Arcadia Conquest is a weekly alliance contest in Tiles Survive which occurs every Saturday. It lasts three hours and revolves around the occupation of the city of Arcadia. Alliances execute and train with the help of troop upgrades, planning, resource control, and Tiles Survive top up from LootBar.
The primary goal is to achieve one and half hours of overall occupation. In the event that no alliance satisfies this, the winner is the one that takes the longest time to occupy. This manual describes the organization, plan, and the reward system of the Arcadia Conquest.
Enjoy up to 22% off on Game Top-Ups.
3-Minute Delivery for Non-Stop Gaming.
Trusted 4.9/5 on Trustpilot, 10/10 among Players.
Official Partnership Route, Protect Your Game Wallet.
Map Control and Mechanics
The main city of the event is Arcadia, which is enclosed by four towers, namely North, South, East and West. These towers also become important in the battle because they give significant benefits to those alliances who control them.
Control of the Arcadia City
The Arcadia Conquest is aimed at the ultimate goal, the central Arcadia city. The city should be occupied at a constant time of 1.5 hours because this will have the winning position of the alliance.
Nevertheless, the city is well defended and the control can be achieved only with the help of the strong attacks and synergies of the members of the alliance. Although certain alliances can completely center their efforts on the city, another important thing would be to dominate the surrounding towers to have an advantage in the fight.
Importance of the Towers
The four towers around are of a significant tactical purpose. Having the main Arcadia garrison occupy a tower would make the garrison lose 2 percent of the troops stationed there every time an attack occurred. This gives a strategic advantage to the alliance which has possession of the towers and demoralises the defences of the central city and makes it easier to gain control.
Also, the higher an alliance possesses a tower, the more the tower is strong. The tower is made to decrease its attack periods (4 minutes to 1 minute) with time thus making the tower very powerful in its attacks. Contrary to this, command of the towers will enable an alliance to keep constantly on the nerves of their opponents and gain them new lands.
Relocation and Occupation Points
An hour prior to the event, the players in the "Alert Zone" will be randomly resettled. This helps in quick redeployment and makes sure that nobody is so near the central city in the beginning. Once this is over, players are allowed to move about in the Alert Zone so as to redeploy their troops to engage in the siege.
The holding of Arcadia city or tower also produces 10,000 points in 60 seconds during the event. These are important in amassing individual rewards with the input of each player being a result of their efforts in the fight. Use your Tiles Survive Waypoints to get an upper hand.
Strategic Approaches and Co-ordination of Alliances
In the event, top-tier alliances tend to occupy Arcadia first, then the rest of the team strengthens it to preserve its control. It is less about fighting and more about continuous occupation. Organized defenses are usually broken by use of five-team rallies.
The event also uses various organized alliances that have rotation systems where members are split into groups that either attack, defend, or guard towers. This system ensures that there is constant activity throughout the three hours. The rotation also eliminates the feeling of fatigue among the active players.
The formation of alliances sometimes takes a different route. They aim at occupying and maintaining towers rather than Arcadia. Towers can be held with fewer troops and continual assaults create points by killing and losing enemies. This will enable them to advance steadily without having to defend the center city.
Points System and Scoring Mechanics
In the Arcadia Conquest rewards, points have a major role. Individual and alliance points are also counted in the course of the event. The troop casualties and enemy kills are awarded points. In both instances, higher-level soldiers raise more points. Both the attack and the defense actions are subject to scoring.
Alliance points are also based on occupation. Occupying Arcadia city, each tower generates 10,000 points per hour. As long as there is control, points are made. Intrusions reset the accumulation timer. Long tenure raises aggregate ranking.
The scoring system favors numerous play styles. Other players are centered on war-intensive battles. Some have a preference to have end-end goals. The two methods add up to alliances.
Different participation procedures are permitted through this balance.
Governor Authority, Rewards, and Scoring
Arcadia Conquest rewards can be divided into personal and alliance categories. Personal rewards depend on the number of points earned by the friendly deaths of the troops and the killing of the enemy. The higher the level of a soldier, the more the points in the two categories.
Alliance rewards require event performance. Alliance which satisfies occupation requirements is the winner. In case of a stalemate of one and a half hours, time comparison will rule the outcome. The victorious alliance will be awarded the Governor office in addition to the event.
Being appointed, the Governor receives such abilities as Fast Gathering and Rapid Finder. This is the assistance during the formation of alliances, not in combat actions. The Governor may also share exclusive packages of rewards. This is an exchange of rewards between the members of an alliance.
Conclusion
Arcadia Conquest is an organized and competitive experience in Tiles Survive. The event is a combination of map control, rules of relocation and the time-based objectives. Alliances of various strengths can earn rewards by taking part in the event. The knowledge of tower mechanics and movement systems would help to organize the work and achieve the final result.














