Daredevil in Marvel Rivals truly stands out — from his authentic animations to his unique kit, playing him feels exactly like the character.
“Deep breaths. Slow your heart. You’re on my radar.”
Daredevil is here—and he’s incredible.
This Guide covers his kit breakdown, abilities, combos, and early strategies so you can be ready to dominate once he officially releases.
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Base Stats & Role
Class: Duelist
Health: 325 HP (includes +25 from Team Anchor)
Passive Bonus: +5% damage to all attacks
Daredevil is a close-range assassin-brawler hybrid who thrives on mobility, precise timing, and calculated aggression. His Fury resource powers his most devastating moves, while his awareness and defense make him a deadly 1v1 duelist.
Passives
Radar Sense
Daredevil’s iconic ability to “see without sight.”
Detects enemies within 30m true vision and 50m pulse radius.
Pulses reveal movement through walls, even invisible enemies like Loki, Scarlet Witch, and Invisible Woman.
The game world shifts into a purple neon outline when active, creating an immersive Daredevil-style visual filter (you can adjust the intensity in settings).
This passive defines his playstyle — you’ll always know where your prey is hiding.
Blind Ascent
Daredevil can cling to walls, scout positions, and spring off instantly to ambush targets.
Use it to reposition, dive from unexpected angles, or wait patiently for the perfect strike.
This is your key to vertical control and surprise attacks.
Abilities
Sonic Pursuit (F)
Marks an enemy up to 40m away, granting movement speed and 20% damage resistance from that target.
Within 20m, press again to dash and blind them while restoring 2 Fury.
Cooldown: 15s (resets when you down the marked enemy).
Use this to initiate fights and chain eliminations:
Mark → Dash → Kill → Mark again.
That’s Daredevil’s rhythm.
Justice Jab & Base Melee
Primary Combo: 4 swings of the billy clubs → 36 dmg each (144 total).
Melee Combo: Quick punches → 18 + 18 + 36 + 36 dmg (108 total).
Every hit grants ½ Fury bar.
You can weave these attacks together fluidly:
Example: 1-2 primary → melee jab → finish with cross.
Mastering these micro-combos keeps your Fury cycling and your offense relentless.
Devil’s Catch (E)
Grapple up to 25m toward enemies or objects.
Hitting a target pulls both of you together and grants 2 Fury bars.
This is your best engagement and mobility tool—use it to enter fights or yank key enemies (like healers or strategists) out of position. After connecting, it unlocks your next ability.
Righteous Cross (Combo Follow-up)
Activated after Grapple, Throw, or Chain.
A lunging strike dealing 52 dmg and generating ½ Fury bar.
Think of it as your combo finisher—quick, stylish, and lethal.
Infernal Fury (Fury Abilities)
When you have 2 Fury or more, Daredevil can unleash one of two Fury attacks.
Devil’s Chain
Close-range slam with chained billy clubs.
84 dmg + 84 bonus healing if aimed at enemy’s feet.
Converts damage dealt into bonus HP, giving incredible sustain.
Devil’s Throw
Launches clubs up to 40m, dealing 34 dmg per hit (often hits 2–4 times).
Great for ranged pokes or finishing escaping enemies.
Both abilities unlock Righteous Cross after use.
Combos & The “RKO” Sequence
Here’s Daredevil’s bread-and-butter burst combo — devastating and easy to pull off:
Build 2 Fury (use Grapple if needed)
Mark target with Sonic Pursuit
Devil’s Throw → Dash → Righteous Cross → Devil’s Chain Slam → Righteous Cross
Total: approximately 277 damage plus self-healing, enough to one-shot squishier heroes.
Since the dash and cross both restore Fury, you can loop this combo repeatedly once you get going.
Objection! (Defensive Ability)
Cooldown: 12s
Blocks and reflects all frontal damage for 2s.
Reflects major projectiles (Iron Man, Magneto) and CCs (Luna Freeze, Mantis Sleep).
Builds Fury during use and can protect allies behind you.
Smart timing of Objection can completely flip fights — or reflect an enemy Ultimate straight back at them.
Conclusion
Daredevil is everything fans hoped for — fast, tactical, and visceral. His Radar Sense gives unmatched battlefield awareness, while his Fury system rewards precision and aggression. Once mastered, he can single-handedly dismantle backlines and shrug off damage with smart chaining.Expect him to become one of the top-tier Duelists in Marvel Rivals once he’s officially released.
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