Behemoths in Top Heroes: Kingdom Saga are Faction Guardians that buff every hero on the roster. Here is how the upgrade system works, where resources come from, which stats matter most, and why focusing on one Behemoth beats spreading upgrades thin.
Behemoths arrive relatively quietly in Top Heroes — unlocked through the Mine Vein Battle map, fed by resources that require active play to accumulate, and easy to ignore in favor of more visible upgrades. That is a mistake. A well-developed Behemoth applies percentage-based stat bonuses to every hero on the roster simultaneously, which means the return compounds across all content rather than being isolated to one unit or one mode.
There are three Faction Guardians in the game — one per faction. Each carries two skills that apply unique buffs, and upgrading them follows two parallel tracks: Magicite for level progression and Scrolls for Covenant Seal star upgrades. Resources for both flow primarily from Mine Vein Battle, with Season 3 adding additional sources through mist clearing, Villages, and Mine events. Players keeping their diamond reserves stocked during key upgrade windows can manage their LootBar Top Heroes top-up before resource-heavy pushes rather than scrambling mid-event.
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The Three Faction Guardians and What Each One Does
The League faction Behemoth is Bloodmoon Queen. Her first skill delivers 500% ATK damage combined with Heal Reduction on the target — limiting the enemy's ability to recover during a fight. Her second skill applies a Curse that increases damage taken by the affected target, amplifying the output of every allied hero attacking that enemy simultaneously.
The Horde faction has two Behemoths representing different roles. The Silvermoon Commander in defensive mode carries a Massive Shield — generating a 15% HP barrier with 3% HP Drain on hit — and a Shield Break passive that reduces enemy shields by 10%. The offensive Silvermoon Commander deals 500% ATK damage with Block Reduction on the first skill and Melt Armor on the second, cutting enemy defense by 7% and making subsequent hits from allies progressively more damaging.
Faction matters for resource efficiency. The Behemoth's passive stat bonuses apply to all heroes regardless of which Faction Guardian is being upgraded. But skills only activate in battle when heroes of the matching faction are deployed. This means the Bloodmoon Queen's combat skills fire in League faction lineups, while Silvermoon Commander variants activate in Horde lineups. Building the Behemoth that matches the main roster's faction returns the most active skill value.
The Two Upgrade Tracks: Magicite Levels and Covenant Seals
Behemoth upgrades run on two completely separate tracks. Magicite is the XP currency that pushes the Behemoth's level, unlocking Covenant ATK, Covenant HP, level cap increases, and the percentage bonuses to Deploy ATK and Deploy DMG Reduction that apply to the hero it accompanies in battle. Scrolls handle the Covenant Seal star system, which separately raises All Hero ATK%, All Hero HP%, All Hero DMG%, Behemoth Level Cap, and Attribute Conversion percentage.
The separation matters because progress on one track does not depend on the other. A player can push Magicite levels while Scroll supply is low, or hold Magicite and invest Scrolls into star upgrades independently. Both contribute different stat columns, so neither is wasted regardless of order.
Promotion Checkpoints sit at levels 20, 35, 50, and beyond — and these gates require Magic Cores rather than Magicite. Magic Cores are scarcer than Magicite, dropping specifically from high-level mines (4-Star and 5-Star) in the Faction Zone and from the Behemoth Growth Pack. Planning around these checkpoints before pushing level means avoiding the situation of having Magicite ready but being blocked at a promotion gate without the cores to pass it.
Which Stats to Prioritize
The stat columns that deliver the broadest return are All Hero ATK% and All Hero HP% from the Covenant Seal track, and Deploy ATK% from the Magicite level track. All Hero bonuses are exactly what they say — every hero on the roster benefits, across all game modes, passively. A single percentage point of All Hero ATK% applied to a full roster of leveled heroes returns more combined power than the same investment into a single hero's individual stat.
Deploy ATK% and Deploy DMG Reduction apply specifically to the hero the Behemoth is assigned to in battle. These are meaningful for the primary combat hero but narrower in scope than the roster-wide bonuses. For players choosing between pushing Magicite levels for Deploy stats or Scrolls for All Hero stats, the Scroll track typically returns more aggregate value earlier in progression simply because the roster-wide multiplier covers more content at once.
Attribute Conversion is the Covenant Seal stat that gets the least attention but becomes significant at higher star levels. It converts a percentage of the Behemoth's own stats into additional bonuses for allied heroes — the higher the Behemoth's base stats from Magicite investment, the more Attribute Conversion returns. The two tracks feed each other at high investment levels, which is another reason letting one track fall far behind the other is suboptimal in the long run.
Mine Vein Battle: How Resources Actually Accumulate
Magicite and Scrolls both originate from the Mine Vein Battle map. The map divides into two zones: the Personal Zone and the Faction Zone. The Personal Zone is PvP-free and produces only 1-Star mines — low yield, no conflict. It exists as a fallback for players too underpowered to compete in the Faction Zone, but the resource difference between the two zones is significant enough that the Personal Zone should not be the primary source for any player past early game.
The Faction Zone enables PvP and houses 4-Star and 5-Star mines. These are the primary source of meaningful Magicite volume and the only map-based source of Magic Cores outside of paid packs. The higher the mine's star rating, the more resources it generates per deployment — but also the more contested it is. Coordinating mine occupation with alliance members reduces the risk of being displaced mid-production cycle.
The 12-hour rule is the most commonly missed mechanic in Mine Vein Battle. Mines stop generating resources after 12 hours of continuous occupation, but the game does not remove the deployed hero automatically. Players who do not recall and redeploy at the 12-hour mark are blocking a slot with no resource return. Setting a reminder to recall every 12 hours recovers the full production cycle and meaningfully increases weekly Magicite accumulation without requiring any additional content.
Season 3 expanded Behemoth resource sources beyond the Mine Vein Battle map. Clearing Cursed Land Fog, capturing Villages, and completing Mine-adjacent events all contribute Magicite and Scrolls. Players in Season 3 kingdoms who are not farming these secondary sources are leaving resources that accumulate passively through normal map activity.
The One Behemoth Rule: Why Splitting Resources Is a Trap
Three Behemoths exist, one per faction. The instinct to spread resources across all three — or at least across two — costs more than it returns. A Behemoth at level 40 with Gold 3-Star Covenant Seals delivers substantially higher stats than three Behemoths each sitting at level 15 with Base stars, even if the total Scroll and Magicite investment is identical. The scaling on individual Behemoth progression is non-linear: each level and each star tier returns more per unit of resource than the previous one.
Generic Scrolls — the type not faction-locked — should only ever go into the main faction Behemoth. Faction-specific Scrolls are already constrained to one Behemoth by design, but generic Scrolls give the illusion of flexibility. Using them on secondary Behemoths produces a weaker spread rather than a stronger primary. One strong Behemoth consistently outperforms three weak ones in both passive stat contribution and active skill effectiveness.
The main faction determination is straightforward: whichever faction the primary hero roster belongs to is the correct Behemoth to invest in. League-focused players build Bloodmoon Queen. Horde-focused players choose the Silvermoon Commander variant that matches their playstyle — defensive for players who hold garrisons, offensive for players who lead rallies and attacks.
Scroll Management and Promotion Planning
Scrolls are the slower-accumulating resource of the two tracks. Magicite volume from consistent mine farming tends to outpace Scroll supply, which means the Covenant Seal star track often becomes the bottleneck on overall Behemoth progression. Banking Scrolls rather than spending them incrementally — and applying them in larger batches when enough exist to cross a full star tier — tends to reduce waste from partial progress that does not activate the next tier's bonus.
Promotion gates at levels 20, 35, and 50 are predictable checkpoints that can be prepared for in advance. Checking how many Magic Cores the next promotion requires and confirming that supply before pushing Magicite to the gate removes the frustration of hitting a hard stop. The topheroes.info Behemoth Calculator provides cost estimates between any current and target level for both Magicite and Scrolls, which is the fastest way to plan a push without running the math manually.
Conclusion
Behemoths in Top Heroes are a compounding investment — the return grows with each upgrade level and each Covenant Seal star, and it applies across the entire roster rather than to a single hero. Picking the right faction Behemoth early, focusing all Scrolls and Magicite onto that single target, running the 12-hour mine recall cycle consistently, and planning around Magic Core promotion gates covers the full picture of efficient Behemoth progression. The stats it returns touch every mode in the game, which makes it one of the higher-leverage upgrade paths available past mid-game.
Players looking to keep resources flowing during intensive Behemoth push periods can manage their Top Heroes top up through LootBar to stay stocked without interrupting mine deployment cycles.














