Greetings, Trainers! Welcome to LootBar's Seiun Sky (Ballroom) build guide for Uma Musume: Pretty Derby. This guide provides a full overview of Seiun Sky (Ballroom), covering her long-distance Front Runner playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and race approach to help you build Seiun Sky effectively for long-distance turf races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 101 | 89 | 84 | 88 | 88 |
| Base Stats 5⭐ | 123 | 109 | 103 | 108 | 107 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short G | Mile C | Medium A | Long A |
| Race Style | Front A | Pace B | Late D | End E |
Growth Rate
| 8% | 0% | 8% | 14% | 0% |
Skills
| Unique Skill | ||||
| Break It Down! | If Seiun Sky is positioned toward the front on a straight late-race, increase velocity with high spirits. If the straight is on the backstretch, also increases Seiun Sky's acceleration very slightly | |||
| Innate Skills | ||||
| Spring Runner ○ | Moderately increase performance in spring. | |||
| Rosy Outlook | Slightly decrease fatigue when positioned toward the front mid-race. (Medium) | |||
| Fast-Paced | Slightly increase your ability to go to the front mid-race. (Front Runner) | |||
| Awakening Skills | ||||
| Leader's Pride (Lvl. 2) | Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | |||
| Escape Artist (Lvl. 3) | Increase your ability to go to the front mid-race. (Front Runner) | |||
| Early Lead (Lvl. 4) | Slightly increase ability to go to the front early-race. (Front Runner) | |||
| Top Runner (Lvl. 5) | Increase ability to pass or challenge another runner early-race or mid-race. (Front Runner) | |||
| Event Skills | ||||
| Subdued Late Surgers | Slightly increase fatigue for late surgers early-race. | |||
| Deep Breaths | Slightly decrease fatigue by taking a breather upon entering a straight. (Long) | |||
| Front Runner Straightaways ○ | Slightly increase velocity on a straight. (Front Runner) | |||
| Shake It Out | Slightly recover endurance after activating many skills late-race. | |||
| Highlander | Slightly improve running on an uphill. | |||
Steadfast | Slightly increases Seiun Sky's ability to fight back when passed by another runner on the final corner. (Medium) | |||
| Hesitant Late Surgers | Slightly decreases the velocity of late surgers in the late race. | |||
| Right-Handed ○ | Moderately increase performance on right-handed tracks. | |||
| Fast-Paced | Slightly increase Seiun Sky's ability to go to the front mid-race. (Front Runner) | |||
Seiun Sky (Ballroom) is a long-distance Uma in Uma Musume: Pretty Derby with strong Turf aptitude, best used in long races as a Front Runner. Her kit centers on Speed and Wit, with gold mid-race skills like Escape Artist and Top Runner helping her dominate the mid-race and maintain her position at the front throughout extended races. Her unique skill, Break It Down!, activates when positioned toward the front on a straight during the late race, granting a velocity boost that also adds an acceleration component when triggered on the backstretch(a condition found on every long track). This makes her a long-track specialist that rewards clean front positioning, delivering her best performance when she secures the lead early and holds it through the final stretch.
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Turf / 2000m / Medium | ||
Have at least 3000 fans Classic Class, Early January | ||
Place 5th in the Satsuki Sho Classic Class, Early April G1 / Turf / 2000m / Medium | ||
Place 5th in the Tokyo Yushun (Japanese Derby) Classic Class, Late May G1 / Turf / 2400m / Medium | ||
Place 3rd in the Kikuka Sho Classic Class, Late October G1 / Turf / 3000m / Long | ||
Place 3rd in the Arima Kinen Classic Class, Late December G1 / Turf / 2500m / Long | ||
Place 3rd in the Tenno Sho (Spring) Senior Class, Late April G1 / Turf / 3200m / Long | ||
Place 3rd in the Takarazuka Kinen Senior Class, Late June G1 / Turf / 2200m / Medium | ||
Place 1st in the Tenno Sho (Autumn) Senior Class, Late October G1 / Turf / 2000m / Medium | ||
Place 1st in the Arima Kinen Senior Class, Late December G1 / Turf / 2500m / Long | ||
Seiun Sky (Ballroom) - Ideal Stats, Support Cards, Deck Build, and Parent
Recommended Stats
Below are our recommended stats for Seiun Sky (Ballroom) for each game mode.
| Recommended Stats | |||||
URA Finale Unity Cup | 1200 | 900+ | 700+ | 500+ | 600+ |
| Trackblazer | 1200 | 1000+ | 700+ | 500+ | 600+ |
| Team Trials | 1200 | 1200 | 800 | 500 | 600 |
Recommended Support Cards
| Supports Card List | |||||
Support Card Build
- URA Finale - 4 Speed / 2 Stamina / 1 Wit
- Unity Cup - 4 Speed / 2 Power / 1 Pal
- Trackblazer - 2 Sped / 4 Wit / 1 Stramina
Recommended Parents
| Recommended Parent Uma | ||||
Special Week | Mayano Top Gun | Kitasan Black | TM Opera O | Symboli Rudolf |
Training Strategy
- Training: For URA Finale and Unity Cup, build Speed early, then gradually invest into Stamina and Wit to meet long-distance requirements, aiming for around 300 Speed / 300 Stamina / 300 Wit as your baseline before pushing stats higher. For Trackblazer, prioritize racing frequently to earn points for the shop, while making sure to win G1 races to maximize your stat gains and resource income.
- Skill Priority: Lean into speed and wit-heavy setups, especially for long builds, with skills like Escape Artist, Top Runner, and Victory Cheer! to dominate the mid-race and trigger Break It Down! with acceleration on the backstretch. After that, prioritize gold recovery skills like Swinging Maestro and Restless, as long races demand sustained stamina management throughout the entire run.
- Common Mistake to Avoid: Avoid stretching her into medium or mile races. She lacks Angling and Scheming, the premier front runner acceleration skill for corner-heavy tracks, making her significantly weaker outside of long distances. Also, don't neglect Wit, as low Wit increases the chance of being rushed, which disrupts her front positioning and makes it harder to trigger Break It Down! on the backstretch at the right timing.
Should You Pull for Seiun Sky (Ballroom)?
- Pull if she is your favorite: Seiun Sky is a beloved and iconic character in Uma Musume, known for her easygoing charm and clever personality. A natural pull for fans of her laid-back yet scheming persona. If Seiun Sky is your fave, there's nothing wrong with pulling for her.
- Pull if you want a meta Front Runner for long races: She is one of the strongest long-distance Front Runners in the game, coming with two gold mid-race skills, Escape Artist and Top Runner innately. Her unique skill: Break It Down! pairs perfectly with Kitasan Black's ultimate to form the premier long-track Front Runner setup, making her a high-value pull for any Front Runner player.
- Skip if you want a versatile unit: She is a long-track specialist and struggles significantly on medium and mile tracks without Angling and Scheming. If you already own regular Seiun Sky, she covers most of the distances that Ballroom cannot. She is a lower priority for players who prefer flexible units, but an easy must-pull for dedicated Front Runner and long-distance players.
Conclusion
Seiun Sky (Ballroom) is a long-track powerhouse that slots directly into the front runner meta alongside Kitasan Black, making her one of the most impactful long-distance pulls in the current state of the game. Her exceptional mid-race package and the acceleration component of Break It Down! on backstretch straights give her a level of consistency on long tracks that few Front Runners can match. If you are serious about dominating long-distance CMs and Team Trials, she is an investment that will pay off every time a long track comes around. To easily obtain Seiun Sky (Ballroom), go to LootBar now and head straight to the Umamusume Top-up page!














