Genshin Impact Version 6.3 Spiral Abyss Floor 12 Guide

Spiral Abyss is one of Genshin Impact’s endgame challenge, resetting regularly and rewarding players with a wealth of valuable resources. If you’re aiming for a full 36-star clear, this Version 6.3 Spiral Abyss Floor 12 guide has everything you need — from detailed enemy breakdowns and practical strategies to optimized team recommendations for both free-to-play and premium players. Get ready to push your limits and conquer the Abyss with confidence.

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Floor 12 Information for Version 6.3

DurationJanuary 16, 2026 - February 16, 2026
Blessing of the Abyssal Moon: Whirlwind Moon

When a character triggers a Lunar reaction (Lunar-Bloom, Lunar-Charged, or Lunar-Crystallize) on an opponent, a shockwave will be unleashed at the opponent's position, dealing True DMG. This effect can be triggered once every 3s.

Ley Line Disorder
  • First Half: The active character's Charged Attack DMG is increased by 75%.
  • Second Half: Lunar Reaction DMG is increased by 75%.

The current Abyssal Moon Blessing isn’t particularly impactful, but it can get triggered easily by every Lunar Reaction team. However, you shouldn’t feel obligated to run them just for a bit of extra damage — properly responding to the enemy mechanics is far more important for a stable clear.

For the Leyline Disorders, the first half favors characters who use Charge-Attacks to deal damage, such as Neuvillette, Nefer, Lyney or Hu Tao. The second half strongly benefits Lunar-Reaction units, giving characters such as Columbina, Ineffa or Flins a clear advantage, and given the enemy lineup, Lunar-Charged oriented teams are recommended.

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Chamber One

Chamber Goal

Goal★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

First Half

Wave 1

Perpetual Mechanical Array ×1

The Perpetual Mechanical Array is a very straightforward boss without any team restrictions. In battle, the Perpetual Mechanical Array will enter the Absolute Defense state, in which it splits and summons several different kinds of Ruin Sentinels. After defeating the enhanced Ruin Sentinels, Absolute Defense state will be removed and it will enter a weakened state.

Tip: The enhanced Ruin Sentinel can be recognised by its yellow glowing aura.

Second half

Wave 1

Wilderness Exile ×2

Wave 2

Battle-Hardened Lightkeeper ×1

The second half consists of two waves, featuring two Wilderness Exiles in the first wave and the local legend Battle-Hardened Lightkeeper in the second wave. Both enemies don't die when their HP drops to 0 for the first time and they will enter the Grief Stricken State: Lunar-Teams or teams with at least two Moonsign characters aka Nod Krai characters, can end that state even faster, otherwise try to bruteforce the enemies with as much damage as possible.

Tip: Characters like Skirk or Mavuika can easily bruteforce this chambers without bringing two Characters from Nod Krai.

Chamber two

Chamber Goal

Goal★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

First half

Wave 1

Construction Special Mech - Ousia ×1

Wave 2

Burning-Aflame Wayob Manifestation ×1

Wave 3

Burning-Aflame Wayob Manifestation ×1

This half features three medium hp enemies without any real team restrictions. Shortly after spawning, the Wayobs will summon a Trial and all characters lose their elemental energy. Additionally, the Wayob will gain a shield, which upon being broken within 13 seconds.

Tip: Try to cast your bursts right at the start of the rotations, so your buffs and skills are all up already when the wayob drains your characters' energy. Or you can freeze and defeat the wayob before it gain the shield.

Second half

Wave 1

Battle-Hardened Pipilpan Idol ×1

The second half features the Battle-Hardened Pipilpan Idol. It will summon 3 hats, hide in one of them and quickly switch their positions. If the hat he is hiding in takes Electro-Charged or Lunar-Charged DMG, will pause switching. Breaking the hat on time will expose and weaken the enemy. Due to the hats high resistance towards every element other than hydro or electro, running Electro-Charge/Lunar-Charge teams is highly recommended.

Tip: The right hat to attack can be recognised by its small moustache on it or by the golden trail it leaves behind.

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Chamber three

Chamber Goal

Goal★Remaining challenge time longer than 180 sec.
★Remaining challenge time longer than 300 sec.
★Remaining challenge time longer than 420 sec.

First half

Wave 1

Radiant Antelope ×1

Wave 2

Radiant Glacial Wolf ×1

In battle both enemies will cause all characters to lose HP based on Max HP and give them multiple debuffs. When each character heals to Max HP, their debuffs will be removed, and they will grant additional buffs. Bringing a healer is highly recommended to remove the debuffs as fast as possible.

Tip: The debuffs do not affect damage dealt by transformative reactions such as Hyperbloom or Burgeon, meaning Hyperbloom/Burgeon-oriented teams are very viable as well.

Second Half

Wave 1

Knuckle Duckle ×1

The Knuckle Duckle will summon five little Ducklings which have to be defeated so the Knuckle Duckle loses its shield and high resistance. The ducklings themselves have very high elemental resistance towards every element except for Electro. However, the Ducklings will automatically be defeated after taking Electro-Charge or Lunar-Charge damage 10 times, so either run a team which can deal a lot of raw Electro damage or run Electro-/Lunarcharge focused teams for this enemy.

Floor 12 Recommended Teams

First Half

1. High Damage Teams

Since the enemy lineup doesn't lead to any team restrictions, you can choose any team that deals sufficient damage to clear each chamber.

High Damage Teams

Mavuika

Citlali

Bennett

Xilonen

Arlecchino

Fischl

Chevreuse

Bennett

 

Skirk

Furina

Escoffier

Citlali

Nefer

Nefer

Lauma

Lauma

Nilou

Nilou

Nahida

Nahida

2. Hyperbloom Team with Charge-Attack Main DPS

Hyperbloom Teams

Tighnari

Furina

Nahida

Nahida

Kuki

Neuvillette

Kuki

Nahida

Nahida

Fischl

These teams will have an easy time due to the enemy lineup having no team restrictions. Additionally the Onfield damage dealer gets a huge buff from the leyline disorder.

Second Half

1. Lunar Charge Teams

The main restriction on the second half is the requirement to bring at least one Electro character for both Chamber 2 and 3, meanwhile having Ascendant Gleam (2 Nod Krai Characters) does help a lot with the first Chamber, Lunar Charge teams are highly recommended, checking every boss mechanic.

Lunar-Charge Teams

Flins

Fischl

Columbina

Durin

Varesa

 

Ineffa

Columbina

 

Sucrose

Flins

Aino

Ineffa

Sucrose

2. Alternative Electro Teams

Albeit much more difficult, some Electrocharge teams or teams with a lot of Electro damage can clear these chambers as well.

Alternative Electro Teams

 

Varesa

Fischl

Furina

Xianyun

 

Varesa

Chevreuse

Bennett

Iansan

Floor 12 Rewards

Reward for clearing Abyss Floor 12
3 Stars

PrimogemPrimogems × 50

MoraMora × 20000

6 Stars

PrimogemPrimogems x 50

MoraMora × 20000

9 Stars

PrimogemPrimogems × 100

MoraMora × 20000

Additional Rewards

Domain Relinquiry Tier IDomain Relinquiry Tier 1 × 1

Domain Relinquiry Tier IIDomain Relinquiry Tier 2 × 2

Conclusion

Genshin Impact Version 6.4 provided us with another challenging abyss with multiple difficult bosses. It requires clever teambuilding especially for the second half, highly encouraging the use of Electro characters, meanwhile the first half is more flexible and acts as a straightforward damage check.

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