Greetings Trainers! Welcome to our Nishino Flower build guide for Umamusume: Pretty Derby. This guide provides a full overview of Nishino Flower, covering her Sprint and Mile Pace Chaser playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and race approach to help you build Nishino Flower effectively for Sprint and Mile turf races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 93 | 81 | 95 | 86 | 95 |
| Base Stats 5⭐ | 113 | 99 | 116 | 105 | 117 |
Aptitudes
| Surface | Turf A | Dirt F | ||
| Distance | Short A | Mile A | Medium E | Long G |
| Race Style | Front F | Pace A | Late A | End G |
Growth Rate
| 15% | 0% | 15% | 0% | 0% |
Skills
| Unique Skill | ||||
| Budding Blossom | If the user engaged in a challenge on a mid-race corner, increase acceleration when well-positioned late-race at least halfway through the final corner. | |||
| Innate Skills | ||||
| Straightaway Adept | Slightly increase velocity on a straight. | |||
| Acceleration | Slightly increase acceleration when passing another runner mid-race. (Mile) | |||
| Straight Descent | Slightly improve running on a downhill. (Pace Chaser) | |||
| Awakening Skills | ||||
| Sprinting Gear (Lvl. 2) | Slightly increase acceleration on a straight. (Sprint) | |||
| Beeline Burst (Lvl. 3) | Increase velocity on a straight. | |||
| Late Surger Corners ○ (Lvl. 4) | Slightly increase velocity on a corner. (Late Surger) | |||
| Determined Descent (Lvl. 5) | Moderately improve running on a downhill. (Pace Chaser) | |||
| Event Skills | ||||
| Firm Conditions ○ | Moderately increase performance on firm ground. | |||
| Corner Adept ○ | Slightly increase velocity on a corner with skilled turning. | |||
| Updrafters | Slightly increase passing ability when positioned toward the back late-race. (Mile) | |||
| Shifting Gears | Slightly increase passing ability when positioned toward the front mid-race. (Mile) | |||
| Steadfast | Slightly increase ability to fight back when passed by another runner on the final corner. (Medium) | |||
| Head-On | Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser) | |||
Nishino Flower is a Sprint and Mile Uma in Umamusume: Pretty Derby with strong Turf aptitude, best used as a Pace Chaser across both distances. Her kit centers on Speed and Power, with her skill set focused on corner and straightaway acceleration to support her mid-to-late race surges. Her unique skill, Budding Blossom, activates when she has been challenged on a mid-race corner and then finds herself positioned between 3rd place and 40% of the pack during the final corner into the late race, a condition Pace Chasers naturally satisfy. This makes her a positional specialist that rewards controlled mid-race running, delivering her best performance when she absorbs contact in the corners and converts it into a decisive late-race acceleration burst.
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Turf – 1200m – Short | ||
Place 5th in the Hanshin Juvenile Fillies Junior Class, Early December G1 - Turf - 1600m - Mile | ||
Place 5th in the Oka Sho Classic Class, Early April G1 - Turf - 1600m - Mile | ||
Participate in the Japanese Oaks Classic Class, Late May G1 - Turf - 2400m - Medium | ||
Place 3rd in the Sprinters Stakes Classic Class, Late September G1 - Turf - 1200m - Short | ||
Place 3rd in the Takamatsunomiya Kinen Senior Class, Late March G1 - Turf - 1200m - Short | ||
Place 3rd in the Milers Cup Senior Class, Late April G2 - Turf - 1600m - Mile | ||
Place 1st in the Yasuda Kinen Senior Class, Early June G1 - Turf - 1600m - Mile | ||
Place 1st in the Sprinters Stakes Senior Class, Late September G1 - Turf - 1200m - Short | ||
Nishino Flower - Ideal Stats, Support Cards, Deck Build, and Parent
Recommended Stats
Below are our recommended stats for Nishino Flower for each game mode.
| Recommended Stats | |||||
URA Finale Unity Cup | 900 | 450 | 900 | 450 | 500 |
| Trackblazer | 1200 | 500 | 900 | 450 | 500 |
| Team Trials | 1200 | 500 | 1200 | 450 | 600+ |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
- URA Finale - 3 Speed / 3 Power
- Unity Cup - 3 Speed / 2 Power / 1 Pal
- Trackblazer - 3 Speed / 3 Power
Recommended Parents
| Recommended Parent Uma | ||||
Taiki Shuttle | Curren Chan | Daiwa Scarlet | Mihono Bournon | Hishi Akebono |
Training Strategy
- Training: Start by laying a solid Speed and Power foundation across all scenarios, as Nishino Flower needs both to compete in Sprint and Mile races. In URA Finale and Unity Cup, don't ignore Wit, it directly affects how reliably her skills fire, and Budding Blossom's tight activation window means inconsistent Wit is a real liability. In Trackblazer, race often to stack shop points and focus on taking G1 wins to maximize your stat returns throughout the run.
- Skill Priority: Lean into Speed and Wit-heavy setups, with skills like Pace Chaser Corners◎, Sprint Corners◎, and Turbo Sprint to build a strong positional foundation for Budding Blossom. After securing those, pick up Pace Chaser Straightaways◎ and Beeline Burst from her potential kit to round out her acceleration coverage across both corners and straights.
- Common Mistake to Avoid: Avoid running her as a Late Surger. While she has Late Surger aptitude, her unique skill strictly requires the Pace Chaser positional range of 3rd to 40% of the pack — running too far back will prevent Budding Blossom from activating entirely. Also, don't neglect Wit, as low Wit increases the chance of poor skill activation timing, which can cause her to miss the narrow positional window that Budding Blossom demands.
Should You Pull for Nishino Flower?
- Pull if she is your favorite: Nishino Flower is a quiet, endearing character in Umamusume, known for her soft-spoken sincerity and gentle determination to bloom into something greater. A natural pull for anyone drawn to her small but heartfelt presence. If Nishino Flower is your fave, there's nothing wrong with pulling for her.
- Pull if you want a meta Pace Chaser for Sprint and Mile: She is one of the stronger Sprint and Mile Pace Chasers in the game, bringing a genuinely competitive, unique skill in Budding Blossom that holds up well across both distances. Her Speed-Power stat growth and natural Pace Chaser aptitude make her easy to build, and she slots cleanly into Sprint Team Trial setups where she has less unique skill competition.
- Skip if you want a versatile unit: Nishino Flower is a Sprint and Mile specialist who falls off sharply at Medium and Long distances. Her unique skill also demands strict Pace Chaser positioning, so she offers little flexibility in running style. Players who prefer adaptable units or already have strong Sprint and Mile Pace Chasers can afford to skip her, but dedicated Pace Chaser players will find her a worthwhile addition.
Conclusion
Nishino Flower (Layered Petals) is a focused Sprint and Mile Pace Chaser who brings genuine competitive value through Budding Blossom, a unique skill that rewards the positional discipline Pace Chasers naturally maintain. Her Speed-Power growth, clean kit, and strong performance in Sprint Team Trials make her a reliable pull for players invested in the Pace Chaser style. If you are serious about building a strong Sprint and Mile roster, Nishino Flower is a consistent performer who will deliver every time her positional conditions are met. To easily obtain Nishino Flower (Layered Petals), go to LootBar now and head straight to the Umamusume Top-up page!














