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Honkai: Star Rail Archer Build Guide: Light Cones, Relics, Best Teams and More

Archer is a 5-star Quantum Hunt character in Honkai: Star Rail, performing as a main damage dealer with high burst damage from frequent Skill usage. His kit revolves around using his Skill as much as possible to deal damage. To maximize Archer’s potential, follow this Archer build guide. We will talk about what his best light cones, relics, and planar ornaments. Also, we will cover his trace priority to maximize the usage of your materials. If you are interested, please continue reading.

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Archer Basic Introduction

 

Archer is a 5-star Quantum Hunt character in Honkai: Star Rail, performing as a main damage
dealer with high burst damage from frequent Skill usage. His kit revolves around using his Skill as much as possible to deal damage. If Archer uses his Skill, his turn will not end, and he can use the Skill again given that the Skill Point is at least 2 or Archer has not used his Skill 5 times. Additionally, whenever he uses his Ultimate, he gains 2 Charges that can be used to launch a Follow-up ATK whenever an ally attacks an enemy and gain 1 Skill Point. His combat style focuses on launching his Skill as many times as possible during a single turn, so you will need to have his supports/teammates act (generating SP or giving damage amplification) before he does. His key features include:

 

  • Skill Spam: Whenever he uses Skill, if he has at least 2 SP or has not used Skill 5 times, he can use his Skill again to deal damage. If used this way, the damage of his Skill will be increased which can be stacked up to 2 times. This makes him deal high damage in a single turn.
  • Strategic SP Management: Archer’s success in combat heavily depends on the player’s ability to manage the team’s Skill Point effectively.

 

For more detailed information about Archer's kit, please click: Archer kit.

 

 Rarity: 5-star    Combat types: Quantum ★ PathHunt   ★ Role: DPS

 

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Archer Trace Priority

 

Trace Priority
Major Trace ★★★★★ (Top)
Skill ★★★★ (High)
Ultimate ★★★ (High)
Talent ★★ (Mid)
Basic ATK ★ (Low)

 

  • Basic ATK: His Basic ATK is the least important trace to level up due to how his playstyle works (he only uses Basic ATK whenever he has less than 6 SP currently, other than that he will use his Skill more often).
  • Skill: His Skill is the most important trace to level up since his combat focuses on using his Skill at least 3 times since the Skill damage will be increased each time it is consecutively used in a single turn, guaranteeing a high damage output.
  • Ultimate: His Ultimate is the second most important trace to level up since the high damage multiplier coming from his Ultimate (1000% at level 10).
  • Talent: Level up his Talent after you have maxed his Skill and Ultimate since it increases the damage multiplier coming from his Follow-up ATK that can be helpful when you don’t want to spend his Skill on a low HP enemy, making his rotation much smoother during battle.
  • Major Trace 1 (Projection Magecraft): This trace helps Archer do consecutive usage of Skill; this is especially good since his Skill increases the DMG dealt by Archer’s Skill by 100% which stacks up to 2 times.
  • Major Trace 2 (Hero of Justice): When Archer enters battle, he gains 1 Charge. This helps Archer with the SP at the beginning of the battle since his Follow-up ATK generates 1 Skill Point.
  • Major Trace 3 (Guardian): After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer’s CRIT DMG by 120% for 1 turn. The uptime of this increased CRIT DMG is almost 100% since whenever Archer’s turn is up, his supports already generated enough SP to active the requirements for this Major Trace.

 

Archer Recommended Light Cones

 

1. Best

 

The Hell Where Ideals Burn

 

The Hell Where Ideals Burn

 

Hrunting: Increases the wearer's CRIT Rate by 16% / 20% / 24% / 28% / 32% . When entering battle and if the allies' Skill Points max limit is 6 or higher, increases the wearer's ATK by 40% / 50% / 60% / 70% / 80% . After the wearer uses a Skill, increases their ATK by 10% / 12.5% / 15% / 17.5% / 20% , stacking up to 4 time(s).

 

This light cone is his best-in-slot option. This light cone increases Archer’s CRIT Rate which he
needs to reach 100% CRIT Rate, and the significant boost of ATK given by this light cone is easy to reach due to how frequent Archer usage of Skill.

 

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2. Good

 

Cruising in the Stellar Sea

 

Cruising in the Stellar Sea

 

Chase: Increases the wearer's CRIT Rate by 8% / 10% / 12% / 14% / 16% , and increases their CRIT Rate against enemies with HP percentage 50% or less by an extra 8% / 10% / 12% / 14% / 16% . When the wearer defeats an enemy, their ATK is increased by 20% / 25% / 30% / 35% / 40% for 2 turn(s).

 

This light cone is a strong free-to-play option. It boosts Archer’s CRIT Rate the same as his signature at maximum superimposed and gives ATK whenever Archer defeats an enemy (which is most of the time).

 

See You at the End

 

See You at the End

 

Persistence: Increases the wearer's CRIT DMG by 24% / 28% / 32% / 36% / 40% . The Skill DMG and Follow-up ATK DMG dealt by the wearer increase by 24% / 28% / 32% / 36% / 40% .

 

This light cone is a strong option that boosts his CRIT Rate, Skill DMG, and Ultimate DMG. However, it will take time to max superimpose this light cone since this light cone is from the Battle Pass.

 

Only Silence Remains

 

Only Silence Remains

 

Record: Increases the wearer's ATK by 16% / 20% / 24% / 28% / 32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12% / 15% / 18% / 21% / 24%.

 

This light cone is great for Archer with the ATK and CRIT Rate boost. However, this light cone requires a specific condition.

 

Archer Recommended Relics & Planar Ornaments & Stats Priority

 

1. Relics

 

As for his best relic set, you can choose between Scholar Lost in Erudition and Genius of Brilliant Stars relic set.

 

Genius of Brilliant Stars

 

Genius of Brilliant Stars

 

2-Pc:  Increases Quantum DMG by 10%.
4-Pc: When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

 

 

Scholar Lost in Erudition

 

Scholar Lost in Erudition

 

2-Pc: Increases CRIT Rate by 8%.
4-Pc: Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

 

2. Planar Ornament

 

As for his best planar ornaments, Rutilant Arena is the best planar ornament due to how most of his damage comes from his Skill.

 

Rutilant Arena

 

Rutilant Arena

 

2-Pc: Increases the wearer’s CRIT Rate by 8%. When the wearer’s current CRIT Rate reaches 70% 
or higher, DMG dealt by Basic ATK and Skill increases by 20%

 

3. Stats Priority

 

Main Stats

 

  • Body: CRIT Rate or CRIT DMG (Usually CRIT Rate since he has a lot of CRIT DMG source and requires a 100% CRIT Rate due to how his Skill damage is a single instance damage and will suffer a lot if it does not crit)
  • Feet Main: SPD or ATK% depending on your team setup
  • Planar Sphere: ATK% or Wind DMG%
  • Link Rope: ATK%

 

Subsidiary Stats: CRIT Rate/DMG > ATK%

 

Archer Recommended Teams

 

In a hypercarry setup, Archer serves as the primary damage dealer, with the team structured to amplify his offensive capabilities by generating Skill Points and damage amplification through proper SP management.

 

Sparkle works best with Archer due to how her kit increases the team’s maximum Skill Point that stack with Archer’s major trace, her 50% Advance Forward despite not being the best for most hypercarry that usually runs -1 SPD works with Archer since he wants to be slow and only acts whenever the team has enough Skill Point for Archer to spend it all on his Skill, she also gives an ATK% buff whenever there’s Quantum teammates. Hanya works as Sparkle’s substitute if you don’t have Sparkle, but it is better to use Pela instead of Hanya.

 

Cipher works well with Archer in increasing his damage output through her recorded DMG, Vulnerability, and being an SP positive that helps with SP management. Silver Wolf, after being buffed, also works well in increasing Archer’s performance due to how her Skill is now guaranteed to implant Quantum Weakness and high DEF shred that increases further along with Archer’s Genius of Briliant Stars relic set. Pela works the same as Silver Wolf, and her being an SP positive teammate works well with Archer. Tribbie is generally good for any team including hypercarry Archer. Remembrance MC works fine since they can give True DMG and CRIT DMG boost while being SP positive. Tingyun works fine with Archer since Tingyun can be SP neutral or SP positive depending on your rotation, she also gives ATK buff and Energy for Archer to use his Ultimate frequently that can help him with the SP management through his Follow-up ATK.

 

Gallagher with Quid Pro Quo is good for Archer that requires SP and the energy from Quid Pro Quo is quite nice since the more often Archer uses his Ultimate, he can also gain additional SP from his Follow-up ATK.

 

Main DPS: Archer

 

Archer

 

Support 1 & 2: Sparkle / Tribbie / Remembrance MC / Tingyun / Silver Wolf / Cipher / Hanya / Pela

 

SparkleTribbieRemembrance TrailblazerTingyunSilver WolfCipher IconPela Icon

 

Sustain: Gallagher

 

Gallagher

 

Conclusion

 

Archer excels as a unique Quantum Hunt DPS through Skill-spam mechanics, enabling consecutive Skill usage for devastating burst damage. Success requires strategic SP management, with teammates generating Skill Points before his turn.

 

His gameplay revolves around using Skills consecutively until reaching five casts or dropping below two SP. Major Traces synergize perfectly, increasing SP limits and providing massive CRIT DMG bonuses.
Build priorities focus on 100% CRIT Rate due to single-instance damage vulnerability. The Hell Where Ideals Burn remains optimal, though free-to-play alternatives work well. Sparkle represents his ideal support partner, extending SP limits while providing buffs. Archer rewards players who enjoy strategic resource management and high-burst gameplay.

 


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