Uma Musume: Pretty Derby Sasami Anshinzawa SSR Pal Support Card

Hello Trainers! This guide takes a closer look at Sasami Anshinzawa’s SSR Pal Support Card in Umamusume: Pretty Derby. We’ll examine how her event-focused design affects training consistency, the risks and rewards of her skills and events, and the situations where she can realistically be used. The goal is to help you decide whether Sasami’s high-variance, gamble-heavy playstyle is something you want to build around or avoid entirely in standard training decks.

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Overview, Skills, and Events

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Overview
Unique EffectSasami Anshinzawa's random events are more likely to occur.
 Base🔷🔷🔷🔷🔷🔷🔷🔷🔷🔷
Mood Effect40%45%50%55%60%
Event Effectiveness10%20%30%40%50%
Initial Friendship Gauge2021232525
Skill Point Bonus-1111
Event Recovery---30%60%

Skills

Event Skills
decrease performance iconWallflowerModerately reduces performance when many other runners use the same strategy.
lose recovery iconCorner Recovery ×Moderately lose endurance in a corner due to inefficient turning.
velocity skill iconRisky BusinessModerately increase the velocity in the second half of the race, but also greatly increase fatigue sometimes.
lose recovery iconRunning IdleModerately increases fatigue when in the lead by too large a margin.
gold velocity skill_1Nothing Ventured
Greatly increase the velocity in the second half of the race, but also greatly increase fatigue sometimes.
velocity skill iconUma StanSlightly increase the velocity when close to many runners.

Training Events

Date Events

I: Trusty Teamwork?!II: Storied ☆ SunglassesIII: The Final Race ☆ For a Worry-Free Future!
  • Energy +48
    Mood +1
    1 random stat +15
    Sasami Anshinzawa bond +5
  • or
  • Energy +16
    Mood -1
    Sasami Anshinzawa bond +5
  • Energy +48
    Mood +1
    2 random stats +15
    Sasami Anshinzawa bond +5
  • or
  • Energy +16
    Mood -1
    Sasami Anshinzawa bond +5

(Top Choice)

  • Energy +48
    All stats +15
    Skill points +30
    Nothing Ventured hint +3
    Sasami Anshinzawa bond +5
  • or
  • Energy -10
    Mood -2
    Sasami Anshinzawa bond +5

(Bottom Choice)

  • Full energy recovery
    Mood +1
    Nothing Ventured hint +1
    Sasami Anshinzawa bond +5
  • or
  • Energy +32
    Risky Business hint +1
    Sasami Anshinzawa bond +5

Random Events

The Applications of AcupunctureA Pleasant Practice Partner?
Dating starts
  • 1 random stat +15
    Sasami Anshinzawa bond +5
    (random) Get Fast Learner status
  • or
  • Skill points +75
    Obtain Wallflower skill
    Sasami Anshinzawa bond +5

(Top Choice)

  • Maximum Energy +4
    Energy +16
    Mood +1
    Sasami Anshinzawa bond +10
    Can start dating
  • or
  • Skill points +75
    Obtain Corner Recovery × skill
    Sasami Anshinzawa bond +5
    Can start dating

(Middle Choice)

  • Mood +1
    Stamina +15
    Sasami Anshinzawa
    bond +5
    Can start dating
(Bottom Choice)
  • Energy -10
    Skill points +150
    Risky Business hint +1
    Obtain Running
    Idle
    skill
    Sasami Anshinzawa
    bond -10
    Event chain ended

Special Events

Just a Poke ☆
(Training together failed)
Suspicious, But Safe?!
(After first training)
An Accurate Acupuncturist ☆
(Randomly after training, repeatable)
Healing Hot Spring Holiday ☆
(After Finals, bond maxed)
An Encouraging Entrustment?!
(After Finals, bond not maxed)
A Bond Bolstered by Booze?
(Dating before the first New Year's)
  • All stats +4
    (random) Get Practice
    Perfect ○
    status
    Sasami Anshinzawa
    bond +5
  • or
  • Energy -10
    Mood -2
    Sasami Anshinzawa
    bond +5
1 random stat +30
Sasami Anshinzawa bond +5
  • Energy +3
    1 random stat +6
    Sasami Anshinzawa
    bond +5
  • or
  • Energy -5
    Sasami Anshinzawa
    bond +5
2 random stats +22
Skill points +67
2 random stats +15
Skill points +45
Energy +16
2 random stats +15
Uma Stan hint +3
Sasami Anshinzawa bond +5

Is Sasami Anshinzawa SSR Pal Good?

Sasami Anshinzawa’s SSR Friend (Pal) support card is a high-risk, event-centric card that trades consistency for gambling potential. Her unique effect increases the frequency of her random events, which is central to how the card functions. Stat-wise, she offers Mood Effect scaling up to 60%, Event Effectiveness up to 50%, an Initial Friendship Gauge of up to 25, a Skill Point Bonus (+1), and Event Recovery up to 60% at higher limit breaks. On paper, these bonuses can look appealing, but they are almost entirely tied to event outcomes rather than stable training presence, meaning her actual value fluctuates wildly from run to run.

Her skill pool further reinforces this risk–reward design. Sasami’s events can grant powerful but dangerous skills such as Nothing Ventured and Risky Business, which greatly increase late-race velocity at the cost of significant fatigue, alongside negative or debuff-oriented skills like Corner Recovery ×, Running Idle, and Wallflower that can actively harm performance. Even her more neutral skill, Uma Stan, offers only situational value. Because her events can just as easily punish a run as improve it—and because she lacks protective Pal effects like failure prevention or guaranteed recovery—Sasami functions more as a troll or novelty support than a reliable option. As a result, she is not suited for standard career builds and is best avoided outside of intentional high-roll or meme runs, especially when compared to safer and more consistent Pal alternatives.

Should You Pull for Sasami Anshinzawa SSR Pal?

sasami in-game banner

Sasami Anshinzawa is only worth considering if you’re intentionally looking for a high-risk, event-driven Pal support and are comfortable gambling your entire run on random outcomes. Her unique effect increases the frequency of her events, which can occasionally grant large skill point gains, strong velocity boosts, or energy recovery. However, those same events can just as easily inflict mood loss, fatigue, or harmful debuff skills, making her value extremely inconsistent and unreliable for standard career play.

Pros

  • Increased event occurrence rate, allowing frequent access to event outcomes

  • High Mood Effect (up to 60%) and Event Effectiveness (up to 50%) at MLB

  • Can occasionally grant large skill point gains or strong late-race velocity skills

  • Event Recovery (up to 60%) provides energy sustain when high-rolling events

Cons

  • Extremely high risk; bad event rolls can actively ruin a run

  • Skill pool includes multiple fatigue-increasing and debuff skills

  • No failure protection or consistent stat training support

  • Not recommended for competitive, consistent, or standard career builds

Conclusion

Sasami Anshinzawa cuts an unusual figure at Tracen Academy, presenting herself as a confident acupuncturist who believes her needles can unlock untold potential or bring disaster if fate turns against you. That gamble-heavy nature defines her relationship with trainers willing to embrace risk over certainty.

To obtain a Max Limit Break Sasami Anshinzawa SSR Pal Support Card, visit the Umamusume top-up page on Lootbar.gg for a secure and affordable option.