Best Arena 10 Decks in Clash Royale to Win More Battles

Arena 10, Hog Mountain, unlocks precisely at 3,000 trophies, introducing a layer of complexity that tests your defensive prowess and offensive timing. This is where cards like Tesla, Furnace, Battle Ram, Flying Machine, and Zappies enter the fray, enabling opponents to deploy trap-like buildings that churn out troops and air units that dodge ground threats effortlessly.

The decks provided in this guide have proven their mettle in countless Hog Mountain matches, blending Golem crushers, Hunter controls, Hog precision, Knight-Balloon defenses, and Evo-optimized swarm counters. Leveling synergies and evolutions is non-negotiable for consistency—Clash Royale Gems unlock faster progress through upgrades and events. LootBar stands out as a dependable platform for obtaining them without hassle.

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Princess Log Bait – The Cycle Bait Deck

  • Average Elixir: 3.3
  • Cards Used: 8
  • Deck Cards: Goblin Barrel, Princess, Knight, Inferno Tower, Guards, Rocket, The Log, Ice Spirit
  • Best For: Spell bait grinders
  • Strength: Princess chips force spell rotations for Barrel tower dives

Best Arena 10 Decks - Princess Log Bait Deck

Goblin Barrel delivers sneaky tower damage by baiting out Log/Arrows, Princess snipes from max range to pressure and bait further, Knight provides reliable mini-tank for D and O. Inferno Tower shreds tanks like Giant or Golem, Guards distract chargers with shields, Ice Spirit enables cheap cycles and freezes, The Log scatters swarms universally, Rocket punishes pumps or heavy defenses.

Quick Tips:

  • Goblin Barrel after defense, Ice Spirit to kite spells.
  • Princess backline pressure, Inferno Tower central vs tanks.
  • Knight + Guards swarm defense, Rocket overextended pumps.

Golem Prince Beatdown – The Heavy Push Deck

  • Average Elixir: 4.1
  • Cards Used: 8
  • Deck Cards: Golem, Prince, Baby Dragon, Mega Minion, Guards, Lightning, Barbarian Barrel, Giant Snowball
  • Best For: Big elixir trade players
  • Strength: Golem death spawn overwhelms while Lightning resets towers

Best Arena 10 Decks - Golem Prince Beatdown Deck

Golem advances as the elixir beast, exploding into Golemites for sustained pressure, with Prince dashing ahead for high-damage spikes. Baby Dragon splashes swarms behind, Mega Minion picks off air singles, and Guards umbrella against Mini PEKKA or P.E.K.K.A. Lightning erases defensive cores like Tesla plus support, Giant Snowball repositions tanks with chip, and Barbarian Barrel barrels through ground clumps.

Quick Tips:

  • Build Golem at the back, stack Prince and Baby Dragon for unstoppable momentum.
  • Guards plus Mega Minion as air-ground backbone, Lightning on pumps or dual threats.
  • Barbarian Barrel for swarms, Giant Snowball to kite heavies away.

Giant Prince Hunter – The Control Beatdown Deck

  • Average Elixir: 3.4
  • Cards Used: 8
  • Deck Cards: Giant, Prince, Hunter, Mega Minion, Guards, Ice Spirit, Poison, Zap
  • Best For: Versatile ground shredders
  • Strength: Hunter melts air while Poison chips swarms

Best Arena 10 Decks - Giant Prince Hunter Deck

Giant anchors methodical pushes with Prince for breakthrough power, Hunter lasers distant Balloons or Dragons from safety, and Mega Minion bolsters DPS. Guards stall singles effectively, Ice Spirit aids cheap freezes for value, Poison dissolves Furnace output or troops, and Zap resets Sparky or Bats instantly. 

Quick Tips:

  • Giant at bridge with Prince charge, Poison on clustered support.
  • Hunter and Guards central against air assaults, Mega Minion on flanks.
  • Ice Spirit plus Zap for rapid stops, Giant in opposite lane for diversion.

Hog Rider Musketeer Cycle – The Control Cycle Deck

  • Average Elixir: 2.6
  • Cards Used: 8
  • Deck Cards: Hog Rider, Musketeer, Fireball, Ice Golem, Ice Spirit, Skeletons, Cannon, Zap
  • Best For: Fast pressure grinders
  • Strength: Ultra-cheap rotations punish defenses

Hog Rider Musketeer Cycle

Hog Rider slips past for reliable chips, Ice Golem kites briefly before popping, Musketeer handles air and ground from range. Ice Spirit and Skeletons fuel hyper-cycles, Cannon pulls and crushes tanks, Fireball nukes buildings with tower splash, and Zap manages barrels or resets. The classic 2.6 outpaces spawn-heavy decks, capitalizing on overdefenses for endless Hog connects.

Quick Tips:

  • Hog plus Ice Golem straight to tower, Musketeer if countered hard.
  • Cannon and Skeletons to kite giants, Fireball for max value.
  • Ice Spirit rotates Hogs relentlessly, Zap on Goblin Barrel dives.

Balloon Knight Bomb Tower – The Balloon Control Deck

  • Average Elixir: 2.9
  • Cards Used: 8
  • Deck Cards: Balloon, Knight, Musketeer, Bats, Skeletons, Bomb Tower, Barbarian Barrel, Giant Snowball
  • Best For: Defensive Balloon pilots
  • Strength: Bomb Tower stalls for counter-Balloon

Best Arena 10 Decks - Balloon Knight Bomb Tower Deck

Knight tanks solidly on offense or defense, Balloon capitalizes on weakened towers, Musketeer snipes threats afar. Bats swarm air cheaply, Skeletons distract endlessly, Bomb Tower cycles explosions on groups, Barbarian Barrel clears paths multi-way, Giant Snowball slows advances. Frequent Balloon spam post-defense edges elixir wars, excelling versus ground rushes.

Quick Tips:

  • Balloon after defense with Knight lead, Musketeer cleanup.
  • Bomb Tower plus Bats against skies, Skeletons for pulls.
  • Giant Snowball on tanks, Barrel to open swarm doors.

Giant Balloon Freeze Evo Swarm – The Evo Furnace Counter Deck

  • Average Elixir: 3.6
  • Cards Used: 8
  • Deck Cards: Giant, Balloon, Minion Horde, Minions, Skeleton Army, Skeletons, Freeze, Arrows
  • Best For: Evo adaptation swarmers
  • Strength: Evo Skeletons distract Furnace spawns endlessly

Best Arena 10 Decks - Giant Balloon Freeze Evo Swarm Deck

Optimized for Arena 10's second Evo slot, Evo Skeletons respawn to flood lanes against top Evo Furnace decks, overwhelming their Fire Spirits. Giant tanks firm, Balloon dives under Freeze for kills, Minion Horde shreds air, Minions chip safely, Skeleton Army grounds chargers, Arrows handle Bats. This swarm blitz counters spawn metas by outnumbering buildings relentlessly.

Quick Tips:

  • Evo Skeletons trail Giant for eternal swarm, Freeze on Furnace clusters.
  • Horde center to devour spawns, Arrows for cycle Bats.
  • Minions opposite push, Balloon off swarm wins.

Conclusion

Hog Mountain's Arena 10 elevates the game with spawn towers and dual evolutions, but these decks master the chaos through swarm dominance, beatdown might, and cycle finesse. Tailor to your style—Evo Skeletons shine against Furnace floods—and watch trophies soar past 3,400.

If you like:

  • Spell bait → Princess Log Bait
  • Heavy pushes → Golem Prince Beatdown
  • Control Giant → Giant Prince Hunter
  • Fast Hog → Hog Rider Musketeer Cycle
  • Balloon defense → Balloon Knight Bomb Tower
  • Evo swarm → Giant Balloon Freeze Evo Swarm

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