Arknights Narantuya Build Guide: Best Skills, Modules & Is She Worth Pulling?

Hello Doctors! Welcome to our Narantuya Build Guide for Arknights. This Operator guide covers everything you need to know about the Crimson Nightzmora, including her chakram mechanics, frontline playstyle, talent breakdowns, skill upgrade priorities, module recommendations, and a clear verdict on whether she's worth pulling.

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Narantuya

6 Star Operator Details
Narantuya iconRarity6★ Standard
ClassSniper - Loopshooter
TagDPS
Block1
RoleFrontline DPS / Stat Steal / AoE Slow
  • Narantuya Overview

Narantuya is a 6-star Loopshooter Sniper from Sargon, fighting her own Khaganquest with a bladed chakram and the audacity to stand where no Sniper has stood before. Unlike every other Sniper, she gains a rear attack range at Elite 1 and carries higher HP than any ranged Operator in her class, because she was built to be up front. She throws her chakram at a target and cannot attack again until it returns, making closer enemies faster to kill than distant ones. Every hit triggers Talent 1: I See, I Take. It permanently steals ATK and DEF from the target, weakening enemies while stacking her own combat stats with each attack. Her second talent Graceful Shadow, grants 35% Physical and Arts Dodge while reducing the hit rate of surrounding enemies by 20%. Making her surprisingly hard to kill in a crowd. Her signature skill, Sunswallower, throws three chakrams per attack, each one triggering a Steal, and whenever all three return, every enemy in the surrounding eight tiles takes Physical damage and is Slowed, letting Narantuya lock down a frontline almost indefinitely.

narantuya official image

Narantuya Talents

Below are Narantuya's talent breakdowns in Arknights:

Talent 1 - I See, I Take (Unlocked at Elite 1, improves at Elite 2) 

On every hit. Narantuya permanently steals ATK and DEF from the target. At Elite 1, she steals 15 ATK and 10 DEF per hit. Capping at 150 and 100. At Elite 2, this increases to 25 ATK and 20 DEF, capping at 250 and 200. Stolen stats persist until she leaves the field, and she continues stealing from new enemies even at cap. The steal fails if the attack deals no HP damage, and the first hit against an enemy does not benefit from its own steal. With Sunswallower throwing three chakrams per attack, she accumulates three steal stacks per swing and reaches the cap quickly.

Talent 2 - Graceful Shadow (Unlocked at Elite 2

Narantuya gains a permanent 35% Physical and Arts Dodge, and enemies within the surrounding 8 tiles suffer a 20% hit rate reduction. These stack multiplicatively. Dodge only negates damage; debuffs on the attack can still land. A miss, however, negates everything, including effects. Potential 3 raises her Dodge to 38%. Combined with stolen DEF from I See, I Take, and the Slow from Sunswallower, Narantuya is surprisingly difficult to kill at close range.

Narantuya Skill Priority

Below are the skill upgrade and Mastery priorities for Narantuya in Arknights:

SkillPriority
S3 - Return to Silence★★★★★ (Highest)
S2 - Silent Derision★★★ (Situational)
S1 - Pure Force★★ (Low)

Get all three skills to Level 7 first before investing in any Mastery. Narantuya's S3 scales exceptionally well with Mastery due to its three-hit-per-attack structure, and the SP cost reduction at M3 meaningfully improves her cycle. Prioritize S3 first, then S1 if you plan to use her as a flexible or AFK option.

S3 - Sunswallower (M3) - (Best Choice)

whirling blade icon

Narantuya throws three chakrams per attack, each triggering a stack of Talent 1. Every full return cycle hits up to three surrounding enemies with Physical damage and a Slow. M3 raises each chakram's damage from 160% to 175% ATK. The surrounding hit increases from 140% to 160% ATK. Also drops the SP cost from 36 to 30 with 20 initial SP. Because three chakrams fire per attack, the damage increase at M3 is multiplied across all three hits. Making the mastery jump larger than the numbers imply.

S2 - Nightmare - (Skip)

nightmare icon

Nightmare adds a piercing return projectile and a Slow on the primary target. It has niche value for long-range AoE, but Offensive Recovery limits its consistency. Largely complete at SL7 with minimal gains at M3, skip Mastery outside of specialized use cases.

S1 - Whirling Blade (M3) - (Secondary Priority)

sunswallower icon

Whirling Blade lets her chakrams bounce between up to three enemies per attack. M3 raises damage to 190% ATK and cuts SP cost to 5. The range reduction is actually beneficial, keeping targets closer and speeding up her attack cycle. Solid at SL7, but M3 is worthwhile once S3 is done.

Narantuya Module

those buried in the sand icon

Module Information
ModuleLPS-X - Those Buried in Sand
Recommended StageStage 2
PriorityHigh - pursue after S3M3

Narantuya's LPS-X module boosts her ATK and DEF base stats and raises her ATK against surrounding enemies to 110% at Stage 1. Stage 2 increases the I See, I Take steal cap and causes her to steal from surrounding enemies twice per hit, which combined with Sunswallower's three chakrams per attack means stacks accumulate extremely fast. Stage 3 offers diminishing returns, making Stage 2 the sweet spot. Pursue it after S3M3.

Is Narantuya Worth Pulling?

Narantuya image

Short answer: 

Strengths

  • Sunswallower delivers consistent multi-hit DPS while slowing up to three surrounding enemies on every return cycle
  • I See, I Take permanently weakens every enemy she attacks, stacking an ATK debuff that benefits the entire team
  • Three chakrams per S3 attack means she reaches the Steal cap quickly
  • Graceful Shadow gives her 35% Dodge, plus a hit rate reduction on surrounding enemies
  • Unique rear attack range at Elite 1 lets her threaten both frontline and backline positions
  • Higher HP than any other ranged Operator, built for frontline deployment
  • Strong at low investment. Largely complete at SL7 and viable even at E1
  • Available in the standard pool, obtainable through recruitment and future reruns

Weaknesses

  • Survivability at close range is probabilistic. Dodge can fail at the worst moments
  • Block count of 1 limits her frontline holding capability
  • Loopshooter trait makes her noticeably weaker at long range than at close range, requiring deliberate positioning
  • Low damage per hit against high-DEF enemies compared to single-hit powerhouses like Ray
  • S2 is held back by Offensive Recovery, limiting its consistency
  • Attack rate varies with enemy distance, adding positioning complexity that less experienced players may find unintuitive

Pull if you:

  • Want a frontline Sniper with team-wide ATK debuffing and AoE Slow
  • Enjoy the Phalanx-style playstyle of holding ground in the middle of enemies
  • Play Integrated Strategies or low-unit challenge content where her multi-skill flexibility shines
  • Don't yet own a strong frontline or close-range Sniper

Skip if you:

  • Already have a well-built roster covering frontline DPS and AoE Slow
  • Are saving for a higher-priority limited banner
  • Are early-game and short on Elite 2 materials

Conclusion

Narantuya carves out a frontline niche that few Snipers can match, durable, flexible, and punishing to anything that gets close. By following our Narantuya build guide, we hope you can lead the crimson Nightzmora to victory. For Doctors planning to invest in Narantuya, try LootBar's discounted Arknights top-up now!