Arknights: Endfield is a mobile and PC game that combines real-time strategy, character collection, and open-world exploration mechanics. Players lead their team through various combat scenarios and endgame challenges using tactical deployment. In the game, constructing a suitable team is crucial for maximizing damage output and survival capabilities. LootBar now provides the newest Arknights: Endfield tier list to help you understand the performance and value of different characters, assemble the strongest team, and dominate the endgame battlefield!
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Tier List Explanation
This Tier List is formulated based on the actual performance in the Arknights: Endfield. It balances character versatility and team ceiling, with all evaluations premised on fully built characters. The tier criteria are as follows:
• T0: Meta-defining characters with extreme versatility or irreplaceable roles in core team comps. Must-build units for both early-game progression and endgame challenges, with the highest priority for resource investment.
• T1 : Powerful core characters that serve as key members of their respective elemental/team comps. They deliver stable performance and high ceiling, with the second-highest priority for cultivation only next to T0.
• T2: Reliable utility characters that can fill specific gaps in team comps. They have moderate versatility and can be optionally built based on the characters you already own.
• T3 : Specialized utility characters that only shine in specific scenarios or dedicated team comps. They have poor versatility and low cultivation priority.
T0 Tier List
Role Classification | Character Names |
Main Damage | Laevatain, Last Rite, Yvonne |
Amplifier | Ardelia |
Laevatain
• Core Role: Heat-element Striker, T0-tier AoE Main DPS, the strongest AoE damage dealer in the meta.
• Strengths: Stacks Melting Flame via her skill Smouldering Fire; triggers AoE Combustion at 4 stacks, pairing with her Ultimate's sustained damage to clear multiple waves of enemies efficiently as the absolute core of Heat teams. Can absorb Heat Infliction from enemies to stack more layers, synergizing excellently with crowd-control characters. Suitable for large-scale mob stages and fast-clearing wave battles in endgame modes; her single-target damage also meets the needs of boss fights. Relies on teammates to provide Combustion and Corrosion effects, recommended to pair with damage amplifiers like Ardelia and Antal.
• Weaknesses: Slow self-startup, requiring time to stack layers before reaching full damage output. Clear efficiency drops significantly against enemies with high Heat resistance, frequent displacement or scattered positioning. Pure AoE-focused kit, lacking the burst single-target damage of specialized single-target Main DPS.
Last Rite
• Core Role: Cryo-element Striker, T0-tier Burst Single-Target Main DPS, the pinnacle of single-target damage dealers.
• Strengths: Focuses on burst single-target damage, triggering her Ultimate Winter's Devourer via stacked Cryo Infliction, with burst damage comparable to limited operators. Fast stacking when paired with Fluorite, greatly improving damage rhythm. Suitable for endgame boss battles, high-HP elite monster takedowns, and scenarios requiring precise single-target elimination. Strictly requires 3+ stacks of Cryo Infliction to unleash her full potential, must be paired with Cryo-team members.
• Weaknesses: Lacks AoE damage and mob-clearing capabilities, performing poorly against multi-target or scattered mob waves. Long skill rotation cycle with weak damage during downtime. Extremely team comp-dependent, cannot be slotted into generic hybrid teams.
Ardelia
• Core Role: Nature-element Supporter, T0-tier Universal Support, the only character with global damage amplification + healing.
• Strengths: Combines AoE healing and Corrosion resistance reduction, lowering all resistance types of enemies to fit any team comp. Provides both Physical and Arts Susceptibility simultaneously, boasting top-tier versatility. Healing is enhanced by Corrosion status, balancing survival and damage output. Seamlessly fits into all endgame stages, compatible with Physical, Arts, and elemental teams. Works well with almost all characters, maximizing the damage ceiling of Main DPS like Laevatain and Last Rite.
• Weaknesses: No self-damage output, completely reliant on teammates to secure kills. Skill healing and amplification have range limitations, requiring proper positioning to cover the entire team. Lacks hard crowd control or shields for emergency self-preservation, facing high survival pressure against high-frequency burst damage.
Yvonne
• Core Role: Cryo-element Caster, T0-tier Versatile Main DPS, excelling in both single-target and AoE damage.
• Strengths: Significantly buffed after Version 1.0 rework; her Brr-Brr-Bomb applies Solidification crowd control to enemies with Cryo/Nature Infliction. Flexible Ultimate stacking mechanism, dealing high AoE damage when paired with crowd-control characters, while maintaining top-tier sustained single-target damage. Suitable for mixed-wave battles in endgame modes and stages requiring both single-target boss takedown and mob clearing; fits well in Cryo or Cryo-Nature hybrid teams. Synergizes best with Ardelia and Gilberta, using amplification + crowd control to maximize skill effectiveness.
• Weaknesses: Damage relies on elemental Infliction on enemies, performing mediocrely when enemies have no debuffs. AoE skills require clustered enemies to maximize efficiency, with reduced effectiveness against scattered targets. High Ultimate energy cost, lacking fast startup methods.
T1 Tier List
Role Classification | Character Names |
Main Damage | Avywenna |
Support Damage | Pogranichnik, Endministrator, Lifeng |
Amplifier | Antal, Gilberta, Xaihi |
Gilberta
• Core Role: Nature-element Supporter, T1-tier Crowd Control + Damage Amplification Support, a high-potential utility character.
• Strengths: Groups enemies via Gravity Mode and her Ultimate Gravity Field, significantly boosting the efficiency of AoE damage dealers. Applies Nature Infliction and Arts Susceptibility, suiting Arts damage teams. Forms a high-ceiling Cryo-Nature hybrid team with the reworked Yvonne in Version 1.0. Suitable for endgame stages relying on AoE damage and scenarios requiring enemy clustering to simplify combat. Arts Susceptibility is ineffective against Physical damage, resulting in lower versatility than Ardelia and requiring targeted pairing with elemental teams.
• Weaknesses: No self-healing or self-preservation abilities, relying on other supports for survival. Crowd-control skills have cast animation and cooldown, completely ineffective against highly mobile or crowd-control immune enemies. Damage amplification is limited to Arts teams, unable to support Physical teams.
Pogranichnik
• Core Role: Physical-element Vanguard, T1-tier Core Support for Physical Teams, the only provider of Breach effect.
• Strengths: Her passive Breach consumes all Vulnerable stacks on enemies to greatly increase Physical damage taken for 30 seconds. Provides high SP regeneration for the team, ensuring Main DPS skill rotation. Her Ultimate can group enemies, serving as both support and soft crowd control. Suitable for Physical-team endgame comps and battles requiring fast skill startup; the best partner for Physical Main DPS like Chen Qianyu and Endministrator. Exclusive to Physical teams with almost no value in elemental teams, making her a highly team-locked support.
• Weaknesses: Fully locked into Physical teams with extremely limited cross-comp versatility. Negligible self-damage output, unable to take on any damage role. Breach effect requires pre-applied Vulnerable stacks on enemies, relying on teammates for debuff setup.
Endministrator
• Core Role: Physical-element Guard, T1-tier Physical Main DPS, a beginner-friendly core character.
• Strengths: Free starter character with simple operation and easy combo triggers, built-in crowd control and Vulnerability debuff. Short burst window, easily capitalizing on enemy stagger frames and fitting multiple Physical team comps. Suitable for early-game progression, sub-DPS in Physical endgame teams, and is extremely beginner-friendly. Does not provide team SP regeneration, requiring pairing with SP supports like Pogranichnik and Akekuri to avoid skill rotation gaps.
• Weaknesses: Its base stats and damage ceiling are inherently lower than higher-tier Main DPS, resulting in insufficient damage in late-game high-difficulty boss battles. Lacks AoE damage with average mob-clearing efficiency. No self-preservation skills, prone to being focused down and eliminated, requiring frontline tanks or healers for protection.
Antal
• Core Role: Electric-element Support, T1-tier Elemental Damage Amplifier, a must-have for Heat/Electric teams.
• Strengths: Applies Focus effect to targets via his skill; when the target takes Arts Infliction or Physical status effects, it takes additional Energy damage and gains an extra stack of the triggering status effect. Provides both Electric and Heat Susceptibility, with significant amplification covering dual-element teams. Suitable for Heat or Electric endgame teams, especially pairing with Main DPS like Laevatain and Avywenna as a key damage amplifier in boss fights. Only amplifies single targets, with limited effectiveness against multi-wave clustered enemies and requiring substitution based on scenarios.
• Weaknesses: Base stats result in low survivability and limited skill uptime. Only provides single-target amplification, unable to support full-team mob clearing. Extremely locked into Heat-Electric teams with almost no value in Cryo, Nature, or pure Physical teams.
T2 Tier List
Role Classification | Character Names |
Main Damage | Da Pan |
Support Damage | Chen Qianyu, Arclight, Perlica |
Amplifier | Akekuri |
Survivalist | Ember, Snowshine |
Arclight
• Core Role: Electric-element Vanguard, T2-tier Stable Sustained Damage Dealer with damage and stun crowd control capabilities.
• Strengths: Stable damage output rhythm, providing continuous SP regeneration for the team. Low operation threshold and moderate survivability, suitable as a supplementary damage dealer in hybrid teams. Fits mid-to-low pressure endgame stages, sub-DPS in elemental team transitions, and early-game damage supplement. Requires other Electric Infliction providers in the team, as she can only apply Electrification via her Ultimate.
• Weaknesses: Relies on Electrification to trigger combo skills, with broken skill rotation if no relevant allies are present. Generic kit with no unique mechanics, easily replaced by higher-tier characters in the same role.
Da Pan
• Core Role: Physical-element Striker, T2-tier Balanced Damage Dealer with both survivability and basic damage output.
• Strengths: Better field sustainability than standard squishy damage dealers. Smooth normal attack combos, suitable for sustained field damage output with relatively low gear requirements, and can provide SP for the team. Fits as a transitional Main DPS in Physical teams, mid-to-low difficulty wave stages, and beginner Physical early-game comps. Requires pairing with Physical-team members like Chen Qianyu and Pogranichnik to maximize Vulnerability damage benefits.
• Weaknesses: Lacks burst and AoE capabilities, with average efficiency in mob clearing and boss takedowns. No team utility, only capable of single-target damage. Generic kit with no standout mechanics, performing mediocrely in late-game high-difficulty content.
Ember
• Core Role: Heat-element Survivalist, T2-tier Survival-oriented Utility Character with self-sustain, continuous burning damage, plus core protection and team-wide minor shields, serving as a Heat-type defensive utility operator.
• Strengths: Equipped with self-healing and damage reduction, capable of independent combat under high pressure. Continuously applies Heat damage and Burning Infliction to enemies, laying the groundwork for Heat Main DPS like Laevatain. Her combat skill can knock down and stun enemies in range, and she can jump in front of the core character to protect them and restore HP; her Ultimate provides a minor shield for the entire team to further enhance team survival. Suitable for survival slot supplement in high-pressure stages, Infliction enabler in Heat teams, low-resource early-game "tank and spank" comps, and can also fit into Physical teams as a survival slot. As a Heat-type Defender, she is an excellent supplementary operator.
• Weaknesses: Mediocre damage output, unable to take on main or sub-DPS roles. Regular healing is self-focused, with only the core character receiving minor HP restoration, and the team-wide shield effect is weak, resulting in limited overall support capability. Low versatility; while she can fit into Physical teams, her core value lies in Heat teams, with minimal value in teams without core protection needs.
Akekuri
• Core Role: Heat-element Vanguard, T2-tier Dual-purpose SP Support for Heat/Physical teams, also serving as a Heat Infliction enabler.
• Strengths: Stably applies Heat Infliction via her skill Burst of Passion, preparing output conditions for Heat Main DPS like Laevatain. Restores team SP when staggering enemies or breaking stagger nodes, ensuring smooth team skill rotation. Suitable for Heat-team scenarios requiring both Infliction application and SP regeneration, Physical-team skill rotation enhancement, and transitional support slot in mid-to-low pressure early-game stages. Can pair with Ardelia to further boost damage amplification effects.
• Weaknesses: Negligible self-damage output, completely unable to take on any damage role. SP regeneration relies on stagger or stagger node break triggers, with unstable efficiency in high-pressure environments. Base stats limit survivability, requiring frontline protection when fielded, and has lower versatility than generic supports in the same role.
T3 Tier List
Role Classification | Character Names |
Main Damage | Wulfgard |
Support Damage | Estella, Alesh, Fluorite |
Survivalist | Catcher |
Fluorite
• Core Role: Nature-element Caster, T3-tier Stacking Enabler for Cryo/Nature dual teams, a specialized accessory for Last Rite's burst single-target damage.
• Strengths: Her skill Tiny Surprise applies Nature Infliction and slows enemies in range. Triggers an extra stack of Infliction when the target has 2+ stacks of Cryo or Nature Infliction, making her one of the best supports for Last Rite to quickly stack Cryo Infliction and activate her Ultimate Winter's Devourer. After Yvonne's rework in Version 1.0, she can be tentatively slotted into Cryo-Nature hybrid teams with potential for niche use. Suitable for Last Rite mono-Cryo core boss battles, Infliction supplement slot in Cryo-Nature hybrid teams, and specific mob stages requiring slow crowd control. Must be paired with Last Rite or Yvonne to realize her value.
• Weaknesses: Core skill has an extremely long 40-second cooldown; even with Potential-based cooldown reduction, the downtime remains excessively long in actual combat. Extremely single-function kit with no damage amplification, healing, or self-preservation capabilities beyond Infliction stacking. Horrible versatility, with almost no value outside Cryo/Nature teams. Base stats result in poor survivability, easily focused down and eliminated by enemies.
Catcher
• Core Role: Physical-element Defender, T3-tier Specialized Survival Enabler for Physical teams, focusing on single-target harassment and emergency shields.
• Strengths: His skill Rigid Interdiction protects nearby allies and counters enemies, applying Vulnerability to targets on counterattack. Triggers his combo Timely Suppression when the core character's HP drops below 40%, providing shields for both himself and the core character with emergency protection capabilities. As a Defender, he has basic damage reduction and durability, capable of temporarily taking on the frontline tank role. Suitable for low-investment Physical-team early-game progression, specific stages requiring single-target harassment of elite enemies, and emergency survival substitute when lacking survival supports.
• Weaknesses: Both shield and Vulnerability effects are single-target, with negligible effectiveness against clustered enemies. No team healing capability, only providing temporary shields with insufficient survival support for long battles. Extremely low versatility, completely outclassed by operators in the same role like Ember, with no place in high-investment teams.
Conclusion
In conclusion, this Arknights: Endfield Tier List serves as a clear roadmap for constructing a top-tier team. Prioritize T0-tier characters, ensure your team covers core functional roles, and leverage Arknights: Endfield Top-Up services to acquire powerful limited-edition characters—top up to get Origeometry, which can be used to exchange for Oroberyl or directly pull for meta-defining units like Laevatain and Ardelia.Utilize this guide to efficiently conquer endgame challenges, tailor your squad to match your unique playstyle, and enjoy a smoother journey through Arknights: Endfield!














