Greetings Trainers! Welcome to LootBar's Nice Nature Cheerleader guide for Umamusume: Pretty Derby. This guide provides a full overview of Nice Nature (Run & Win), covering her Medium and Long Late Surger playstyle, recommended stat priorities, training strategy, best support cards, skill choices, and training approach to help Trainers build Nice Nature Cheerleader effectively for Medium and Long races.
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Overview and Skills
Uma Stats
| Base Stats | |||||
| Base Stats 3⭐ | 86 | 86 | 94 | 86 | 98 |
| Base Stats 5⭐ | 105 | 106 | 115 | 105 | 120 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short G | Mile C | Medium A | Long A |
| Race Style | Front F | Pace B | Late A | End D |
Growth Rate
| 0% | 10% | 10% | 0% | 10% |
Skills
| Unique Skill | ||||
| Go☆Go☆Goal! | If Nice Nature passes another runner on the final corner or later, increase velocity from the midpack onward on the final straight. If the Nice Nature isn't one of the top favorites, muster resolve to keep steadily increasing velocity. | |||
| Innate Skills | ||||
| Nimble Navigator | Slightly increases Nice Nature's maneuverability when the way ahead is blocked in the last spurt. | |||
| Tether | Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium) | |||
| Late Surger Savvy ○ | Moderately increase ability to get into a good position. (Late Surger) | |||
| Awakening Skills | ||||
| Take the Chance | If positioned toward the back late in the race, slightly increase Nice Nature Cheerleader's acceleration. (Medium) | |||
| Dominator | Nice Nature Cheerleader decreases the velocity of runners ahead when positioned toward the back in the late race. (Medium) | |||
| Long Shot ○ | Moderately increases the performance when Nice Nature Cheerleader is 4th favorite or below. | |||
| No Stopping Me! | Increases Nice Nature's maneuverability when the way ahead is blocked in the last spurt. | |||
| Event Skills | ||||
| Studious | Slightly widens Nice Nature Cheerleader field of view with heightened observation in the mid-race. (Late Surger) | |||
| Fighter | Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger) | |||
| Fearless | When positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger) | |||
| Homestretch Haste | Slightly increases Nice Nature's velocity in the last spurt. | |||
Nice Nature (Run & Win) is a Medium and Long Uma in Umamusume: Pretty Derby with strong Turf aptitude, best suited as a Late Surger across both distances. Her kit centers on Power and Wit, with her skill set built around fighting through the mid-race pack to set up a decisive final straight finish. Her unique skill, Go☆Go☆Goal!, activates when she passes a runner on the final corner or later, then finds herself Place Nice Nature Cheerleaderd 4th to 6th on the final straight, a position Late Surgers naturally fall into after a hard mid-race push. This makes her a mid-pack Uma that rewards aggressive lane-fighting. Delivering her best performance when she claws through the front pack via No Stopping Me! and converts that momentum into a powerful speed spike on the final straight.
Career Objectives
| Objectives | ||
Participate in the Junior Make Debut Junior Class, Late June Turf - 2000m - Medium | ||
Place Nice Nature Cheerleader 3rd in the Wakagoma Stakes Classic Class, Late January OP - Turf - 2000m - Medium | ||
Place Nice Nature Cheerleader 3rd in the Kokura Kinen Classic Class, Early August GIII - Turf - 2000m - Medium | ||
Place Nice Nature Cheerleader 3rd in the Kikuka Sho Classic Class, Late October GI - Turf - 3000m - Long | ||
Place Nice Nature Cheerleader 3rd in the Arima Kinen Classic Class, Late December GI - Turf - 2500m - Long | ||
Place Nice Nature Cheerleader 3rd in the Takarazuka Kinen Senior Class, Late June GI - Turf - 2200m - Medium | ||
Place Nice Nature Cheerleader 3rd in the Tenno Sho (Autumn) Senior Class, Late October GI - Turf - 2000m - Medium | ||
Place Nice Nature Cheerleader 1st in the Chunichi Shimbun Hai Senior Class, Early December GIII - Turf - 2000m - Medium | ||
Place Nice Nature Cheerleader 1st in the Arima Kinen Senior Class, Late December GI - Turf - 2500m - Long | ||
Nice Nature (Cheerleader) - Ideal Stats, Support Cards, Deck Build, and Parent
Recommended Stats
Below are our recommended stats for Nice Nature (Cheerleader) for each game mode.
| Base Stats | |||||
URA Finale Unity Cup | 900+ | 500+ | 900 | 350 | 500+ |
| Trackblazer | 1200 | 700 | 900 | 350 | 500 |
| Team Trials | 1200 | 900 | 900 | 350 | 450 |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
- URA Finale - 3 Speed / 2 Power / 1 Stamina
- Unity Cup - 3 Speed / 2 Power / 1 Pal or 3 Speed / 2 Stamina / 1 Pal
- Trackblazer - 3 Speed / 3 Wit or 3 Speed / 3 Power
Recommended Parents
| Recommended Parent Uma | ||||
Special Week | Narita Brian | Matikanetannhauser | Mejiro McQueen | Mejiro Palmer |
Training Strategy
Training
Build a solid Speed and Power foundation across all scenarios. Nice Nature Cheerleader relies on both to fight for position in the mid-race and hold her ground into the final straight. Stamina is equally important, her career includes Long races like the Kikuka Sho, so aim for at least 400 Stamina before that race, and 500–600 if you plan to add the Tenno Sho (Spring) to her schedule. Wit should never be neglected, as it directly affects how reliably her skills fire, and Go☆Go☆Goal!'s positional window is narrow enough that poor timing can cost her the race entirely. In Trackblazer, aim for 30 to 35 races and prioritize G1 wins to maximize stat returns throughout the run. If running a Mile agenda, budget 4 Mile sparks to compensate for her C aptitude.Skill Priority
Push to Level 5 to unlock No Stopping Me!. It is the cornerstone of her race plan and the primary tool for forcing into the mid-pack before her unique activates. From there, build out her Medium skill coverage with Medium Corners ◯, Medium Straightaways ◯, and Late Surger Corners ◯ to give her a reliable positional base. Secure at least one gold recovery skill like Swinging Maestro is the top pick, with Breath of Fresh Air or Lie in Wait as alternatives. It's to carry her through the longer Medium and Long races in her schedule.Common Mistakes to Avoid
Don't pick up Dominator alongside No Stopping Me! If you're building her as an ace. The two skills serve conflicting roles. Dominator rewards sitting deep in the pack, while No Stopping Me! requires aggressive mid-race positioning. Running both dilutes her effectiveness in both directions. Also, avoid neglecting Wit; low Wit increases the risk of mistimed activations, which can cause Go☆Go☆Goal! to fire outside its positional window entirely.
Should You Pull for Nice Nature (Cheerleader)?
- Pull if she is your favorite: Nice Nature is one of Umamusume's most endearing characters. A self-described underdog who quietly cheers everyone else on while downplaying her own potential. Her Cheerleader version leans into that supportive spirit with a fresh competitive edge. Giving her the tools to finally step out from the background and take a win for herself. If Nice Nature has a place in your heart, this is the version to pull for.
- Pull if you want a competitive Medium Late Surger or a modern debuffer: Nice Nature (Run & Win) fills both roles meaningfully. As an ace, she brings No Stopping Me! and a genuinely strong, unique in Go☆Go☆Goal! that holds up well across Medium and Long races. As a debuffer, Dominator makes her one of the more capable options in that role, and one that will only grow stronger over time compared to older stamina-based debuffers. The double banner with King Halo Cheerleader also adds value, as shared pity means neither pull is wasted.
- Skip if you want a flexible or must-pull unit: Nice Nature (Run & Win) is a solid but ultimately skippable character for players without a personal attachment. As a debuffer, she faces real competition from lower-rarity alternatives like Grass Wonder, Agnes Tachyon, and even her regular version. As an ace, her unique skill has a weak inherit, limiting her long-term support value for other horses. Players who already have strong Medium Late Surgers or prefer more versatile units can safely pass on this banner.
Conclusion
Nice Nature (Run & Win) is a capable Medium and Long Late Surger who brings real winning potential through Go☆Go☆Goal!, a unique skill that rewards the aggressive mid-pack fighting that Late Surgers are built to do. Her Power-Wit growth, No Stopping Me! in kit, and dual viability as both an ace and a Dominator debuffer make her a meaningful pull for players invested in the Medium racing scene. If you are serious about giving Nice Nature her moment in the spotlight, the Cheerleader version is the one that finally gives her the tools to win. To easily obtain Nice Nature (Run & Win), go to LootBar now and head straight to the Umamusume Top-up page!














