Moze Best Build, Light Cones & Teams | Honkai: Star Rail

Moze is a Lightning Hunt character in Honkai: Star Rail who specializes in focused single-target damage and excels at taking down enemies with speed and precision. His kit is built around delivering consistent follow-up pressure and amplifying his effectiveness against isolated targets, making him a strong choice for boss fights and elite encounters LootBar. With his ability to maintain offensive momentum while contributing reliable burst damage, Moze fits well into teams that want a dedicated single-target DPS who can quickly eliminate key threats. As a sharp and efficient damage dealer, he offers strong value for players looking to strengthen their roster with a character who performs especially well in content that rewards concentrated damage output.

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Moze Character Overview

Moze is a 4-star Lightning Hunt DPS in Honkai: Star Rail who specializes in single-target damage and follow-up attack mechanics, offering a unique playstyle built around sustained off-turn damage. Rather than acting as a traditional on-field hypercarry, Moze applies pressure through his Prey mechanic, enabling him to deal consistent damage whenever allies attack the marked target. This makes him a highly synergistic unit in follow-up-focused teams and gives him a distinct identity as a sub-DPS enabler and damage amplifier.

His combat flow revolves around marking enemies and maintaining pressure through coordinated attacks. Moze’s Skill applies the “Prey” state to a single target while generating Charge stacks, which fuel his follow-up damage. When allies attack the marked enemy, Moze triggers additional Lightning damage, effectively contributing damage outside of his turn and accelerating overall team output.

His Ultimate serves as a powerful single-target strike, dealing high Lightning damage and immediately triggering an additional follow-up attack. This reinforces his role as a focused damage dealer for elite and boss encounters, allowing him to burst while still benefiting from his sustained mechanics.

Moze’s Talent is the core of his identity, enabling his “Departed” state, where he temporarily leaves the action order while continuing to deal damage through follow-ups tied to ally attacks. This creates a unique combat rhythm where Moze becomes untargetable while still outputting damage, making him both efficient and difficult to disrupt.

Moze’s passive Traces further enhance his consistency and synergy within follow-up teams. His A2 Trace allows him to refund Skill Points after follow-up attacks, making him more resource-efficient. His A4 Trace improves his tempo by advancing his action after leaving the Departed state, helping him cycle abilities faster. Meanwhile, his A6 Trace increases the follow-up damage taken by enemies affected by Prey and allows his Ultimate to count as a follow-up attack, significantly boosting his overall scaling within follow-up compositions.

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Moze Trace priority

TalentPriority
Talent★★★★★ (Top)
Ultimate★★★★☆ (High)
Skill★★★☆☆(Medium)
Basic★★☆☆☆(Low)

Moze is a single-target follow-up DPS whose damage heavily revolves around his Talent and coordinated attacks with teammates. Because a large portion of his overall output comes from off-turn follow-up damage, prioritizing the right abilities is essential to fully unlock his potential in combat.

His Talent should be your top priority, as it is the core of his entire kit and the main source of his damage. Moze’s Talent enables his follow-up attacks through the Prey mechanic and allows him to enter the Departed state, where he continues dealing damage whenever allies attack the marked target. Since this is where most of his consistent damage comes from, leveling his Talent provides the biggest overall increase in DPS.

His Ultimate comes next in priority, as it delivers strong single-target Lightning damage and immediately triggers additional follow-up damage. It plays a key role in burst situations and helps maintain pressure on high-priority enemies like bosses and elites. While not as central as his Talent, it is still a major contributor to his damage output and scales well with investment.

His Skill is a medium priority, as it is mainly used to apply the Prey mark and enable his core mechanics. While it does deal damage and is important for maintaining his rotation, its primary role is utility and setup rather than raw damage, which makes it slightly less impactful to level compared to Talent and Ultimate.

His Basic ATK is the lowest priority, as it contributes very little to his overall performance. Moze rarely relies on Basic ATKs in optimized rotations, since most of his damage comes from follow-ups and Ultimate usage. Because of that, it can safely be upgraded last without affecting his effectiveness in most content.

Overall, Moze’s optimal investment path focuses on maximizing his Talent first, followed by his Ultimate for stronger burst, then his Skill for consistency, while leaving Basic ATK as the lowest priority.

Moze Best Light Cones

When choosing a Light Cone for Moze, the main goal is to maximize his follow-up damage while maintaining strong single-target consistency.

Focus on Follow-Up and CRIT Stats: Moze performs best with Light Cones that provide CRIT Rate, CRIT DMG, and follow-up damage bonuses, as most of his damage comes from Talent-triggered attacks. These stats directly increase the effectiveness of his off-turn damage and make his overall output much more reliable.

Overall, the ideal Light Cones for Moze are those that amplify his follow-up attacks and scale his single-target damage, allowing him to consistently pressure high-priority targets throughout the fight.

Recommended Light Cones

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Worrisome, Blissful (5)

Increase the wearer’s CRIT Rate by 18% and increases DMG dealt by Follow-Up ATK by 30%. After the wearer uses a Follow-Up ATK, inflicts the target with the “Tame” state, stacking up to 2 time(s). When allies hit enemy targets under the “Tame” state, each “Tame” stack increases the CRIT DMG dealt by 12%.

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Swordplay (4)

For each time the wearer hits the same target, DMG dealt increases by 8%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

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Cruising in the Stellar Sea (5)

Increases the wearer’s CRIT Rate by 8%, and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 8%. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s).

Moze Relics, Ornaments & Stats Priority

1. Relics

For Moze, there are two strong Relic choices: The Ashblazing Grand Duke and Pioneer Diver of Dead Waters.

If you want a set that directly enhances his core playstyle, The Ashblazing Grand Duke is usually the better option. It increases Follow-Up ATK damage, which is the main source of Moze’s output, and allows him to build stacking ATK buffs as his follow-up attacks deal damage. Since Moze frequently triggers follow-ups through his Talent, this set fits perfectly with his off-turn damage identity and provides strong scaling in longer fights.

On the other hand, Pioneer Diver of Dead Waters is a strong alternative if your team can consistently apply debuffs. It increases damage against debuffed enemies and provides CRIT Rate and CRIT DMG bonuses, which significantly improve Moze’s overall damage output. This set performs especially well in teams where debuffs are reliably maintained, offering a more direct and immediate damage boost compared to stacking effects.

Overall, The Ashblazing Grand Duke is generally the more natural and reliable choice for Moze due to its synergy with follow-up attacks, while Pioneer Diver of Dead Waters works as a powerful alternative depending on your team composition and debuff consistency.

Recommended Relics
1st

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The Ashblazing Grand Duke

2-PC Increases the DMG dealt by Follow-Up ATK by 20%.

4-PC When the wearer uses a Follow-Up ATK, increases the wearer's ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK.

2nd

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Pioneer Diver of Dead Waters

2-PC Increases DMG dealt to enemies with debuffs by 12%.

4-PC Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).

2. Planar Ornaments

City of Converging Stars is the best planar set followed by Duran, Dynasty of Running Wolves and Inert Salsotto.

Recommended Planar Ornaments
1st

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City of Converging Stars

2-PC  When the wearer uses Follow-Up ATK, increases ATK by 24% for 2 turn(s). When an enemy target gets defeated, increases CRIT DMG for all allies by 12% in the current battle. This effect cannot stack.

2nd

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Duran, Dynasty of Running Wolves

2-PC  When an ally character uses a Follow-Up ATK, the wearer gains 1 stack of “Merit,” stacking up to 5 time(s). Each stack of “Merit” increases the DMG dealt by the wearer’s Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer’s CRIT DMG by 25%.

3rd

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Inert Salsotto

2-PC Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

3. Stat priority

Main Stats
BodyCRIT Rate >= CRIT DMG
FeetATK%
Planar SphereLightning DMG > ATK%
Link RopeATK%
Sub-Stats Priority
CRIT RATE = CRIT DMG > ATK% = SPD

Moze Team Recommendations

Moze is primarily played as a sub-DPS, focusing on dealing consistent follow-up damage while supporting a main carry rather than acting as the centerpiece of the team. Since his kit revolves around triggering off-turn attacks through the Prey mechanic, he performs best alongside characters who can attack frequently and take advantage of his follow-up synergy.

The most important thing is pairing him with strong follow-up-focused DPS units. Characters like Feixiao and Ashveil are among his best partners, as they can consistently trigger Moze’s Talent and maximize his overall damage contribution. These teams allow Moze to function as a damage amplifier and secondary DPS, constantly adding pressure while the main carry handles the majority of direct damage. For the final slot, a sustain unit is recommended to keep the team stable during longer fights.

Overall, Moze works best in follow-up-oriented teams where multiple characters can attack frequently, allowing him to consistently contribute damage from the background while enhancing the team’s overall output.

Main DpsSub dps SupportSustain

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Feixiao

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Moze

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Tribbie

d2

Dan Heng • Permansor Terrae

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Ashveil

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Moze

ddddd

Tribbie

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Aventurine

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Feixiao

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Moze

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Robin

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Aventurine

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Ashveil

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Moze

ddddd

Tribbie

d2

Dan Heng • Permansor Terrae

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Hunt March 7th

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Moze

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Tingyun

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Gallagher

Moze Eidolons

EidolonRatingEffect

e1

E1

★★★★☆

After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.

The effect of E1 is fairly good and can improve his Ultimate uptime.

e2

E2

★★★★★

When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.

His E2  is a big team damage increase.

e3

E3

★★★☆☆

Ultimate Lv. +2, up to a maximum of Lv. 15.Talent Lv. +2, up to a maximum of Lv. 15.

A solid E3, as he benefits from additional talent levels.

e4

E4

★★☆☆☆

When using Ultimate, increases the DMG dealt by Moze by 30%, lasting for 2 turn(s).

E4 is a small damage increase.

e5

E5

★☆☆☆☆

Skill Lv. +2, up to a maximum of Lv. 15.Basic ATK Lv. +1, up to a maximum of Lv. 10.

A underwhelming E5 as he doesnt make much use of the additional levels.

e6

E6

★★★☆☆

Increases the DMG multiplier of the Talent's Follow-Up ATK by 25%.

E6 is a okay damage increase.

Conclusion

While Moze may not be a top-tier standalone hypercarry in Honkai: Star Rail, he is still a decent and effective option in follow-up teams. His ability to deal consistent off-turn damage and synergize with high-frequency attackers gives him a unique role that can add significant value in the right compositions. Even if he isn’t always the main source of damage, his utility as a sub-DPS and enabler makes him a solid pick for players building around follow-up mechanics or looking to optimize team synergy.

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