Greetings Trainers! Welcome to our King Halo Cheerleader guide for Umamusume: Pretty Derby. This guide provides a full overview of King Halo (Cheerleader in Noble White), covering her Sprint and Mile Late Surger playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and race approach to help you build King Halo (Cheerleader in Noble White) effectively for Sprint and Mile turf races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 100 | 62 | 110 | 89 | 89 |
| Base Stats 5⭐ | 122 | 76 | 134 | 108 | 110 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short A | Mile B | Medium B | Long C |
| Race Style | Front G | Pace B | Late A | End D |
Growth Rate
| 10% | 0% | 10% | 10% | 0% |
Skills
| Unique Skill | ||||
| Louder! Tracen Cheer! | If the King Halo Cheerleader stays toward the very back during the first half of the race without being rushed, unleash fighting spirit to increase acceleration on the final straight. | |||
| Innate Skills | ||||
| Spring Runner ○ | Moderately increase performance in spring. | |||
| Gap Closer | Slightly increases King Halo Cheerleader's spurting ability when positioned toward the back in the late stage of the race. (Sprint) | |||
| Outer Swell | Slightly increases King Halo Cheerleader velocity when passing another runner on the outside on the final corner. (Late Surger) | |||
| Awakening Skills | ||||
| Watchful Eye | Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile) | |||
| Rising Dragon | Increase velocity when passing another runner on the outside on the final corner. (Late Surger) | |||
| Late Surger Straightaways ○ | Slightly increases King Halo Cheerleader velocity on a straight. (Late Surger) | |||
| Spring Spectacle | Increases King Halo Cheerleader performance in spring, boosting Speed and Power. | |||
| Event Skills | ||||
| Outer Swell | Slightly increases King Halo Cheerleader velocity when passing another runner on the outside on the final corner. (Late Surger) | |||
| Studious | Slightly widen field of view with heightened observation mid-race. (Late Surger) | |||
| Pumped | When positioned toward the back on the final corner, slightly increase velocity. (Mile) | |||
| Unyielding Spirit | Slightly increase passing ability. (Mile) | |||
King Halo (Cheerleader in Noble White) is a Sprint and Mile Uma in Umamusume: Pretty Derby with strong Turf aptitude, best used as a Late Surger across both distances. Her kit centers on Speed, Power, and Guts, with her skill set built around holding deep in the pack through the first half of the race before erupting through the field on the final straight. Her unique skill, Louder! Tracen Cheer!, activates when she maintains a back-of-pack position for the entire first half of the race without being Rushed, a condition most reliably met on Sprint and Mile tracks where the final straight aligns closely with the start of the acceleration zone. This makes her a track specialist that rewards disciplined restraint, delivering her best performance when she holds her ground through the first fifty percent of the race and converts that patience into a powerful acceleration burst on the final straight.
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Turf - 1600m - Mile | ||
Place 5th in the Hopeful Stakes Junior Class, Late December GI - Turf - 2000m - Medium | ||
Place 5th in the Satsuki Sho Classic Class, Early April GI - Turf - 2000m - Medium | ||
Place 5th in the Tokyo Yushun (Japanese Derby) Classic Class, Late May GI - Turf - 2400m - Medium | ||
Participate in the Kikuka Sho Classic Class, Late October GI - Turf - 3000m - Long | ||
Place 1st in the Takamatsunomiya Kinen Senior Class, Late March GI - Turf - 1200m - Short | ||
Place 3rd in the Yasuda Kinen Senior Class, Early June GI - Turf - 1600m - Mile | ||
Place 1st in the Sprinters Stakes Senior Class, Late September GI - Turf - 1200m - Short | ||
Place 1st in the Tenno Sho (Autumn) Senior Class, Late October GI - Turf - 2000m - Medium | ||
King Halo (Cheerleader) - Ideal Stats, Support Cards, Deck Build, and Parent
Recommended Stats
Below are our recommended stats for King Halo (Cheerleader) for each game mode.
| Recommended Stats | |||||
URA Finale / Unity Cup | 1000 | 450 | 800 | 450 | 600+ |
| Trackblazer | 1200 | 600 | 1000 | 450 | 600+ |
| Team Trials | 1200 | 600 | 1200 | 500 | 1200 |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
- URA Finale - 3 Speed / 3 Power
- Unity Cup - 3 Speed / 2 Power / 1 Pal
- Trackblazer - 3 Speed / 3 Power
Recommended Parents
| Recommended Parent Uma | ||||
Special Week | Grass Wonder | Matikanetannhauser | Nice Nature | Hishi Akebono |
Training Strategy
Training
Build a solid Speed and Power foundation across all scenarios, as King Halo (Cheerleader in Noble White) needs both to compete on Sprint and Mile tracks. Wit is equally critical and should never be skimped; it directly reduces the chance of being Rushed, which is one of the three conditions required for her unique to fire at all. At 1200 Wit, the Rushed chance drops to around 8%. While falling to 900 Wit pushes that closer to 10%. In Trackblazer, her Sprint A / Mile B / Medium B spread gives her one of the most flexible race schedules in the game. So aim for 30 to 35 races and prioritize G1 wins to maximize stats. A Sprint-to-Medium schedule is the most consistent route; a Sprint-to-Long schedule is viable but only worth attempting if you have enough stamina sparks to support it.Skill Priority
Push to at least Potential Level 3 to unlock Rising Dragon, which is her primary tool for fighting through the pack after the 50% precondition is satisfied — it procs on outside passes during the final corner and carries speed directly into the late race. From there, target Potential Level 4 for Late Surger Straightaways ◯ to strengthen her final straight presence. Round out her kit with Sprint Corners ◯, Sprint Straightaways ◯, and On Your Left! as a backup acceleration option for tracks where her unique does not get an ideal proc. Spring Spectacle at Potential Level 5 is worth grabbing only if you are targeting a spring Champions Meeting, as it is too seasonal to be reliable for Team Trials.Common Mistake to Avoid
Do not run King Halo (Cheerleader in Noble White) on Medium or Long tracks that do not have a final straight close to the acceleration zone, her unique will proc too late to provide meaningful value, and she is effectively a weaker unit than her base version on those maps. Also, avoid underinvesting in Wit; low Wit meaningfully increases the Rushed chance, which shuts her unique down entirely. Finally, do not skip Rising Dragon in favor of stacking more velocity skills, without it, she has no reliable way to break out of the back pack after satisfying her precondition and will struggle to close the gap on the final straight.
Should You Pull for King Halo (Cheerleader)?
- Pull if she is your favorite: King Halo is one of Umamusume's most compelling characters, a proud, self-declared first-rate runner whose rivalry with Special Week, Seiun Sky, Grass Wonder, and El Condor Pasa gives her story genuine emotional weight. Her Cheerleader version brings that same competitive fire in a fresh outfit, and for anyone who has always rooted for the King to finally get her moment, this is a very easy pull to justify.
- Pull if you want a meta Late Surger for Sprint and select Mile tracks: On the tracks where she is designed to run, King Halo (Cheerleader in Noble White) is genuinely competitive. Her unique Louder! Tracen Cheer! delivers a powerful acceleration burst that few other characters can match on final straight maps, and she is particularly strong heading into CM14, where Rising Dragon and Spring Spectacle both align well with the track conditions. The double banner with Nice Nature (Run & Win) also adds value, as shared pity means neither pull goes to waste.
- Skip if you want a consistent or versatile unit: King Halo (Cheerleader in Noble White) is a hard track specialist; she is strong on final straight Sprint and Mile maps and largely useless everywhere else. Her unique requires a strict back-of-pack position for the entire first half of the race, making her one of the more condition-dependent characters in the game. Players who prefer units that perform reliably across a wide range of tracks, or who already have strong Sprint Late Surgers, can safely skip this banner and borrow her instead when her favored maps come around.
Conclusion
King Halo (Cheerleader in Noble White) is a focused Sprint and Mile Late Surger who brings genuine competitive value through Louder! Tracen Cheer!, a unique skill that rewards the disciplined back-of-pack running she is built to execute. Her Speed-Power-Guts growth, strong acceleration kit, and standout performance on final straight tracks make her a rewarding pull for players targeting CM14 and beyond. If you are serious about building a strong Sprint and Mile roster, King Halo is a high-ceiling specialist who will deliver every time her track conditions are met. To easily obtain King Halo (Cheerleader in Noble White), go to LootBar now and head straight to the Umamusume Top-up page!














