Clair Obscur: Expedition 33 is a proper turn-based RPG in every sense of the word. It lets players customize their party characters to ensure they play the way players want. While weapons and upgrades are a good way to do this, so are Pictos. With so many Pictos in the game, it can get a little tough to track them all. Fortunately, knowing the effects and locations of the Pictos you’re interested in can make things so much easier.
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How Many Pictos are in Clair Obscur: Expedition 33?
The game has a whopping 193 Pictos, and that’s only including the ones in the base game. If you want to include the ones that were added to the game through the 1.5.0 free DLC, then you’re looking at seventeen additional Pictos that you can get. If you don’t know what the DLC is, then we recommend you buy Clair Obscur: Expedition 33 from a platform such as LootBar so that you don’t get spoiled.
As for the Pictos themselves, most players don’t attempt to collect all of them. This is primarily because the Pictos menu is tricky to navigate, making things more confusing than they should be. It’s usually a better idea to shortlist the Pictos that you’ll actually use so that you can zone in on and look for them.
All Clair Obscur: Expedition 33 Base Game Pictos Locations and Effects
The base game may have a bunch of Pictos for you to get, but you’ll likely only want to get your hands on only some of them. The table below highlights the names, effects, and locations of every Picto in the base game of Clair Obscur: Expedition 33.
| All Base Game Pictos | ||
Name | Effects | Location |
Auto Rush | When HP falls below 30%, you get a turn immediately. Once per battle. | Found at the Monolith |
Shielding Color | Healing colors also grant 2 shields | Southeast region of the continent near the Forgotten Battlefield |
Shielding Death | On death, all allies gain 3 shields | Reward for defeating Chromatic Chapelier in The Crows |
Actionable Healer | Healing an ally gives +2 AP once per round | Located in the Flying Mansion |
Anti‑Inflicted | Grants full immunity to Inflicted status | Sold by Gestral Merchant in The Aspiring |
Anti‑Stunned | Prevents being stunned entirely | Reward from Chromatic Pétank in the southeast continent |
Anti‑Charmed | Makes you immune to Charm effects | Earned after defeating the Tisseur in Sirène |
Anti‑Burn | Grants immunity to Burning | Dropped by Gargant in Frozen Hearts |
Anti‑Frozen | Prevents Frozen status completely | Found inside the Color Cage in Frozen Hearts |
Charging Alteration | Applying a buff grants +10% gradient charge once per round | Found in the Flying Mansion |
Charging Stun | Hitting stunned enemies grants +5% gradient charge | Located in Lumière |
Charging Color | Using an item gives +5% gradient charge | Southwest of Monocos Station on the continent |
Charging Critical Hit | Critical hits grant +20% gradient charge once per round | Found in Renoir’s Designs |
Charging Weakness | Exploiting enemy weaknesses grants +15% gradient charge once per round | Sold by Gestral Merchant in The Aspiring |
Charging Attack | Standard attacks provide +15% gradient charge | Found in The Aspiring |
Charging Gradient | Counterattacks grant +10% gradient charge | Located in The Aspiring |
Charging Burning | Applying Burning grants +20% gradient charge once per round | Found in Renoir’s Designs |
Charging Marking | Hitting marked enemies grants +20% gradient charge once per round | Sold in Sanctuary of Endless Night |
Dodge Maneuver | Perfect dodges grant +1 AP once per round | Found in Spring Meadows |
Auto Rush Boost (Agile) | Gain Agile for 3 turns at the start of battle | Located in Old Lumière |
Auto Shell (Armored) | Gain Armored for 3 turns at battle start | Stonewave Cliffs after completing Hexga’s Nevron quest |
Auto Powerful | Gain Powerful for 3 turns at battle start | Floating Cemetery after granting Chalier’s final wish |
Auto Regeneration | Gain Regeneration for 3 turns at battle start | Found in Sirène |
Stained | Damage increases by 15% for each status effect on you | Sold by Gestral Merchant in The Aspiring |
Encouraging Color | Healing colors also apply Power | Found in Forgotten Battlefield |
Encouraging Attack | Standard attacks grant Power for 1 turn | Located in Spring Meadows |
Encouraging Break | Breaking an enemy grants Power | Found in Flying Mansion |
Encouraging Dodge | Each successful dodge raises damage by 5%, stacking up to 10 times | Eastern red forest area on the continent |
Encouraging Last Stand | Gain Power when fighting alone | Reward for defeating Julien Winzkopf in Hidden Gestral Arena |
Encouraging Parry | Each parry raises damage by 5% until next turn. Lost when hit | Found in Color Cage at the Monolith |
Revitalizing Stun | Hitting stunned enemies with abilities grants +1 AP | Found in Color Cage at Flying Mansion |
Revitalizing Healing | Healing an ally also gives them +2 AP | Located near the Endless Tower entrance |
Revitalizing Purification | Removes the first negative effect received and grants +2 AP | Sold by Gestral Merchant at the Monolith |
Revitalizing Shots | Free‑aim shots have a 20% chance to grant +1 AP | Found in the Flying Mansion |
Revitalizing Resurrection | Reviving a character grants +3 AP to all allies | Reward from Chromatic Hexga in Stonewave Cliffs Cave |
Revitalizing Attack I | Standard attacks grant +1 AP | Dropped by Glaise or sold in Renoir’s Designs |
Revitalizing Attack II | Standard attacks grant +1 AP | Purchased from Gestral Merchant in Sirène |
Revitalizing Break | Breaking enemies grants +3 AP | Found in Flying Waters |
Revitalizing Gradient | Each gradient charge used grants +1 AP | Dropped by Frost Évêque northeast of Forgotten Battlefield |
Revitalizing Pain | Parries no longer grant AP, but taking damage gives +1 AP | Found in Stonewave Cliffs |
Revitalizing Jump | Jump counters grant +1 AP | Located in Old Sanctuary |
Revitalizing Start I | Begin battle with +1 AP | North of Gestral Village on the continent |
Revitalizing Start II | Begin battle with +1 AP | Found in Old Sanctuary |
Revitalizing Start III | Begin battle with +1 AP | Located in Esquies Nest |
Revitalizing Start IV | Begin battle with +1 AP | Found in Forgotten Battlefield |
Revitalizing Death | On death, all allies gain +4 AP | Found in Forgotten Battlefield or bought at Monocos Station |
Revitalizing Move | Gain +1 AP at the start of each turn | Reward from Sirène or sold in Holy River and Renoir’s Designs |
Revitalizing Burning | Applying Burning grants +1 AP once per round | Reward from Chromatic Veilleur in Frozen Hearts |
Revitalizing Agile | Applying Agile grants +2 AP | Endless Tower after the third fight on level 2 |
Revitalizing Armored | Applying Armored grants +2 AP | Southeast continent area requiring Color Break |
Revitalizing Powerful | Applying Powerful grants +2 AP | Found in Lumière |
Revitalizing Parry | Successful parries grant +1 AP | Dropped by Chromatic Luster or sold in Holy River and Renoir’s Designs |
Rewarding Marking | Dealing damage to marked targets grants +2 AP once per round | Found in Flying Waters or Holy River shop |
Accelerating Color | Healing colors also apply Agile | Sold in Sanctuary of Endless Night |
Accelerating Healing | Healing an ally also grants Agile for 1 turn | South of Forgotten Battlefield on the continent |
Accelerating Shots | Free‑aim shots have a 20% chance to grant Agile | Bought from Gestral Merchant in Flying Mansion |
Accelerating Last Stand | Gain Agile when fighting solo | Reward for defeating Bertrand Grosshand in Hidden Arena |
Stun Boost | Deal 30% more damage to stunned enemies | Found in Old Sanctuary or Holy River shop |
Breaking Shots | Free‑aim shots deal 50% more break damage | Located in Stonewave Cliffs |
Breaking Attack | Standard attacks can now break enemies | Reward for defeating Clair Obscur at the Monolith |
Breaking Counter | Counters deal 50% more break damage | Found in Stonewave Cliffs |
Breaking Burn | Deal 25% more break damage to burning enemies | West of Monocos Station on the continent |
Breaker | Increases overall break damage by 25% | Found in Old Sanctuary |
Burning Affinity | Deal 25% more damage to burning enemies | Located in Frozen Hearts |
Burning Shots | Free‑aim shots have a 20% chance to apply Burning | Found in Spring Meadows or sold in Holy River and Monocos Station |
Burning Break | Breaking an enemy applies 3 stacks of Burning | Found in Frozen Hearts |
Burning Death | On death, applies 3 stacks of Burning to enemies | Reward from Burgeon west of Monocos Station |
Burning Mark | Attacking marked targets applies Burning stacks | Found in Old Sanctuary |
Break Specialist | Deal 50% more break damage but standard attacks deal 20% less damage | Sold by Gestral Merchant in Flying Mansion |
Clea’s Life | Fully restores HP at turn start if no damage was taken since last turn | Reward for defeating Clea in Flying Mansion |
Defensive Tactic | Consumes 1 AP when hit to reduce incoming damage by 30% | Found in Stonewave Cliffs |
Last Point | Reduces maximum HP to 1 | Reward for defeating the Pantomime in Sunless Cliffs |
Double Mark | Mark is only removed after being hit twice | Sold by Gestral Merchant in Sirène |
Double Trigger | Applying Burning adds an extra stack | Found in Visages or sold in Holy River |
Effective Healing | All healing received is doubled | Found in Sirène |
Effective Support | Using items grants +2 AP | Northeast ledge on the continent |
Hasty Retreat | Allows instant escape from battles | Reward for finding all Gestral Kids |
Solo Fighter | Deal 50% more damage when fighting alone | Reward from Julien Winzkopf or sold in Renoir’s Designs |
Eager Break | Breaking an enemy grants an extra turn | Reward from Chromatic Cruler in Sanctuary of Endless Night |
Energy‑rich Healing Color | Healing colors also grant +1 AP | Found in Stonewave Cliffs |
Energy‑rich Resurrection Color | Resurrection colors grant +3 AP | Found in Forgotten Battlefield or Holy River shop |
Enormous First Strike | First hit dealt and received deals 50% more damage | Reward from Chromatic Abbest in Abbest Cave |
Expose Attack | Standard attacks apply Vulnerable for 1 turn | Found at the Monolith or sold in Flying Waters |
Expose Break | Breaking enemies applies Vulnerable | Sold by Gestral Merchant in The Aspiring |
Significantly Agile | Boosts the speed bonus from Agile by 25% | Sold by Grandis Merchant at Monocos Station |
Significantly Armored | Increases damage reduction from Armored by 10% | Found in Sirène |
Significantly Weak | Reduces damage taken from Weak by 15% | Endless Tower after the third fight on level 10 |
Significantly Powerful | Increases damage bonus from Powerful by 15% | Sold by Gestral Merchant in Sirène |
Significantly Slowed | Enhances speed reduction from Slowed by 15% | Found on Sky Island |
Significantly Vulnerable | Increases damage taken from Vulnerable by 15% | Sold by Gestral Merchant at the Monolith |
Recovery | Restores 10% HP at the start of each turn | Red Forests after Stonewave Cliffs, following Bénisseur’s quest |
Exhausting Power | Deals 50% more damage when Exhausted | Found in Stonewave Cliffs Cave |
Shattering Attack | Standard attacks deal 50% more break damage | Located in Flying Waters |
First Strike | Always act first in battle | Found in Stonewave Cliffs |
Color of Time | Energy colors force the target to take their turn immediately | Endless Tower after third fight on level 4 |
Agile Powerful | Applying Powerful also grants Agile | Found in Renoir’s Designs |
Painted Power | Removes the 9,999 damage cap | Reward for defeating Painter at the Monolith |
Healing Share | Healing allies also restores 50% of that amount to you | Southern island on the continent near the White Tree |
Armored Agile | Applying Agile also grants Armored | Sold in Sanctuary of Endless Night |
Armored Last Stand | Gain Armored when fighting solo | Reward from Dominique Großfuß in Hidden Arena |
Protected Resurrection | Gain 1 shield upon revival | Sold in Renoir’s Designs |
Increased Attack | Standard attacks deal 50% more damage | Reward from Chromatic Lancelier in Spring Meadows |
Increased First Strike | First hit deals 50% more damage once per battle | Reward from François or sold in Renoir’s Designs |
Increased Counter I | Counters deal 25% more damage | Reward from Bourgeon or sold in Renoir’s Designs |
Increased Counter II | Counters deal 50% more damage | Reward from Chromatic Ramasseur in Visages |
Increased Counter III | Counters deal 75% more damage | Reward from Chromatic Échassier in Lumière |
Increased Targeting | Free‑aim attacks deal 50% more damage | Found in Flying Waters |
Full Strength | Deal 25% more damage at full HP | Sold by Gestral Merchant in Lumière |
Shared Healing | Gain 15% of healing applied to allies | Sold by Gestral Merchant in Visages |
Glass Cannon | Deal 25% more damage but take 25% more damage | Found in Visages or sold in Holy River |
Gradient Breaker | Gradient attacks deal 50% more break damage | Sold by Gestral Merchant in Flying Mansion |
Gradient Break | Breaking enemies grants 50% more gradient charge | Found in Sanctuary of Endless Night |
Gradient Fighter | Gradient attacks deal 25% more damage | Found in Lumière |
Half Double | Always act twice in a row but deal 50% less damage | Reward from Création in Lumière |
Persistent Mark | 50% chance to reapply Mark when hitting a marked target | Found at the Monolith or sold in Flying Mansion |
Healing Stun | Attacking stunned enemies restores 5% HP | Found in Lumière |
Healing Counter | Counterattacks restore 20% HP | Sold by Gestral Merchant in Old Lumière |
Healing Mark | Hitting marked enemies restores 25% HP once per round | Sold by Gestral Merchant in Gestral Village |
Healing Death | On death, fully restores allies’ HP | Found in Old Lumière |
Healing Fire | Attacking burning enemies restores 25% HP once per round | Found in Sirène |
Healing Parry | Parrying restores 3% HP | Found on the continent before Stonewave Cliffs |
Healing Buff | Applying a buff restores 15% HP | Found in The Aspiring |
Healing Assassination | Killing an enemy restores 50% HP | Found in Forgotten Battlefield or Renoir’s Designs |
In Medias Res | Start battle with 3 shields but max HP is halved | Found in Dark Shores |
Inverted Affinity | Start battle Inverted for 3 turns and deal 50% more damage | Sold by Gestral Merchant in Forgotten Battlefield |
Combo Attack I | Standard attack gains one extra hit | Reward from Dualist in Forgotten Battlefield |
Combo Attack II | Standard attack gains one extra hit | Reward from Chromatic Clair Obscur at the Monolith |
Combo Attack III | Standard attack gains one extra hit | Reward for clearing Dark Gestral Arena |
Powerful Healing | Healing allies also grants Powerful for 1 turn | Sold in Sanctuary of Endless Night |
Powerful Marking | Gain Powerful when hitting marked enemies | Found in Flying Mansion |
Powerful Shields | Deal 10% more damage per active shield | Sold in Sanctuary of Endless Night |
Powerful Shots | Free‑aim shots have a 20% chance to grant Powerful | Found in Gestral Village with Color Break |
Powerful Resurrection | Revived characters gain Powerful for 3 turns | Reward from Chromatic Bruler northwest of Gestral Village |
Powerful Armored | Applying Armored also grants Powerful | Reward from defeating Bènisseur in Sirène |
Critical Burn | +25% crit chance against burning enemies | Found in Spring Meadows or sold in Sanctuary of Endless Night |
Critical Vulnerable | +25% crit chance against vulnerable targets | Western beach area on the continent |
Critical Stun | Attacks on stunned enemies always crit | Sold by Gestral Merchant in Holy River |
Critical Weakness | +25% crit chance when hitting weaknesses | Endless Tower after third fight on level 6 |
Critical Break | Critical hits deal 25% more break damage | Northwest beach on the continent with Color Break |
Critical Moment | 50% crit chance when below 30% HP | Sold by Gestral Merchant in Gestral Village |
Critical Last Stand | Always crit while fighting alone | Reward from Matthieu the Colossus in Hidden Arena |
Longer Burning | Burning lasts 2 extra rounds | Sold by Gestral Merchant in Flying Mansion |
Longer Agile | Agile duration increased by 2 rounds | East of Monocos Station on the continent |
Longer Armored | Armored duration increased by 2 rounds | Found in Forgotten Battlefield |
Longer Powerful | Powerful lasts 2 extra rounds | Sold in Old Lumière |
Purifying Color | Healing colors also cleanse all status effects | Reward from Évêque in Spring Meadows |
Life Drain | Restore HP equal to 15% of standard attack damage | Found in Old Sanctuary |
Flaming Break | Breaking enemies doubles their Burning stacks | At the Carousel entrance on the continent |
Flawless | Deal 30% more damage until you take a hit | Reward from Mask Keeper in Visages |
Painter | Converts all physical damage into Void damage | Found in Flying Mansion |
Marking Shots | Free‑aim shots have a 20% chance to apply Mark | Found in Flying Waters |
Marking Break | Breaking enemies applies Mark | Sold in Sanctuary of Endless Night |
Master of Energy | All AP gains are increased by +1 | Reward from Serpenphare in eastern continent |
Multitalented | Free‑aim hit boosts next standard attack by 50% | Sold in Sanctuary of Endless Night |
Useful Contamination | Applying a status effect grants +2 AP once per round | Sold in Falling Leaves |
Risky Parry | Parries give +1 AP but double damage taken | Reward from Golden Chevalière in Stonewave Cliffs |
Roulette | Each hit has a 50% chance to deal either half or double damage | Gestral Village behind the Casino Door |
Sniper | First free‑aim shot each turn deals 200% damage and can break | Found in The Aspiring |
Shield Affinity | Shields boost damage by 30% but are removed when hit | Found in Sirène Color Cage or sold in Holy River |
Shield Provision | Gain 1 shield if you start battle without one | Found on The Chosen Path |
Cheater | Always take two turns consecutively | Reward from Sprong near Endless Tower |
Protective Color | Healing colors also apply Armored | Found in The Aspiring |
Protective Healing | Healing allies also grants Armored for 1 turn | Found in Esoteric Ruins or sold in The Aspiring |
Protective Shots | Free‑aim shots have a 20% chance to grant Armored | Found in Flying Mansion |
Protective Attack | Standard attacks grant Armored for 1 turn | Sold in Sanctuary of Endless Night |
Protective Death | On death, allies gain Armored | Found in Sirène |
Weakness Exploitation | Exploiting weaknesses grants +1 AP once per round | Found at the Monolith |
Weakening Marking | Marked enemies deal 30% less damage | Found in Stonewave Cliffs |
Weakening Attack | Standard attacks apply Weak for 1 turn | Found at the Monolith |
Threshold of Death | Deal 50% more damage when below 10% HP | Reward from Lantern Master in Stonewave Cliffs |
Self‑Assured | Take 50% less damage but cannot be healed | Reward from Hexga in Stonewave Cliffs |
Self‑Destruction | Instantly die at the start of battle | Sold by Gestral Merchant in Yellow Harvest |
SOS Agile | Gain Agile when HP drops below 50% | Found in Falling Leaves |
SOS Armored | Gain Armored when HP drops below 50% | Found in Flying Waters |
Stabilization | Gain 2 shields when HP drops below 50% once per battle | Reward from Giant Seedling or sold in Holy River |
Teamwork | Deal 10% more damage when all allies are alive | Sold in Yellow Harvest |
Death Bomb | On death, deal damage to all enemies | Found in Yellow Harvest |
Death Energy I | Killing an enemy grants +2 AP | Found on the continent before Dark Shores |
Death Energy II | Killing an enemy grants +3 AP | Found in Spring Meadows |
Survivor | Survive lethal damage with 1 HP once per battle | Sold by Grandis Merchant at Monocos Station |
Slowing Break | Breaking enemies applies Slowed | Sold by Gestral Merchant in Flying Mansion |
Sharpened Attack | Can consume 1 AP on hit to increase damage by 20% | Found in Visages |
Warming Up | Gain 5% damage each round, stacking up to 5 times | Reward from Grosse Tete in central continent |
Consuming Purification | Uses 1 AP to block incoming status effects | Found in The Aspiring |
Random Defense | Damage taken varies randomly between 50% and 200% | Found in Color Cage at the Monolith |
Confident Attacker | Deal 30% more damage but cannot be healed | Found in Visages |
Second Chance | Revive with full HP once per battle | Reward from Renoir at the Monolith |
All Clair Obscur: Expedition 33 DLC Pictos
As mentioned above, the Clair Obscur: Expedition 33 version 1.5.0 DLC brought a handful of additional Pictos to the game. The good news is that getting these is much easier, since the DLC’s area isn’t nearly as large as the base game’s.
| All DLC Pictos | ||
Name | Effects | Location |
Alternating Crit | After a critical hit, the next normal hit deals double damage | Found in a side tunnel across from the Mimic in Verso’s Drafts |
AP Discount | Reduces skill costs by 1 AP | Purchased from merchant Najabla in Verso’s Drafts |
Empowering Jumps | Counters deal double damage for each successful jump counter this round | Complete the Ghosts’ See-Saw Challenge in Verso’s Drafts |
Clea’s Death | When this character dies, all allies deal +25% more damage until they die | Reward for defeating Clea Unleashed in Endless Tower |
Double Third | Every third skill hit deals double damage | Defeat Barbasucette and Machinapieds below the first expedition flag in Verso’s Drafts |
First Life | +25% damage until death; after resurrection -20% damage (one-time) | Reward for defeating Chromatic Lampmaster in Endless Tower |
Feint | Start with 4 Barbapapa stacks each round; every 5th skill hit deals 600% more damage | Counter Monsieur Frappe near the carousel swings in Verso’s Drafts |
Gradient Parry | Successful parries grant +5% Gradient charge | Defeat wheel-like enemies near the pink color cage at Ghost Baths in Verso’s Drafts |
Gradient Overcharge | Consume 3 Gradient charges at round start to deal double damage this round | On a lollipop platform during parkour to Chromatic Licorne in Verso’s Drafts |
Longer Break | Break status lasts 1 extra round; target cannot be broken twice | Dropped with Double Third by the enemy group near the first flag in Verso’s Drafts |
Empowered Healer | Healing skills grant +50% damage for 1 round | Cross broken platforms near Reverie Path in Verso’s Drafts |
Frenzy | Each consecutive skill hit deals 10% more damage | Defeat the boss at Licornapieds Station behind the gingerbread door in Verso’s Drafts |
Damage Share | 50% of damage taken is redirected to allies if possible | Defeat two François-like enemies at Heaven-and-Hell game in Verso’s Drafts |
Trigger-Happy | After 10 shots in a round, gain +2 AP once; following shots deal double damage | Burst balloons and duel Half-baked Gestral in Verso’s Drafts |
SOS Healing Tint | Automatically uses a healing item when health falls below 50% | Near the large open book in Open Playground, defeating enemies, in Verso’s Drafts |
Slowing Attack | Standard attacks apply Slow for 1 round | Dropped by specific enemies in starting area of Verso’s Drafts |
Consuming Attack | Standard attacks consume Burn stacks to deal extra damage (10% per stack) | Purchased from merchant Najabla in Verso’s Drafts |
Conclusion
Clair Obscur: Expedition 33 shines because of the sheer amount of content it has for players to complete. Of course, those who haven’t tried it yet, despite its status as the Game of the Year winner for 2025, have to buy a Clair Obscur: Expedition 33 Steam key and change that. After all, the story makes for half of the fun.














