tips & League Choices
Extra Tips
Check suitability first: Make sure distance, turf, and running style are correct before starting a career.
Prioritize green skills for your ace: After career, buying Mile / Turf / Hanshin / Fall / Sunny green skills for your ace is usually better than random extra blue skills.
Save points for final build: Don’t spend all skill points early. Hold a chunk until late game so you can buy the exact Virgo skills you’re missing.
Use Practice Room: Run a few test races to see if your ace is getting blocked, running out of stamina, or failing to trigger key accel, then adjust skills or supports.
Stagger roles: Avoid running three of the exact same style; a mix of Front / Pace / Late / End gives you better odds across different lobbies and RNG.
League Choices
Open League: Better if your roster is still growing and your runners hover around B-B+ rank. Build one solid ace per role, hit the recommended Virgo stat lines, and rely on matchups.
Graded League: Best if you can consistently reach or exceed the listed stat goals and have decent support cards. Rewards are higher, and rank-based matching is more forgiving once you’ve settled into a bracket.
If you’re unsure where to start, begin in Graded, see how your team performs in prelims, and only drop to Open if you’re consistently outstatted and can’t adjust in time for this Virgo Cup.
Conclusion
Virgo Cup rewards trainees who hit solid Speed/Power stats, meet baseline Stamina/Guts, and stack course-appropriate greens with reliable late acceleration. Use the role sections to match your preferred style, then adjust skills and supports based on Practice Room results rather than chasing every possible option at once.
When you’re ready to invest more into your account, you can recharge via LootBar and buy Carats through Umamusume: Pretty Derby Top Up, then focus those resources on supports and trainees that fit your chosen Virgo Cup cores.














