Hello Trainers! Sakura Chiyono O is an honest and hardworking Umamusume who believes in self-improvement plus steady effort. Pure-hearted and disciplined, she looks up to Maruzensky as her ideal and works tirelessly to reach that standard, recording lessons from daily life in her well-known “Chiyonotes.” Calm and sincere off the track, she races with focus and determination rather than flash.
In this Sakura Chiyono O (Strength in Full Bloom) guide, we’ll cover her core aptitudes, stat bonuses, unique skill behavior, and training strategy to help you build her effectively for Mile to Medium-distance turf races, with a focus on Pace Chaser playstyles.
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Overview and Skills
| Character Overview | |||
| Name | Sakura Chiyono O (Strength in Full Bloom) | ||
| Rarity | ⭐⭐⭐ | ||
| Affiliation | Victory Club | ||
Character Stats
| Base Stats | |||||
| Base Stats 3⭐ | 93 | 96 | 78 | 93 | 90 |
| Base Stats 5⭐ | 114 | 117 | 95 | 114 | 110 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short E | Mile A | Medium A | Long E |
| Aptitude | Front B | Pace A | Late F | End G |
Growth Rate
| 10% | 0% | 0% | 10% | 10% |
Skills
| Unique Skill | ||||
| Ambition to Surpass the Sakura | Increase velocity with blossoming ambition when well-positioned and close to the runner ahead with 300m or less remaining. | |||
| Innate Skills | ||||
| Spring Runner ○ | Moderately increase performance in spring. | |||
| Prepared to Pass (Pace Chaser) | Slightly increase the ability to break out of the pack on the final corner. (Sakura Chiyono O) | |||
| Medium Corners ○ (Medium) | Slightly increases Chiyono's velocity on corner. (Sakura Chiyono O) | |||
| Awakening Skills | ||||
| Corner Acceleration ○ | Slightly increase Chiyono's acceleration on a corner with masterful turning. | |||
| Speed Star (Pace) | The ability to break out of the pack on the final corner is buffed. (Sakura Chiyono O) | |||
| Pace Chaser Savvy ○ (Pace Chaser) | Moderately buff the ability to get into a good position. (Sakura Chiyono O) | |||
| Spring Spectacle | Increase performance in spring, boosting Speed and Power. | |||
| Event Skills | ||||
Pace Chaser Savvy ○ (Pace Chaser) | Moderately increase the ability to get into a good position. (Sakura Chiyono O) | |||
| Up-Tempo (Medium) | Slightly increase positioning ability when positioned toward the front mid-race. (Sakura Chiyono O | |||
| Head-On (Pace Chaser) | Slightly increase acceleration when positioned toward the front late-race. (Sakura Chiyono O) | |||
| Feature Act (Long) | Slightly increase Sakura Chiyono's velocity when positioned toward the front upon approaching late-race. (Sakura Chiyono O) | |||
Sakura Chiyono O is best suited for Mile to Medium-distance turf races, with Pace Chaser as her primary running style. Her stat bonuses of 10% Speed, 10% Guts, and 10% Wit support trainers that have lots of Speed, Guts, or Stamina Support Cards.
Her skill set is centered on corner and late-race positioning, with multiple Pace Chaser–oriented tools such as Prepared to Pass, Speed Star, and Pace Chaser Savvy that help her secure and maintain strong positions entering the final phase. Additional skills like Medium Corners ○ and Up-Tempo reinforce her consistency in Medium-distance races, while spring-related skills provide situational performance boosts during seasonal events.
Unique skill. Ambition to Surpass the Sakura activates with 300 meters or less remaining when she is well-positioned and close behind another runner, granting a speed increase for a short duration. The skill triggers reliably as long as she maintains a good position into the late race. Because the activation depends on positioning and proximity instead of stamina checks or corner timing, Sakura Chiyono O performs most consistently in Mile–Medium Pace as Pace Chaser.
Career Objectives
Participate in the Junior Make Debut Junior Class, Late June Turf – 1800m – Mile | ||
Place 5th in the Asahi Hai Futurity Stakes Junior Class, Early December G1 – Turf – 1600m – Mile | ||
Place 5th in the Satsuki Sho Classic Class, Early April G1 – Turf – 2000m – Medium | ||
Place 5th in the Tokyo Yushun (Japanese Derby) Classic Class, Late May G1 – Turf – 2400m – Medium | ||
Place 3rd in the Tenno Sho (Autumn) Classic Class, Late October G1 – Turf – 2000m – Medium | ||
Place 3rd in the Yasuda Kinen Senior Class, Early June G1 – Turf – 1600m – Mile | ||
Place 1st in the Tenno Sho (Autumn) Senior Class, Late October G1 – Turf – 2000m – Medium | ||
Place 2nd in the Japan Cup Senior Class, Late November G1 – Turf – 2400m – Medium | ||
Ideal Stats, Support Cards, Deck Build, and Parent
| Recommended Stats | |||||
| Career | 1200 | 900 | 600 | 450 | 500 |
Recommended Support Cards
| Supports Card List | |||||
Support Card Build
- 3 Speed - 1 Stamina - 1 Power - 1 Pal or Wit
Recommended Parents
| Recommended Parent Uma | ||||
El Condor Pasa | Agnes Digital | Daiwa Scarlet | Mihono Bourbon | Rice Shower |
Training Strategy
Junior Years
Sakura Chiyono O starts with Mile turf races (1600–1800m). Early training should prioritize Speed, which is enough to place well in Junior objectives and build fans. Wit can be raised alongside Speed to support positioning and skill activation, while Power can be developed gradually. Stamina is not a focus at this stage.
Classic Years
Classic Year shifts into Medium-distance races (2000–2400m). Speed remains the core stat, with increased investment into Power to maintain pace through corners and late-race positioning. Wit stays important for consistent Pace Chaser skills. Moderate Stamina is sufficient for these distances and does not need heavy focus.
Senior Years
Senior Year continues to Mile and Medium GⅠ races, including Tenno Sho (Autumn) and the Japan Cup. Training should maintain high Speed, with Power and Wit kept stable to support pack control and late-race positioning. This stat balance aligns well with Mile–Medium URA Finals and allows her unique skill to activate reliably in the final 300 meters.
Should You Pull for Sakura Chiyono O (Strength in Full Bloom)?
Sakura Chiyono O is a Mile–Medium turf runner designed primarily for the Pace Chaser role. Her stat bonuses to Speed, Guts, and Wit support stable positioning and dueling, but her kit lacks Power bonuses and relies heavily on correct race flow. Her unique skill, Ambition to Surpass the Sakura, is a home-stretch velocity skill that activates when she is close behind another runner in the final 300 meters, functioning as a defensive comeback tool.
- PULL if she is your favorite (Oshi): Chiyono O has strong character appeal, unique voice lines, and satisfying comeback moments when her unique skill triggers, making her enjoyable for fans despite her limitations.
- PULL if you want a Medium Pace Chaser for specific scenarios: She performs reasonably well in Medium-distance Pace Chaser setups, especially in spring races where Spring Spectacle applies.
- SKIP if you are chasing meta or consistency: Her unique skill is a late-race, home-stretch trigger that is less reliable than mid-race uniques, and she does not outperform existing top Pace Chasers. With multiple strong support card banners and the Final Run approaching, she is not a must-pull for account progression.
Conclusion
Sakura Chiyono O is built around stable positioning and late-race follow-through. Trainers who focus on Mile–Medium turf races and prefer Pace Chaser playstyles will find her straightforward to train and reliable when properly positioned going into the final stretch. If you plan to invest in Sakura Chiyono O, Lootbar.gg provides discounted Carats through its Umamusume Top-up page.














