Greetings Trainers! Welcome to LootBar's Narita Taishin (Steampunk) guide for Umamusume: Pretty Derby. This guide provides a full overview of Narita Taishin (Steampunk), covering her Medium End Closer playstyle, recommended stat priorities, training strategy, best support cards, and skill choices to help Trainers build Narita Taishin (Steampunk) effectively for medium and corner-four tracks.
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Narita Taishin Steampunk Overview and Skills
Stats
| Base Stats | |||||
| Base Stats 3⭐ | 90 | 84 | 93 | 82 | 101 |
| Base Stats 5⭐ | 110 | 103 | 113 | 100 | 124 |
Aptitudes
| Surface | Turf A | Dirt G | ||
| Distance | Short F | Mile D | Medium A | Long A |
| Race Type | Front G | Pace F | Late | End A |
Growth Rate
| 0% | 8% | 0% | 8% | 14% |
Skills
| Unique Skill | ||||
| Hephaestus | Aim higher, increasing velocity from midpack upon approaching the final straight late-race. | |||
| Innate Skills | ||||
| Nimble Navigator | Slightly increase maneuverability when the way ahead is blocked in the last spurt. | |||
| Breakin' Out | Slightly increase velocity and slightly increase navigation when positioned around the very back mid-race. (End Closer) | |||
| Take the Chance | Slightly increase acceleration when positioned midpack or further back in the early part of late-race. (Medium) | |||
| Awakening Skills | ||||
| End Closer Savvy ○ | Moderately increase ability to get into a good position. (End Closer) | |||
| Breakin' Ahead | Increase velocity and increase navigation when positioned around the very back mid-race. (End Closer) | |||
| End Closer Straightaways ○ | Slightly increase velocity on a straight. (End Closer) | |||
| From the Brink | Increase acceleration when positioned midpack or further back in the early part of late-race. (Medium) | |||
| Event Skills | ||||
| Standing By | Slightly decrease fatigue mid-race. (End Closer) | |||
| Long Corners ○ | Slightly increase velocity on a corner. (Long) | |||
| Pressure | Slightly increase velocity and very minimally increase acceleration after passing another runner late-race. (Long) | |||
| Medium Corners ○ | Slightly increase velocity on a corner. (Medium) | |||
| Eager | When positioned toward the back mid-race, slightly increase velocity. (Medium) | |||
| Early Start | Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer) | |||
| Evolved Skill | ||||
| I'll Show You! | Increase velocity and navigation for a medium duration when positioned around the very back mid-race. (End Closer) | |||
| Bolt from the Brink | Increase acceleration for a medium duration when positioned midpack or further back in the early part of late-race. (Medium) | |||
| Evolved Skill Conditions | ||||
| I'll Show You! |
| |||
| Bolt from the Brink |
| |||
Narita Taishin (Steampunk) is a Medium Uma in Umamusume: Pretty Derby with strong Turf aptitude, best suited as an End Closer on corner-four-heavy medium tracks around 2000m. Her kit leans on Wit and Power, with a skill set built around holding a back-pack position through the mid-race and firing off a velocity surge as she approaches the final straight. What sets her apart is her unique skill, Hephaestus, which triggers a velocity increase from midpack once she reaches the second half of the final corner in the late race, rewarding patient positioning between fourth and seventh place rather than an early push. That turns her into a steady closer who leans on consistent skill procs rather than a flashy ultimate, complementing base Narita Taishin by covering the medium and corner-four tracks her sprint-and-mile-focused counterpart isn't built for. She hits her ceiling when Breakin' Ahead and Take the Chance carry her through the mid-race and into the final corner, then From the Brink and her unique convert that positioning into a sustained acceleration and velocity burst down the final straight.
Narita Taishin Steampunk Career Objectives and Epithets
Career Objectives
| Objectives | |||
Participate in the Junior Make Debut Junior Class, Late June Turf - 2000m - Medium | |||
Place 5th in the Hopeful Stakes Junior Class, Late December GI - Turf - 2000m - Medium | |||
Place 5th in the Satsuki Sho Classic Class, Early April GI - Turf - 2000m - Medium | |||
Place 5th in the Tokyo Yushun (Japanese Derby) Classic Class, Late May GI - Turf - 2400m - Medium | |||
Participate in the Kikuka Sho Classic Class, Late October GI - Turf - 3000m - Long | |||
Place 1st in the Nikkei Sho Senior Class, Late March GII - Turf - 2500m - Long | |||
Place 3rd in the Tenno Sho (Spring) Senior Class, Late April GI - Turf - 3200m - Long | |||
Place 1st in the Tenno Sho (Autumn) Senior Class, Late October GI - Turf - 2000m - Medium | |||
Place 1st in the Arima Kinen Senior Class, Late December GI - Turf - 2500m - Long | |||
Epithets
Complete the requirements below to obtain Narita Taishin Steampunk's "Comeback Champion" epithet. The epithet will be rewarded automatically after conditions are met.
| Career Epithets | |||
Comeback Champion |
| ||
Narita Taishin Steampunk - Ideal Stats, Support Cards, and Parent
Recommended Stats
Below are our recommended stats for Narita Taishin Steampunk for each game mode.
| Recommended Stats | |||||
URA Finale Unity Cup | 800 | 900 | 1000+ | 350 | 1000+ |
| Trackblazer | 800 | 900 | 900 | 350 | 1000+ |
| Grand Live | 900 | 900 | 1000+ | 350 | 1000+ |
| Team Trials | 900 | 1000+ | 1200+ | 350 | 1000+ |
Recommended Support Cards
| Recommended Support Cards | |||||
Support Card Build
For Narita Taishin (Steampunk)'s build. In URA Finale, run a 2 Speed / 2 Wit / 1 Power / 1 Stamina deck to balance her skill needs with the stamina demands of her Long career objectives like the Tenno Sho (Spring). In Grand Live, she's trickier to build than most since she carries a 0% Speed bonus and no innate recovery, so a 2 Speed / 2 Wit / Stamina card / Light Hello setup is a safer starting point, dropping the Stamina card for a third Speed card only once your sparks and bonuses can comfortably cover her endurance needs. For Trackblazer, the strongest build is 2 Speed / 2 Wit / 2 Power, which fully leverages her 14% Wit growth for consistent skill activation while still covering the Power needed for her End Closer surge.
Recommended Parents
| Recommended Parent Uma | ||||
Admire Vega | Gold Ship | Biwa Hayahide | Winning Ticket | Air Shakur |
Narita Taishin Steampunk Training Strategy
Training
Focus on Wit and Power. Her 14% Wit growth is one of the highest of her three versions, and pushing Wit past 1,000 keeps her skill activation consistent, particularly for the evolved skills gated behind Medium and End aptitude thresholds. Power sits at a solid base with no specific growth bonus, so prioritize Power stat-stick cards to reach 1,000 or higher, since it directly fuels her End Closer surge as she approaches the final straight. Aim for around 900 or higher Stamina, since her career forces a guaranteed bad mood and Practice Poor debuff before the Nikkei Sho, and you'll want the buffer to survive Long objectives like the Tenno Sho (Spring) even with that lost training time. Speed can sit lower relative to other builds, generally around 800, since her ultimate is velocity-based rather than acceleration-based and doesn't reward chasing max Speed the way a sprint or mile character would. In Grand Live specifically, budget carefully around her forced mood debuff, and lean on cure-all cards like Nice Nature Wit to offset the lost turns rather than trying to train through bad mood.Skill Priority
Push for From the Brink, her strongest late-race pickup following the 7.1 balance patch, which now delivers significant value roughly two out of three times instead of the one-in-five rate it had before. Breakin' Ahead is a strong secondary mid-race gamble, though its seventh-or-worse positioning requirement makes it situational depending on your field position. Build her base with Medium Corners ○, End Closer Straightaways ○, and Standing By for reliable positioning and corner coverage, and grab Pressure if you're leaning into Long tracks. Nimble Navigator and Take the Chance are strong innate picks that require no additional investment to use effectively.Common Mistakes to Avoid
Don't run her as a Front Runner or Pace Chaser, since her kit and event skills are built almost entirely around End Closer positioning and back-pack acceleration. Avoid pushing her onto mile or sprint tracks, since her Hephaestus ultimate procs too early relative to the Excel zone on those distances and effectively gets eaten before it can contribute meaningful value, making base Narita Taishin the better pick there instead. Ignoring her forced mood debuff before the Nikkei Sho also costs valuable training turns, so plan a cure-all card or a buffer of banked energy ahead of time rather than losing turns to infirmary trips.
Should You Pull for Narita Taishin Steampunk?
- Pull if she's your favorite: Narita Taishin has a dedicated fanbase, and this Steampunk alt gives them a fresh outfit and story. If she's your Oshi, that alone is reason enough to bring her home.
- Pull if you want dedicated medium-track coverage: With From the Brink buffed in the 7.1 patch, she's now a genuinely strong End Closer pick for corner-four medium tracks, complementing base Narita Taishin rather than competing with her.
- Skip if you're not building for medium tracks or already own base Taishin's kit needs: She's not top meta, her Grand Live build is more finicky than most, and her weak inherit means she's not worth prioritizing as a parent.
Conclusion
Narita Taishin (Steampunk) earns her spot as a solid End Closer pick for medium and corner-four tracks, now that From the Brink pulls real weight after the 7.1 patch. Whether you're pulling for the character or need dedicated medium-track coverage to complement base Narita Taishin, she's a worthwhile addition without demanding a heavy investment. For discounted and secure Umamusume Top-up, go to LootBar now!














