Best Heroes in War and Order and How to Use Them Effectively

Looking for the Best Heroes in War and Order and how to use them properly? This guide breaks down top-tier tanks, damage dealers, and support heroes, plus real strategies to dominate the Colosseum and crush enemy castles without wasting resources.

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Why Heroes Decide Everything in War and Order

Let’s clear something up first.

War and Order is not about flexing the biggest army or rushing your castle level like it’s a speedrun. If that worked, everyone would be a server tyrant by now. Spoiler: they’re not.

The real difference between players who dominate and players who keep asking “why did I lose?” comes down to heroes. Period. A smart hero lineup can flip a fight you had no business winning. A trash lineup can get steamrolled by someone with fewer troops and worse gear.

And yeah, getting those heroes hurts. Fragments take forever, upgrades drain resources, and legendary heroes love playing hard to get. If you want to top up War and Order to speed up hero upgrades and reduce long waiting times, securing gems through LootBar is a clean shortcut. No drama, no sketchy nonsense, just faster progress.

This guide isn’t here to dump names and call it a day. We’re breaking down who to use, why they work, and how not to misuse them. Tanks that refuse to die, mages that erase teams, and support heroes you’ll regret ignoring.

Let’s fix your lineup

Roles Matter More Than Rarity

Before we name-drop heroes, you need to understand roles. If this part doesn’t click, everything else falls apart.

War and Order runs on a rock-paper-scissors system, but heroes crank that system up to eleven. Running five damage heroes with no tank is asking to lose in record time. Your backline will evaporate before their skills even fire.

Here’s the simple breakdown:

  • Infantry heroes = tanks and disruption
  • Mages = burst damage and crowd control
  • Archers = consistent, focused DPS

If your front line dies instantly, your damage heroes are useless. If your damage heroes can’t cast, your tank is just standing there slowly losing. Balance is not optional.

Also, not all heroes shine everywhere. Some are monsters in the Colosseum, others are built for city battles and wars. The best players don’t force one lineup into every mode. They adapt. If you’re still using the same five heroes for everything, that’s probably why things feel harder than they should.

Top-Tier Tanks: Your Army’s Emotional Support Wall

wao1

No tank, no win. It’s that simple.

Tanks don’t just soak damage. The good ones control the fight. Stuns, taunts, self-healing, damage reduction. That’s the stuff that wins battles.

Svenson

If you’ve fought Svenson in the Colosseum, you already know. He refuses to die and loves ruining enemy momentum. His stuns buy precious seconds for your damage dealers to do their thing, and those seconds matter more than raw stats.

Beastmaster-Style Tanks

Summons, sustain, sheer stubbornness. These heroes clog the battlefield and force enemies to waste skills. Used correctly, they turn fights into slow, painful losses for your opponent.

How to use tanks properly:

  • Stop auto-placing them. Seriously.
  • Put your strongest tank directly across from the enemy’s biggest threat.
  • In city battles, prioritize heroes with Infantry HP and Defense passives. Buffing tens of thousands of troops beats flashy solo damage every time.

Damage Dealers: Big Numbers, Bigger Responsibility

wao3

This is where most players blow their resources and still mess it up.

Damage comes in two flavors:

  • Burst damage: delete enemies fast
  • Sustained damage: grind them down

Mages (Hello, Medusa)

Medusa is cracked when protected. Petrify is straight-up unfair if it lands right. That’s damage plus crowd control, which is always disgusting in PvP.

But she’s also fragile. Tossing her into a bad lineup and watching her die instantly is a common tragedy. Pair her with tanks that can taunt and supports that keep her alive.

Archers

Archers are your anti-tank specialists. If you’re stuck fighting a lineup that just won’t die, ditch one AOE mage and bring in a single-target archer. Focus fire wins games.

For wars and defense, Mage Attack and Archer Attack passives are gold. A castle stacked with ranged buffs turns into a nightmare for attackers, especially when reinforcements roll in.

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Support Heroes: The Most Ignored, Most Important Units

wao lagi

Skipping support heroes is rookie behavior. No sugarcoating it.

Support heroes don’t look flashy. Their damage numbers are meh. And yet, they’re the reason high-level teams feel impossible to kill.

Healing, shields, haste, rage generation. These effects don’t show up as big crits, but they multiply your team’s output.

If a healer keeps your tank alive longer, your mages cast more spells. If a rage booster lets your Medusa ult first, the fight might end before the enemy even responds.

Placement matters:

  • Back row, always
  • Tucked behind your tankiest unit
  • Protect them or lose everything they bring

High-level PvP is basically a race to ult first. Support heroes decide that race.

Conclusion

Winning in War and Order is about playing smart, not grinding endlessly. A well-balanced team with strong synergy between tanks, damage dealers, and supports will always outperform a lineup of powerful heroes with no coordination. Positioning, timing, and understanding hero roles matter far more than relying on auto-formation or hero rarity alone.

As you progress, smart resource management becomes just as important as combat strategy. Upgrades, fragments, and skills are limited, so mistakes are costly. To keep your momentum without wasting time, topping up through LootBar is a practical option—more gems mean less waiting and fewer dead-end upgrades. Build with intention, adjust your lineups for each mode, and focus on synergy, and winning will start to feel inevitable rather than impossible.

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