Best Decks to Push Arena 6 in Clash Royale

Once you hit Arena 6 in Clash Royale (that P.E.K.K.A Playhouse spot), the whole game changes. Fire Spirits and Goblin Cage drop in and suddenly fast cycle decks, bait plays, and heavy beatdown pushes start owning everything. The strongest Arena 6 decks right now are all about keeping crazy pressure on their towers while still being able to shut down swarm spam without tilting.

The decks provided in this guide are legit ladder crushers—whether you’re doing bridge spam aggression, siege chip damage, or just big tank + support smashes. They’re solid enough to drag you straight into Arena 7 and keep climbing if you play them right.

Want to speed things up and snag more cards or upgrades without the endless grind? Swing by LootBar—they're solid for cheap Clash Royale gems.

Secure Your Clash Royale Top-Up with Smart Savings on LootBar
Ineffa
  • Enjoy up to 22% off on Clash Royale Top-Ups.
  • 3-Minute Delivery for Non-Stop Gaming.
  • Trusted 4.9/5 on Trustpilot, 10/10 among Players.
  • Official Partnership Route, Protect Your Game Wallet.

PEKKA Battle Ram– The Heavy Bridge Spam Deck

  • Average Elixir: 3.6
  • Cards Used: 8
  • Deck Cards: PEKKA, Battle Ram, Minions, Musketeer, Guards, Goblins, Zap, Fireball
  • Best For: Aggressive counter-push players
  • Strength: PEKKA shreds tanks defensively while Battle Ram enables split-lane threats

PEKKA Battle Ram Musketeer Deck

PEKKA serves as the ultimate tank-killer in this Arena 6 powerhouse, absorbing hits and dismantling enemy Giants or Hogs on defense before transitioning to devastating counterpushes. Pair it with Battle Ram at the bridge for high-damage rams that jump over swarms, supported by Musketeer's long-range DPS and Minions for air coverage. 

This Arena 6 deck excels in mid-game elixir trades, punishing overcommits and thriving in double elixir with dual-lane pressure.

Quick Tips:

  • Defend with PEKKA in the center, then immediately counter with Battle Ram and Musketeer behind.
  • Zap incoming Skeleton Armies before Guards engage, Fireball pumps or huts for elixir advantage.
  • In double elixir, split PEKKA and Battle Ram across lanes to overwhelm defenses.

Mortar Knight – The Siege Cycle Deck

  • Average Elixir: 2.8
  • Cards Used: 8
  • Deck Cards: Mortar, Knight, Archers, Fireball, Tombstone, Bats, Electro Spirit, Zap
  • Best For: Chip damage grinders
  • Strength: Mortar chips towers safely while cheap cycles maintain constant pressure

Mortar Knight Fireball Deck

This low-cost Arena 6 deck revolves around Mortar's long-range siege, placing it behind your King Tower for protected chip damage that whittles towers without risking troops. Knight acts as a reliable mini-tank to shield Mortar and handle ground pushes, Archers provide air defense and secondary chip, Tombstone spawns Skeletons for distraction and kiting, and Zap offers versatile resets. 

This Arena 6 deck is ideal against beatdown, it cycles rapidly to outpace opponents and force defensive elixir spends.

Quick Tips:

  • Deploy Mortar at the bridge edge, protect with Knight and Electro Spirit upfront.
  • Tombstone + Bats central for air/ground defense, Fireball overextended pumps.
  • Cycle Archers and Zap to pressure the opposite lane during enemy defenses.

Giant Baby Dragon – The Beatdown Control Deck

  • Average Elixir: 3.1
  • Cards Used: 8
  • Deck Cards: Giant, Arrows, Skeleton Army, Archers, Baby Dragon, Knight, Bats, Zap
  • Best For: Defensive transition players
  • Strength: Baby Dragon splashes swarms as Giant enables unstoppable double pushes

Giant Baby Dragon Knight Deck

A hybrid beatdown gem for Arena 6, Giant tanks massive damage at the bridge, supported by Baby Dragon's splash for swarm clears and air control. Knight defends reliably and tanks on offense, Archers chip air/ground from afar, Skeleton Army melts singles but baits spells, and Arrows handle air hordes.

Play defensively early with Knight and Baby Dragon, then ramp up to dual Giants in double elixir for tower-melting pressure that's hard to stop without perfect counters.

Quick Tips:

  • Knight + Baby Dragon core defense, Arrows incoming Minions or Bats.
  • Cycle Ice Spirit to second Giant at bridge during double elixir.
  • Skeleton Army on tanks like Mini PEKKA, Zap for Inferno resets.

Goblin Barrel Valkyrie – The Bait Inferno Deck

  • Average Elixir: 3.4
  • Cards Used: 8
  • Deck Cards: Goblin Barrel, Valkyrie, Musketeer, Fire Spirit, Inferno Tower, Fireball, Arrows, Skeleton Army
  • Best For: Spell bait enthusiasts
  • Strength: Inferno Tower melts tanks as bait forces spell overcommits

Goblin Barrel Valkyrie Deck

This defensive bait masterclass shines in Arena 6 swarm metas, with Goblin Barrel sneaking chip damage after baiting spells using Skeleton Army and Fire Spirits. Valkyrie spins through ground hordes on D or tanks for Barrel, Musketeer delivers consistent DPS, Inferno Tower ramps up on heavies, Fireball nukes clusters, and Arrows scatter air.

This Arena 6 deck punish spell-reliant foes by cycling Barrel relentlessly, turning defenses into counterpushes with Valkyrie leading.

Quick Tips:

  • Barrel at tower edge after baiting Arrows/Zap with Skarmy or Fire Spirits.
  • Valkyrie + Inferno Tower central vs pushes, Musketeer flanks air.
  • Fireball buildings, Skeleton Army distracts Princes or PEKKA.

Battle Ram Cycle – The Fast Pressure Deck

  • Average Elixir: 2.9
  • Cards Used: 8
  • Deck Cards: Battle Ram, Minions, Fire Spirit, Knight, Electro Spirit, Goblin Cage, Arrows, Fireball
  • Best For: Tempo cycle aggressors
  • Strength: Goblin Cage traps buildings while rapid cycles overwhelm

Battle Ram Cycle Deck

Ultra-fast cycling defines this Arena 6 rammer, with Battle Ram as the primary win condition jumping defenses for tower connects. Knight tanks and defends, Minions swarm air, Fire/Electro Spirits chip and stun cheaply, Goblin Cage spawns Knight for anti-building and traps, Arrows clear skies, Fireball handles groups.

Maintain pressure with constant Rams, using cage to counter Hogs or Mortars effectively.

Quick Tips:

  • Ram + Fire Spirit direct post-defense, Knight tanks if pressured.
  • Goblin Cage + Minions vs air/building haters, Arrows swarms.
  • Electro Spirit cycles to double-lane Ram threats.

Giant Mini PEKKA – The Classic Beatdown Deck

  • Average Elixir: 3.3
  • Cards Used: 8
  • Deck Cards: Giant, Fireball, Goblins, Spear Goblins, Archers, Musketeer, Bomber, Mini PEKKA
  • Best For: Sustained push lovers
  • Strength: Mini PEKKA destroys counters as Giant builds overwhelming force

Giant Mini PEKKA Spear Goblins Deck

Timeless Giant beatdown thrives in Arena 6, with Giant marching to towers backed by Musketeer's DPS, Archers/Spear Goblins for cheap chip, Bomber splashes ground, Goblins swarm value, Fireball clears threats, and Mini PEKKA shreds enemy tanks on defense for seamless counters.

Wait for opponent commits, then counterpush hard; double elixir turns it into a tower-toppler.

Quick Tips:

  • Giant + Musketeer bridge push, Bomber support vs ground swarms.
  • Mini PEKKA + Archers defend tanks, Fireball Skarmy counters.
  • Spear Goblins cycle opposite lane for split pressure.

Conclusion

P.E.K.K.A's Playhouse demands elixir efficiency and adaptive play amid Fire Spirit unlocks and swarm floods, but these best Arena 6 decks in Clash Royale—from PEKKA bridge spam to Giant beatdown—cover all angles with meta-proven synergies. Bridge spam, siege cycles, bait traps, and heavy pushes ensure consistent wins on ladder.

If you like:

  • Heavy spam → PEKKA Battle Ram
  • Siege chip → Mortar Knight
  • Control beatdown → Giant Baby Dragon
  • Bait traps → Goblin Barrel Valkyrie
  • Fast cycle → Battle Ram Cycle
  • Classic push → Giant Mini PEKKA

These Arena 6 decks give you a strong foundation, but stocking up on gems lets you upgrade cards quicker, unlock evolutions, and experiment with more builds without long grinds. Head over to LootBar for secure, discounted deals and instant delivery. You can explore their Clash Royale Top Up options to power up your ladder climb effortlessly.