Hello Trainers! Fine Motion is an exchange student from Ireland whose curiosity and open-minded nature set her apart at Tracen Academy. Raised in a sheltered environment and rumored to descend from royalty, she approaches life and racing with genuine enthusiasm, often finding herself drawn into new experiences as she works to create lasting memories during her time at the academy.
For this Fine Motion (Noble Seamair) guide, we’ll cover her core aptitudes, growth rates, and training direction to help you build her effectively for Mile and Medium-distance Turf races, with a focus on Pace Chaser positioning, controlled race flow, and reliable mid-to-late race execution.
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Overview and Skills
| Base Stats | |||||
| Base Stats 3⭐ | 96 | 84 | 96 | 88 | 87 |
| Base Stats 5⭐ | 117 | 102 | 116 | 108 | 107 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short F | Mile A | Medium A | Long C |
| Aptitude | Front D | Pace A | Late E | End C |
Growth Rate
| 0% | 0% | 15% | 0% | 15% |
Skills
| Unique Skill | ||||
| Fairy Tale | Increase the velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race. | |||
| Innate skills | ||||
Fall Runner ○ | Moderately increase performance in fall. | |||
Prepared to Pass | Slightly increase the ability to break out of the pack on the final corner. (Pace Chaser) | |||
Medium Corners ○ | Slightly increase velocity on a corner. (Medium) | |||
Awakening Skills | ||||
Straight Descent (Lvl. 2) | Slightly improve running on a downhill. (Pace Chaser) | |||
Speed Star (Lvl. 3) | Increase the ability to break out of the pack on the final corner. (Pace Chaser) | |||
Right-Handed ○(Lvl. 4) | Moderately increase performance on right-handed tracks. | |||
Determined Descent (Lvl. 5) | Moderately improve running on a downhill. (Pace Chaser) | |||
Event Skills | ||||
Pace Chaser Corners ○ | Slightly increase velocity on a corner. (Pace Chaser) | |||
All I've Got | Slightly increase the velocity when well-positioned on a straight in the last spurt. (Medium) | |||
Standing By | Slightly decrease fatigue mid-race. (End Closer) | |||
Up-Tempo | Slightly increase the positioning ability when positioned toward the front mid-race. (Medium) | |||
Straight Descent | Slightly improve running on a downhill. (Pace Chaser) | |||
Updrafters | Slightly increase passing ability when positioned toward the back late-race. (Mile) | |||
Preferred Position | Slightly decrease fatigue mid-race. (Pace Chaser) | |||
Fine Motion has strong Turf aptitude and is best used in Mile to Medium-distance races, with Pace Chaser as her primary running style. Fine Motion’s growth rates are 15% Power and 15% Wit, giving her a solid base for races that require careful skill activation.
Fine Motion’s skill kit focuses on Pace Chaser-oriented abilities, including straight and corner bonuses that help her maintain a forward position through the early and mid stages of the race. These skills allow her to stay within an optimal range of the lead pack and prepare for a smooth transition into the latter half of the race.
Her unique skill activates in the second half of the race when she is positioned near the front after experiencing side pressure earlier, granting a velocity boost. This activation condition fits naturally with Pace Chaser builds and is unreliable when used in Late Surger or End Closer setups.
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Turf – 2000m – Medium | ||
Have at least 3000 fans Junior Class, Late December | ||
Place 5th in the Oka Sho Classic Class, Early April GⅠ – Turf – 1600m – Mile | ||
Place 5th in the Japanese Oaks Classic Class, Late May GⅠ – Turf – 2400m – Medium | ||
Place 3rd in the Shuka Sho Classic Class, Late October GⅠ – Turf – 2000m – Medium | ||
Place 3rd in the Queen Elizabeth II Cup Classic Class, Early November GⅠ – Turf – 2200m – Medium | ||
Place 3rd in the Osaka Hai Senior Class, Late March GⅠ – Turf – 2000m – Medium | ||
Place 3rd in the Takarazuka Kinen Senior Class, Late June GⅠ – Turf – 2200m – Medium | ||
Place 3rd in the Sapporo Kinen Senior Class, Late August GⅠⅠ – Turf – 2000m – Medium | ||
Place 1st in the Tenno Sho (Autumn) Senior Class, Late October GⅠ – Turf – 2000m – Medium | ||
Ideal Stats, Support Cards, Deck Build, and Parent
| Recommended Stats | |||||
| Mile | 1200 | 700 | 900 | 450 | 500 |
| Medium | 1200 | 900 | 800 | 350 | 450 |
For Medium-distance races. Aim for 1200 Speed, 900 Stamina, and 800 Power. These stats keep Fine Motion stable through the mid-race while giving her enough strength to contest positioning and acceleration in the final stretch. 350 Guts is sufficient, and 450 Wit supports consistent positioning and reliable skill activation for Pace Chasers.
For Mile races. Prioritize 1200 Speed with 700 Stamina and 900 Power to handle faster pacing and tighter positioning battles. 450 Guts provides extra stability at higher speeds, while 500 Wit helps ensure her Pace Chaser skills and unique activate consistently in shorter, more competitive races.
Recommended Support Cards
| Support Cards List | |||||
Support Card Build
- Mile Distance: 3 Speed / 2 Power / 1 Pal
- Medium Distance: 3 Speed / 2 Stamina / 1 Pal
Recommended Parents
| Recommended Parent Uma | ||||
Daiwa Scarlet | Air Groove | Tosen Jordan | Mejiro McQueen | Agnes Digital |
Training Strategy
Junior Year
Fine Motion begins with a 2000m Medium Make Debut, followed by a fan requirement (3000 fans) by late December. Focus primarily on Speed to clear early objectives efficiently. Add small amounts of Wit when available for reliable skill timing. Stamina investment is not required at this stage. Use this period to build Support Card bonds and secure strong early training results.
Classic Year
Classic Year shifts between Mile and Medium-distance GⅠ races. Starting with Oka Sho (1600m) and moving into Japanese Oaks (2400m), Shuka Sho (2000m), and Queen Elizabeth II Cup (2200m). Begin Stamina training for this period. Aim for around 400 Stamina before the Japanese Oaks, while keeping steady Speed training. Prioritize Pace Chaser skills that support positioning and mid-race stability; recovery skills are optional but helpful for consistency.
Senior Year
Senior Year is entirely Medium-distance focused, with objectives including Osaka Hai, Takarazuka Kinen, Sapporo Kinen, and a mandatory Tenno Sho (Autumn) win. Speed should be near target levels already. Remaining should be used to fine-tune Stamina, Power, Guts, and Wit. Use this phase to complete key skills and manage mood carefully to avoid failed objectives and secure a smooth Career clear.
Should You Pull for Fine Motion (Noble Seamair)?
Fine Motion has strong Turf aptitude and performs best in Mile to Medium-distance races, with Pace Chaser as her primary running style. Her growth rates and skill access support stable front-pack positioning, and her unique skill activates reliably as long as she stays near the lead into the second half of the race.
- PULL if you want a good Pace Chaser: She delivers dominant results in Mile and Medium races without requiring complex setups.
- PULL if you value positioning control: Her kit supports maintaining a forward position and smooth mid-to-late race transitions.
- SKIP if your roster is already covered: If you already have strong Mile/Medium Pace Chasers or are prioritizing higher-impact Umas, she is a lower priority.
Conclusion
Fine Motion’s curious personality and positioning-oriented racing style shape her presence both on and off the track. Trainers who prefer Pace Chaser strategies, value dominant race flow, and focus on consistent performance in Mile and Medium-distance races will find her a dependable option. To prepare for Fine Motion’s banner, consider topping up affordable and secure Carats through the Umamusume Top-Up page on Lootbar.gg.














