Hello Trainers! This guide takes a closer look at Sasami Anshinzawa’s SSR Pal Support Card in Umamusume: Pretty Derby. We’ll examine how her event-focused design affects training consistency, the risks and rewards of her skills and events, and the situations where she can realistically be used. The goal is to help you decide whether Sasami’s high-variance, gamble-heavy playstyle is something you want to build around or avoid entirely in standard training decks.
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Overview, Skills, and Events
| Overview | |||||
| Unique Effect | Sasami Anshinzawa's random events are more likely to occur. | ||||
| Base | 🔷 | 🔷🔷 | 🔷🔷🔷 | 🔷🔷🔷🔷 | |
| Mood Effect | 40% | 45% | 50% | 55% | 60% |
| Event Effectiveness | 10% | 20% | 30% | 40% | 50% |
| Initial Friendship Gauge | 20 | 21 | 23 | 25 | 25 |
| Skill Point Bonus | - | 1 | 1 | 1 | 1 |
| Event Recovery | - | - | - | 30% | 60% |
Skills
| Event Skills | ||||
| Wallflower | Moderately reduces performance when many other runners use the same strategy. | |||
| Corner Recovery × | Moderately lose endurance in a corner due to inefficient turning. | |||
| Risky Business | Moderately increase the velocity in the second half of the race, but also greatly increase fatigue sometimes. | |||
| Running Idle | Moderately increases fatigue when in the lead by too large a margin. | |||
| Nothing Ventured | Greatly increase the velocity in the second half of the race, but also greatly increase fatigue sometimes. | |||
| Uma Stan | Slightly increase the velocity when close to many runners. | |||
Training Events
Date Events
| I: Trusty Teamwork?! | II: Storied ☆ Sunglasses | III: The Final Race ☆ For a Worry-Free Future! | |
|
| (Top Choice)
| (Bottom Choice)
|
Random Events
| The Applications of Acupuncture | A Pleasant Practice Partner? Dating starts | ||
| (Top Choice)
| (Middle Choice)
| (Bottom Choice)
|
Special Events
| Just a Poke ☆ (Training together failed) | Suspicious, But Safe?! (After first training) | An Accurate Acupuncturist ☆ (Randomly after training, repeatable) | Healing Hot Spring Holiday ☆ (After Finals, bond maxed) | An Encouraging Entrustment?! (After Finals, bond not maxed) | A Bond Bolstered by Booze? (Dating before the first New Year's) |
| 1 random stat +30 Sasami Anshinzawa bond +5 |
| 2 random stats +22 Skill points +67 | 2 random stats +15 Skill points +45 | Energy +16 2 random stats +15 Uma Stan hint +3 Sasami Anshinzawa bond +5 |
Is Sasami Anshinzawa SSR Pal Good?
Sasami Anshinzawa’s SSR Friend (Pal) support card is a high-risk, event-centric card that trades consistency for gambling potential. Her unique effect increases the frequency of her random events, which is central to how the card functions. Stat-wise, she offers Mood Effect scaling up to 60%, Event Effectiveness up to 50%, an Initial Friendship Gauge of up to 25, a Skill Point Bonus (+1), and Event Recovery up to 60% at higher limit breaks. On paper, these bonuses can look appealing, but they are almost entirely tied to event outcomes rather than stable training presence, meaning her actual value fluctuates wildly from run to run.
Her skill pool further reinforces this risk–reward design. Sasami’s events can grant powerful but dangerous skills such as Nothing Ventured and Risky Business, which greatly increase late-race velocity at the cost of significant fatigue, alongside negative or debuff-oriented skills like Corner Recovery ×, Running Idle, and Wallflower that can actively harm performance. Even her more neutral skill, Uma Stan, offers only situational value. Because her events can just as easily punish a run as improve it—and because she lacks protective Pal effects like failure prevention or guaranteed recovery—Sasami functions more as a troll or novelty support than a reliable option. As a result, she is not suited for standard career builds and is best avoided outside of intentional high-roll or meme runs, especially when compared to safer and more consistent Pal alternatives.
Should You Pull for Sasami Anshinzawa SSR Pal?
Sasami Anshinzawa is only worth considering if you’re intentionally looking for a high-risk, event-driven Pal support and are comfortable gambling your entire run on random outcomes. Her unique effect increases the frequency of her events, which can occasionally grant large skill point gains, strong velocity boosts, or energy recovery. However, those same events can just as easily inflict mood loss, fatigue, or harmful debuff skills, making her value extremely inconsistent and unreliable for standard career play.
Pros
Increased event occurrence rate, allowing frequent access to event outcomes
High Mood Effect (up to 60%) and Event Effectiveness (up to 50%) at MLB
Can occasionally grant large skill point gains or strong late-race velocity skills
Event Recovery (up to 60%) provides energy sustain when high-rolling events
Cons
Extremely high risk; bad event rolls can actively ruin a run
Skill pool includes multiple fatigue-increasing and debuff skills
No failure protection or consistent stat training support
Not recommended for competitive, consistent, or standard career builds














