Arlecchino, also known as The Knave, is poised to add a fiery twist to Genshin Impact’s roster. As the Fourth of the Eleven Fatui Harbingers, her role within the enigmatic House of the Hearth positions her as a pivotal character in the game’s ongoing narrative. Today’s guide dives into the whirlwind of leaks surrounding Arlecchino. From her lately leaks about her skills and weapons, we will bring you everything we know about this character.
Best Weapons for Arlecchino
As anticipated, Arlecchino's optimal weapon is her signature 5-star polearm, Crimson Moon’s Semblance. This weapon stands out for its ability to grant a Bond of Life, restoring 25% HP after executing a Charged Attack, and boosting her damage by 12% when afflicted by a debuff. Moreover, this damage boost can escalate to 32% if her Bond of Life exceeds 30% HP. Notably, the weapon's true form, resembling a crimson scythe, manifests exclusively when wielded by Arlecchino. I highly recommend investing in her weapon without hesitation, as its availability for future acquisition remains uncertain.
Best 5-Star Alternatives
Should her signature weapon be unavailable, my top alternative recommendation is the Staff of Homa, notable for its CRIT DMG substat and substantial HP-related ATK bonus. Following closely behind are Hu Tao's weapon and Xiao's Primordial Jade Winged-Spear.
Best 4-Star: the Battle Pass-exclusive Deathmatch
In the 4-star category, Arlecchino's optimal weapon is the Battle Pass-exclusive Deathmatch. At level 90, this weapon provides a 36.8% increase in Crit Rate. At refinement rank 5, it also grants a 48% ATK boost when facing fewer than two enemies, and a 32% increase in ATK and DEF when facing more than two enemies.
F2P Weapons
For free-to-play (F2P) players, a fully refined Missive Windspear can be a good recommendation. Alternatively, a fully refined White Teasel can complement our Arlecchino build with its 48% boost in Normal Attack DMG.
Skill
The Arlecchino's V4 skill set has a total of 10 adjustments. If V3 and previous versions were considered half-baked designs, then this adjustment finally gives a glimpse of what a 5-star limited character should be like! The adjusted Zeroth Specialized Weapon Arlecchino's output capability has increased by approximately 23% compared to the V3 version; while the First Specialized Weapon Arlecchino has seen a 25.7% increase compared to the V3 version.
Normal Attack
The four adjustments are as follows:
- Slight increase in normal attack multiplier, from a base total multiplier of 772.15% at level 10 to 780.12%.
- Significant decrease in charged attack multiplier, from a level 10 multiplier of 256.36% to 179.52%.
- Extension of sprint duration from 3 seconds to 5 seconds, with a reduction in stamina consumption from 50 points per second to 40 points.
- Adjustment to the activation conditions of Scarlet Inferno Feast, from a 20% Bond of Life requirement to 30%. Additionally, the normal attack cost is increased from 6.5% to 7.5%, and the level 10 bonus ratio is decreased from 297.5% of Bond of life to 238%.
Elemental Skill
Two adjustments:
- For each Bloodstained Chivalry orb collected with a charged attack, character gains 40% Bond of Life, increased to 65%.
- The maximum Bond of Life obtained from collecting Bloodstained Chivalry orbs is increased from 80% to 145%.
Compared to Version 3, Arlecchino's signature weapon can now grant a maximum of 105% Bond of Life, allowing for up to 17 enchanted normal attacks. In Version 4, the maximum Bond of Life achievable is 170%, enabling up to 23 enchanted normal attacks.
Elemental Burst
Two adjustments:
- The burst can now collect Bloodstained Chivalry orbs, granting Bond of Life as well.
- The healing amount is adjusted from 100% Bond of Life + 300% ATK to 150% Bond of Life + 150% ATK.
These adjustments may seem insignificant, but they actually change Arlecchino's output rhythm: start by activating Elemental Skill to apply Pyro and Bloodstained Chivalry, switch to a teammate for buffs, then switch back to Arlecchino for Elemental Burst + enchanted normal attacks, switch to a teammate for additional support, and finally switch back to Arlecchino for charged attacks + enchanted normal attacks.
Passive Talent
One adjustment:
Talent 2, defeating enemies with Bloodstained Chivalry now grants 130% Bond of Life, increased from 70%. Similarly, collecting Bloodstained Chivalry orbs now grants 130% Bond of Life, increased from 70%.
This adjustment corresponds to the overall adjustments and doesn't require further elaboration, as it is still subject to the maximum Bond of Life limit imposed by the Elemental Skill.
Constellation Effect
One adjustment:
Constellation 1 increases the bonus scaling of Scarlet Inferno Feast, with the value decreased from 120% to 100%.
While Arlecchino is within Bennett's Field and reaches an ATK of 3500, in Version 4, the first normal attack of a 1 Constellation Arlecchino increases by 34% compared to a 0 Constellation Arlecchino, which is a 25.7% increase compared to Version 3's 1 Constellation Arlecchino.
Summary
After the adjustments in Version 4, not only has Arlecchino's strength been enhanced, but the output rhythm has also become more reasonable, resembling the playstyle of the Vilets Vaporize Team's core dynamics.
Additionally, it's important to note a hidden flaw: Arlecchino primarily relies on "enchanted normal attacks," which require frequent pursuit of enemies when facing groups of enemies, leading to an inability to fully benefit from Bennett's Field bonus. If a future "follow-up bonus" attack support character were to appear, it would be a crucial ally for Arlecchino.
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