Missions are there for a great many reasons in Azur Lane. Mostly, they're there to keep the player involved in the game and to give him a sense of advancement or development while playing. They also play a big part in educating a player about how the game works and in how many ways the objectives of the game can be attained. Missions also exist to get the gamer to dwell more deeply in the game, but often it becomes harder for just one mission to achieve all objectives of the game, and so the need to acquaint many missions arises.
Many users get frustrated with the lack of resources in the beginning stages of the game, but that need can be met through Azur Lane Top Up from LootBar in a convenient way so a player can reach their favorite stages of the game in a shorter period of time. Now that you have a rough idea behind the cause of missions, let's have a basic idea about every kind of mission so you can go through the game more sensibly.
Day to Day Missions
Basically, you're given things to do every day, and in return, you get a variety of rewards here. Initial things to do will be like winning three times. If you manage to do that, you are going to get two cubes of wisdom along with two star shaped medals. You will also get one hundred and eighty barrels of oil, which is a great encouragement for completing these three tasks.
After that, the game will dare you to do any random task, which will be challenging for you, but upon finishing it, you're going to get two technical drawings of retrofit, one box of cat, and six hundred coins. Then you'll have to clear a task in difficult mode, which will reward you with another one hundred and eighty oil and one cube of wisdom, but a new kind of reward will be five of the data that is core.
The series of giving you tasks and giving rewards keeps going on after that. We just explained to you three missions to give you a basic idea of what day to day missions are all about.
Missions On Weekly Basis
It's a continuing list of things that you get to do every week to be rewarded on the basis of difficulty of tasks. We can give a couple of examples for you to begin with. Your first weekly task will be sortie and obtaining ten wins, upon which you'll be awarded with forty points of activity.
If you obtain thirty wins, you'll get eighty points of activity. Winning forty times will grant you one hundred and twenty points of activity. Whether to open rewards through collecting points of activity one by one or top up Azur Lane gems, coins, and cubes directly for jumping straight to receiving rewards is up to you.
Defeating a certain amount of foes, filling the dorm with a certain amount of snacks or paying a certain amount of oil, these tasks (and many more) will give you activity points depending on the amount of times that you have accomplished victories. You can earn up to two thousand and sixty five activity points every week by accomplishing weekly tasks.
Once Only Missions
As the name suggests, you won't have to clear them again and again. The objective of these missions is to make you able to access each map of the game. Achieving access to one map will lead you to another until there are no more maps left to explore. You will get triple stars after that.
We recommend you play story mode because later on you'll get to play quests of secretary or memories of character, and there will be once only missions to play there. The rewards are coins mostly, but you'll also receive books of skill (fifth mission) and blueprints (sixth and seventh missions) as you go further.
Missions of Cruise
Missions of cruise are just events, but for a longer period of time. They're for two months, and you get ships as rewards by accomplishing them. These ships can be improved in various ways, like skins and other goodies. These tasks come along with the pass of the season.
You can open rewards of a track with the help of points, and if you have a pass, you get a couple of tracks instead of one. Just go to the screen of events or look in the main menu if you're looking for missions of cruise to accomplish.
Others (Beginners, Logins, and Event Oriented Missions)
Beginners' tasks are pretty much like tutorials because they only exist to make a fresh player familiar with the game. You don't have to care about resources here because everything is provided. Many missions are integrated with the events you play, which means if you miss the event, you miss the mission and thus, rewards as well.
So we recommend you stay alert for those events to be aware of those unique missions that bring rare rewards. Login missions are a bunch of logins you have to make to get prizes. You just have to log in thirty one times in your choice of thirty one days to discover what each day brings. You'll not need much guidance here, but rewards are important no matter how simple the tasks are, so it was worth mentioning.
Conclusion
Our objective was to clear your concept about kinds of missions so you can understand the nature of every mission in Azur Lane. Comprehending these basics will help you score more indirectly. The rest is up to how much you practice. We hope you'll enjoy the game using your skills and our knowledge.
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