Genshin Impact Version 4.5 update brought a new set of enemies for both Floor 12 in the Spiral Abyss. In this article, we will discuss on how to clear floor 12. After reading this passage, you can know about the details of the boss, the recommended style of play and recommended team and so on.
Environmental analysis
The upper half primarily focuses on mob enemies (12-3 is Icewind Suite), while the lower half is boss solo, so it's still preferable to prioritize excellent crowd control for the upper half and extreme single-target damage for the lower half.
Blessing of the Abyssal Moon
Tip: Blessing of the Abyssal Moon will change every refresh cycle and may not update here. But the enemies list and strategy will keep the same.
When characters create Geo Constructs, a shockwave is unleashed at the character's location, dealing True DMG to nearby opponents. Such a shockwave can only be unleashed once every 6 seconds.
Team Recommendations
Ley Line Disorder: For this floor only, the Let Line flow will be normal.
General reminders:
If the floor is too difficult for you to clear, don’t forget that you can change your team. Though you have to start from Chamber 1, at least you don’t have to worry about stars for the Chamber you already completed.
The first half
There are a lot of mobs here with the exception of chamber 3 in the first half. As a result, both AoE and single-target DPS are good here. However, I strongly recommend bringing a single-target DPS with an Anemo CC. Speaking of elements, most elements are good, except Cryo. The reason is that Coppelia in the 3rd chamber has high Cryo RES.
Also, it includes physical RES. That’s because the Black Serpent Knight in the 2nd chamber has high Physical RES.
Aside from the mentioned elements above, try not to bring a shielder but a healer instead. This is because the Black Serpent enemies in the 2nd chamber can get a buff if they attack shielded characters. Undoubtedly, those buffs are at the cost of reducing their health, but it's not beneficial for us to fight their buff states.
For example:
- Crystallize Team: Navia + Chiori/Albedo + Bennett + Xiangling
- Hypercarry Team: Neuvillette + Furina + Jean/Baizhu + Kazuha
- Hyperbloom Team: Neuvillette + Nahida + Yae Miko + Baizhu
- Freeze Team: Neuvillette + Furina + Kazuha + Charlotte
- National Team: Tartaglia/Raiden + Bennett + Xiangling + Kazuha
The second half
All of your enemies are a boss singly on each floor so I extremely recommend that you should use a single-target DPS.
Some unsuitable elements are:
- Dendro: Jadeplume boss in chamber 1 has high resistance to it.
- Physical: the PMA in chamber 2 has high resistance to Physical damage.
- Freeze reaction: all bosses can't be frozen.
Then we recommend some suitable elements. Geo! The only reason is that, in my opinion, it is the best one to bring when facing the Local Legend Meka in the last chamber. Since it has a Geo shield, you can use Geo attacks to destroy that. Also, other Blunt attacks can also be used like claymore attacks, and plunging attacks (except bow and catalyst). If you bring a claymore character to the party, all elements except Dendro and Physical are good for this half.
For example:
- Aggravate Team: Tighnari + Yae Miko + Nahida + Zhongli
- Crystallize Team: Navia + Chiori/Albedo + Bennett + Xiangling
- Hypercarry Team: Wanderer/Xiao + Faruzan + Bennett + Zhongli
- Hyperbloom Team: Alhaitham + Xingqiu + Kuki Shinobu + Nahida
- Hypercarry Team: Itto + Chiori + Gorou + Zhongli
Floor 12 Chamber 1
The first half: First wave Pyro Abyss Mage (Smoldering Flames), Raging Vine in the Abyssal Hollow - Wild×2
In the first wave, all enemies spawn in the area ahead. Among all enemies, priority is given to:
- First destroy the Pyro shield possessed by the Mage.
- They then receive a Dendro shield and fire waves of Lushmissiles at the player each time the Dendro Primus goes into stress, each of which deals a considerable amount of Dendro damage. When they have this shield, it is highly recommended to remove it as soon as possible so that your character does not die (unless they have a Zhongli-level shield).
- The best way to remove this shield is to: (1) use a single Arkhe attack, (2) use an Electro attack, (3) use a Hydro attack, or (4) use a Pyro attack.
These Primus have high Dendro RES, so be careful when you bring your Dendro DPS here. Now, you can just only focus on defeating all enemies at the same time.
In the second wave, the Operatives spawn at the front area. Go to the Wind Operative on your left rather than the Frost one. This is because the Frost Operative often uses Blinkchase skill (not an official name) that will let her thrust forward in your direction. This way, you had better collect both of them at the same spot. It is supposed that Wind Operative also has a teleport skill but she doesn't use it often. It's all up to RNG.
You need to keep noticing their attack and make sure you escape from their Hunt Down skill because it will attach a Bond of Life to the characters they hit.
The second Half: Crimson Agate Floatzel
The first and only wave is with Jadeplume Terrorshroom. At the beginning, when the challenge starts, make sure you are in range within Jadeplume's attack range (if you bring melee DPS). That’s because most of their attacks are of short range and you can escape to avoid being damaged. Of course, if you bring a shielder/healer, you can finish the fight faster by brute force attacking Jadeplume.
Floor 12 Chamber 2
The first half: First Wave: Pyro Whopperflower×2, Dendro Whopperflower×2, Electro Whopperflower×2
In the first wave, if you bring AoE DPS you can almost attack all of them at the same time. It will be helpful if you bring an Anemo CC to gather all of them and prevent them from teleporting or hovering away from you. Focus on the Specters at the back area, and if possible, lure the Specters at the front area towards the back to get ready for the next wave.
Don’t forget that Specters are immune to their own elements so make sure to bring at least one element that is different from all of them to effectively create reactions that can hurt them (Hydro).
In the second wave, 3 Whopperflowers will pop out at the back area. You can immediately attack them at the moment.
In the third wave, the enemies spawn near each other at the front of the arena. If all four enemies mostly group together (if not for the fact that Line Breaker keeps running away), the collateral damage can be able to weaken everyone's health, especially the tanky Rockbreaker Ax with the highest HP.
After you take care of the blue one, you can concentrate on the big boss Rockbreaker Ax here because (once again) it has the highest HP and will often try to protect its chicks. All these strategies are not actually needed if you bring Anemo CC along since the slim ones can be gathered easily using the Anemo Vortex.
The second Half: Perpetual Mechanism Array
There is only one wave and it's the PMA boss. Your best choice is a single-target Elemental DPS to obliterate this one. Remember that this cube has a 70% Physical Resistance.
Most of its attacks are really easy to escape, so I am sure that you can handle it just fine. The problem is when the boss' HP reaches below 50% (around 35-40% HP), it will enter Defensive Mode and summon four Ruin Sentinels: Scout, Defender, Destroyer, and Cruiser.
Floor 12 Chamber 3
The first half: Elegy for the End
There is only one wave and it’s the boss 'Icewind Suite'. You will face Coppelia, the female counterpart that deals mostly Cryo DMG. Coppelia is an Ousia-type and can be paralyzed by 3 Pneuma attacks like Furina, Lyney, and Neuvillette (but only during its Climax).
All the attacks are a combination of Anemo and Cryo DMG, and you should be able to prevent them like usual in the open world or tank them with a shield. The one you need to focus on is the Coppelia's Climax which will be triggered at the start of the fight.
The second half
There is only one enemy in one wave: Veteran Arithmetic Enhancer Mek. It's the first time this veteran enemy has entered the ring. You would fight this enemy as Local Legend in Fontaine, and their skills are the same.
This enemy is Ousia-type. Hitting it with the Pneuma while it is not shielded will cause it to lose Arkhe and become shocked for a short time.
The worst attack it has is Gravity Ripple where it regularly explodes a shockwave that expands outwards and can be jumped over, dealing Geo DMG on hit. This attack cannot be dodged using sprint i-frames. For this one, jumping is really recommended unless you have a sturdy shield because it can deal some big damage.
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